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Launch of Third Tranche of Share Buyback Program
Globenewswire· 2025-05-08 10:55
Flutter Entertainment plc announces launch of third tranche of share repurchase program DUBLIN and TORONTO and NEW YORK, May 08, 2025 (GLOBE NEWSWIRE) -- Flutter Entertainment plc (“Flutter”) (NYSE:FLUT; LSE:FLTR), the world's leading online sports betting and iGaming operator, announces that it has entered into non-discretionary arrangements with Davy Securities Unlimited Company to repurchase ordinary shares on Flutter’s behalf for an aggregate maximum consideration of up to $225 million on the New York S ...
Flutter Entertainment(FLUT) - 2025 Q1 - Earnings Call Transcript
2025-05-07 21:32
Flutter Entertainment (FLUT) Q1 2025 Earnings Call May 07, 2025 04:30 PM ET Company Participants Paul Tymms - Group Director - IR & FPAPeter Jackson - CEORob Coldrake - Chief Financial OfficerJed Kelly - Managing Director - Equity ResearchBen Shelley - DirectorClark Lampen - Managing DirectorMonique Pollard - Director - Equity ResearchBarry Jonas - Managing DirectorJohn Decree - Director - Equity ResearchAdrien de Saint Hilaire - DirectorRobin Farley - Managing Director Conference Call Participants Ed Young ...
Flutter Q1 2025 - Shareholder Letter
GlobeNewswire News Room· 2025-05-07 21:31
Core Insights - Flutter Entertainment reported strong Q1 2025 financial results, with a year-over-year net income growth of 289% and adjusted EBITDA growth of 20% [7][40][34] - The company continues to expand its US operations, achieving a 15% growth in sportsbook revenue and a 32% growth in iGaming revenue despite adverse sports outcomes during March Madness [34][12] - Flutter's international segment also showed resilience, with a 1% revenue growth year-over-year, driven by strong performances in Southern Europe and Africa [22][35] Financial Performance - Q1 2025 adjusted EBITDA reached $161 million, significantly higher than the previous year, reflecting strong operating leverage [34] - Total revenue for the quarter was reported at $3.67 billion, with the US segment contributing $1.9 billion and the international segment contributing $2 billion [58][35] - The company expects 2025 revenue and adjusted EBITDA to reach $17.08 billion and $3.18 billion, representing year-over-year growth of 22% and 35% respectively [44][48] US Market Update - Flutter maintains a leading position in the US market with a 43% market share in sports betting and a 27% share in iGaming [12][34] - The average monthly players (AMPs) grew by 11% to over 4.3 million, indicating strong customer engagement [12] - Innovative features such as "Your Way" pricing capability and "Bet back tokens" have been launched to enhance customer experience and engagement [14][15] International Market Update - The acquisition of Snai in Italy is expected to enhance Flutter's scale in the European market, with integration already underway [23][11] - The Southern Europe & Africa (SEA) region reported a 14% revenue increase year-over-year, driven by strong market share growth [37][22] - The Central and Eastern Europe (CEE) region also showed robust growth, with a 15% revenue increase year-over-year [29] Strategic Outlook - Flutter's long-term growth strategy focuses on sustainable business practices and responsible gaming, with a commitment to invest in both organic growth and M&A opportunities [8][30] - The company is optimistic about navigating the evolving US regulatory landscape and expanding its market presence [20][21] - Flutter's diversified portfolio of brands positions it well to capitalize on the growing global online sports betting and iGaming market, projected to be worth approximately $368 billion by 2030 [8][57]
Q1 2025 Financial Results
Globenewswire· 2025-05-07 21:05
Flutter Entertainment Reports First Quarter 2025 Financial ResultsDUBLIN and TORONTO and NEW YORK, May 07, 2025 (GLOBE NEWSWIRE) -- Flutter Entertainment (NYSE:FLUT; LSE:FLTR), the world's leading online sports betting and iGaming operator, announces Q1 results, and updates 2025 guidance. A letter to shareholders has also been published on the Group's website at www.flutter.com/investors Key financial highlights: In $ millions except where stated otherwiseThree months ended March 31,20252024YOY Average m ...
