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Ragnarok V: Returns Official Launching in Thailand, Indonesia and the Philippines on March 27, 2025
Newsfilter· 2025-03-27 10:00
Core Points - Gravity Co., Ltd. has officially launched its game Ragnarok V: Returns in Thailand, Indonesia, and the Philippines on March 27, 2025, expanding its reach in Southeast Asia [1][3] - The game was initially launched in other Southeast Asian countries in December 2024 and has shown stable service and user engagement since then [2] - During the Closed Beta Test (CBT) in March 2024, the game attracted over 20,000 users on the first day, indicating strong interest and engagement from players [2] Company Overview - Gravity Co., Ltd. is a developer and publisher of online and mobile games, with its principal product, Ragnarok Online, being popular in various markets including Japan and Taiwan [3] - The company has a significant presence, with its games currently offered in 91 regions [3]
仙境传说:破晓 (Ragnarok Dawn, Tentative English Title) Has Successfully Launched in China
Newsfilter· 2025-03-18 10:00
Core Insights - Gravity Co., Ltd. has successfully launched its idle MMORPG mobile game, Ragnarok: Dawn, in China on February 20, 2025, following positive feedback from its closed beta test [1][2] - The game achieved notable success by ranking eighth in the top grossing of WeChat Mini Programs shortly after its launch, indicating strong market reception [2] - The company attributes the success of Ragnarok: Dawn to the support of its user base and expresses anticipation for the upcoming mobile app version [3] Company Overview - Gravity is a developer and publisher of online and mobile games, with its principal product, Ragnarok Online, being popular in various markets including Japan and Taiwan [3] - The company has successfully launched three previous Ragnarok IP titles that received ISBNs, contributing to the positive momentum for Ragnarok: Dawn [3]
星邦互娱冲刺港交所:《天剑奇缘》贡献超65亿流水,累计注册玩家约17亿人
IPO早知道· 2025-02-27 04:23
2024年前三季度营收20.95亿元。 本文为IPO早知道原创 作者|Stone Jin 微信公众号|ipozaozhidao 据IPO早知道消息,Uni-Star Interactive Holding Limited(以下简称"星邦互娱")于2025年2 月27日正式向港交所递交招股说明书,拟主板挂牌上市,中金公司担任独家保荐人。 最早可追溯至2014年的星邦互娱自2017年专注于RPG游戏的移动游戏开发、发行及业务运营一体 化的产业化业务战略,并孵化出《九州仙剑传》和《天剑奇缘》等多款标志性游戏。 截至2 025 年 2月1 8 日, 《九州仙剑传》自正式推出以来已运营约62个月,《天剑奇缘》自正式推出以来已运 营约50个月 , 显著超过一般RPG游戏介乎十个月至24个月的生命 周期 。 其中,2022年、2023年以及2024年前三季度,《九州仙剑传》和《天剑奇缘》各自贡献了约60亿 元的累计流水,《天剑奇缘》的累计流水在今年2月突破65亿元。 自2022年以来,星邦互娱对其模式作出战略优化,更专注于自主发行,并将游戏品类从RPG扩展到 SLG、卡牌游戏等多种类型。为加速增长与创新,星邦互娱还加大投资 ...
靠“吸血”不想动脑子的疲惫打工人,这新型时间黑洞一年赚了400亿
创业邦· 2025-02-26 02:55
以下文章来源于Vista看天下 ,作者指听 Vista看天下 . 一个永远理解你的朋友 来源丨Vista看天下(ID:vistaweek) 作者丨指听 图源丨Midjourney 当代网友的文化体力,看起来已经退化到了极其衰弱的程度了。 有理由怀疑,人类的大脑中有一个区域始终保留着原始结构,只能接受最简单的刺激。 这个区域如今已经被两件事占领,半分钟就能刷一集的短剧——和3分钟就能打一局的无聊小程序游戏。 表面看来,曾经席卷朋友圈的合成大西瓜、羊了个羊、抓大鹅们,到今年已经从社交话题里退场。 但在不为人知的角落里,更多又土又简陋的小程序游戏正在占领人们的手机。 "救命啊!这种弱智游戏到底给我下了什么蛊啊!" 号称"打发零碎时间" 结果从天黑玩到天亮 如果说"抓大鹅"们在辉煌时期都是一枝独秀,那么现在的幼稚小游戏堪称