IGT PlaySports Introduces World-Class Retail Sports Betting to Silver Reef Casino Resort
Prnewswire· 2025-05-05 10:45
Core Insights - International Game Technology PLC (IGT) has launched its PlaySports technology for retail sports betting at Silver Reef Casino Resort in Ferndale, Washington, marking the 11th casino in the state to adopt this platform [1][2] - The partnership aims to enhance the sports betting experience for customers, leveraging IGT's technology and trading advisory services to attract sports fans and engage guests with localized offers [2] Company Overview - IGT is a global leader in gaming, providing a wide range of gaming experiences across various channels, including lotteries, gaming machines, sports betting, and digital platforms [3] - The company has a strong local presence in over 100 jurisdictions worldwide and employs approximately 11,000 people [3] - IGT PlaySports has been recognized as the "Sportsbook Platform Provider of the Year" at the 2024 EGR North America Awards, highlighting its leadership in the North American sports betting market [2]
Rush Street Interactive(RSI) - 2025 Q1 - Earnings Call Transcript
2025-04-30 23:02
Financial Data and Key Metrics Changes - The company's first quarter revenue was $262 million, representing a 21% year-over-year increase, while adjusted EBITDA was $33.2 million, nearly double compared to the same period last year [8][22]. - Gross profit margins increased by 125 basis points year-over-year to 34.9%, driven by revenue diversification and higher growth in more profitable markets [24]. - Marketing spend was $38.8 million, or 15% of revenue, down from 17% of revenue in the same quarter last year, indicating improved marketing efficiency [25][26]. Business Line Data and Key Metrics Changes - Online casino revenue grew by 25% year-over-year, while sports betting revenue increased by 11% [9][22]. - In North America, monthly active users (MAUs) grew by 17% year-over-year, with an average revenue per monthly active user (ARPMAU) of $368, up 3% year-over-year [10][22]. - Latin America saw MAUs increase by 61% year-over-year, reaching a new quarterly record of 354,000 [10][23]. Market Data and Key Metrics Changes - North American markets showed revenue growth in 15 out of 16 online markets, with Michigan revenue up 40% and Delaware exceeding 80% growth in its first year of comparisons [12]. - In Colombia, gross gaming revenue (GGR) was up 55% in local currency, despite a 19% value-added tax on player deposits [13][14]. - The company is optimistic about the potential growth in Alberta, Canada, as legislation for online gaming progresses [17]. Company Strategy and Development Direction - The company focuses on innovation and enhancing player experience to drive growth and profitability [8][20]. - The strategy includes differentiating offerings to improve user engagement and retention across product verticals [10][20]. - The company is monitoring legislative developments in various U.S. states to capitalize on potential online gaming opportunities [18][19]. Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to navigate challenges, including the impact of taxes in Colombia, while maintaining strong player activity and market share [14][32]. - The company anticipates continued growth in revenue and adjusted EBITDA for 2025, with guidance remaining between $1.1 billion and $1.8 billion in revenue [27][28]. - Management highlighted the resilience of the online gaming sector, particularly during challenging economic times, and the potential for increased tax revenues from legalized online casinos [19][20]. Other Important Information - The company ended the quarter with $228 million in unrestricted cash and no debt, generating approximately $25 million in cash during the quarter [26]. - The company repurchased approximately 500,000 shares at an average price of $10.35 under its share repurchase program [27]. Q&A Session Summary Question: Insights on Colombia's competitive landscape and market share - Management indicated that they are absorbing the tax through higher bonusing, similar to competitors, and are confident in retaining or growing market share despite the challenges [32]. Question: Growth expectations for Delaware in 2025 - Management expects continued growth in Delaware, although the growth rate may slow as the market matures [34][36]. Question: Adjustments to business model in Colombia - Management is continuously adjusting strategies to maximize net revenue and reduce deposit turnover in response to the VAT tax [42][44]. Question: Impact of Pennsylvania joining the multistate Internet gaming agreement - Management expressed excitement about the launch in Pennsylvania and the potential for increased player liquidity across platforms [46]. Question: Tax impact from Colombia on revenue and EBITDA - Management noted that the VAT tax has significantly impacted net revenue growth, with expectations for meaningful growth once the tax is removed [52][94]. Question: User growth concentration in North America - Management indicated that Delaware contributed mid-single digits to the overall 17% user growth, with most growth coming from higher-value markets [87][88].
Rush Street Interactive(RSI) - 2025 Q1 - Earnings Call Transcript
2025-04-30 22:00
Financial Data and Key Metrics Changes - The company's first quarter revenue was $262 million, representing a 21% year-over-year increase, while adjusted EBITDA was $33.2 million, nearly double compared to the same period last year [6][21]. - Gross profit margins increased by 125 basis points year-over-year to 34.9%, driven by revenue diversification and higher growth in more profitable markets [23]. - Marketing spend was $38.8 million, or 15% of revenue, down from 17% in the previous year, indicating improved marketing efficiency [24]. Business Line Data and Key Metrics Changes - Online casino revenue grew by 25% year-over-year, while sports betting revenue increased by 11% [6][21]. - In North America, monthly active users (MAUs) grew by 17% year-over-year, with an average revenue per monthly active user (ARPMAU) of $368, up 3% year-over-year [21]. - In Latin America, MAUs increased by 61% year-over-year, reaching a new quarterly record of 354,000 [22]. Market Data and Key Metrics Changes - North American markets saw revenue growth in 15 out of 16 online markets, with Michigan revenue up 40% and Delaware exceeding 80% growth [11][12]. - In Colombia, gross gaming revenue (GGR) was up 55% in local currency, despite a temporary 19% VAT on player deposits [12][13]. - The company anticipates that the Colombian VAT tax will impact net revenue but expects significant upside if the tax is removed [27][52]. Company Strategy and Development Direction - The company focuses on innovation and enhancing player experience to attract and retain high-value players [6][8]. - The iGaming Alberta Act is progressing, which could open new opportunities for online gaming in Alberta, transitioning from a monopoly to a regulated market [15]. - The company is well-positioned in the online casino and sports betting space, emphasizing the importance of legalizing online casinos for state revenue generation [16][17]. Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to navigate challenges, including the impact of the VAT tax in Colombia, while maintaining strong player activity and market share [12][42]. - The company remains optimistic about growth opportunities in existing markets and potential expansion into new international markets [76][78]. - Management reiterated full-year revenue guidance of $1.1 billion to $1.8 billion, with adjusted EBITDA expected between $115 million and $135 million, reflecting a 35% year-over-year increase [27][28]. Other Important Information - The company ended the quarter with $228 million in unrestricted cash and no debt, generating approximately $25 million in cash during the quarter [25][26]. - The company repurchased approximately 500,000 shares at an average price of $10.35 under its share repurchase program [27]. Q&A Session Summary Question: Insights on Colombia's competitive landscape and market share - Management confirmed that they are bonusing at higher rates to offset the VAT tax, similar to competitors, and expressed confidence in retaining or growing market share despite the challenges [31][32]. Question: Growth expectations for Delaware in 2025 - Management expects continued growth in Delaware, although growth rates may slow as the market matures, with potential for significant future revenue growth [35][36]. Question: Adjustments to business model in Colombia - Management is continuously adjusting strategies to maximize net revenue in Colombia, including reducing marketing spend and monitoring competitor actions [40][41]. Question: Impact of Pennsylvania joining the multistate Internet gaming agreement - Management expressed excitement about the launch in Pennsylvania and the potential for increased player liquidity across platforms [44][45]. Question: Marketing leverage in a competitive environment - Management attributed marketing leverage to a focus on customer experience and differentiation, allowing the company to maintain a reasonable customer acquisition cost [58][60]. Question: Guidance for revenue growth in 2025 - Management indicated that revenue growth may decelerate in Q2 and Q3 compared to Q1, with Q4 expected to be the strongest quarter of the year [62][63]. Question: Tax impact from Colombia on EBITDA - Management noted that the VAT tax has significantly impacted net revenue, but GGR growth remains strong, indicating potential for future revenue growth once the tax is removed [93][95].
Rush Street Interactive Announces First Quarter 2025 Results and Reiterates Full Year Guidance
Globenewswire· 2025-04-30 20:15
Financial Performance - First quarter revenue reached $262 million, representing a 21% increase year-over-year from $217.4 million in Q1 2024 [1][8] - Net income for the first quarter was $11.2 million, a significant turnaround from a net loss of $2.2 million in the same period last year [1][8] - Adjusted EBITDA for the first quarter was $33.2 million, up 95% compared to $17.1 million in Q1 2024 [1][8] Guidance - The company reiterated its full-year 2025 revenue guidance, expecting it to be between $1,010 million and $1,080 million, with a midpoint of $1,045 million indicating a 13% growth from $924 million in 2024 [4] - Adjusted EBITDA guidance for the full year 2025 is set between $115 million and $135 million, with a midpoint of $125 million, which is a 35% increase from $92.5 million in 2024 [5] User Engagement - Monthly Active Users (MAUs) in the United States and Canada were approximately 203,000, reflecting a 17% year-over-year increase [8] - MAUs in Latin America reached approximately 354,000, marking a 61% increase year-over-year [8] - Average Revenue per Monthly Active User (ARPMAU) in the United States and Canada was $368, up 3% year-over-year, while ARPMAU in Latin America was $36, down from $44 last year [8] Stock Buyback - The company repurchased $5.2 million of Class A common stock under its $50 million authorized buyback program [8]
Flutter Entertainment announces completion of Snai acquisition
Globenewswire· 2025-04-30 13:13
NEW YORK, April 30, 2025 (GLOBE NEWSWIRE) -- Flutter Entertainment (NYSE: FLUT; LSE: FLTR) (“Flutter”) the world’s leading online sports betting and iGaming operator today announces that it has completed the acquisition of Snaitech S.p.A. (“Snai”), one of Italy’s leading omni-channel operators from a subsidiary of Playtech plc, for cash consideration based on an enterprise value of €2.3b1. The acquisition of Snai, which will be positioned within the Southern Europe & Africa region of our International divis ...
Flutter Entertainment to Report First Quarter 2025 Financial Results and Host a Conference Call on May 7, 2025
Globenewswire· 2025-04-28 15:00
Core Viewpoint - Flutter Entertainment is set to release its first quarter 2025 financial results on May 7, 2025, after market close, highlighting its ongoing commitment to transparency and investor engagement [1]. Group 1: Financial Results Announcement - Flutter will announce its Q1 2025 financial results on May 7, 2025, at 4:05 p.m. EDT [1]. - The earnings release and supplementary materials will be accessible through the "Investors" section of the Flutter website [1]. Group 2: Conference Call Details - A conference call will be held on May 7, 2025, at 4:30 p.m. EDT to discuss the financial results and answer questions [2]. - Access to the conference call will be available via webcast and telephone, with a replay provided approximately one hour after the call [2]. Group 3: Company Overview - Flutter is recognized as the world's leading online sports betting and iGaming operator, with a strong presence in various global markets, including the US [3]. - The company aims to leverage its scale and innovative mindset to drive long-term growth while promoting sustainability through its Positive Impact Plan [3]. - Flutter operates a diverse portfolio of brands, including FanDuel, PokerStars, and Paddy Power, among others [4].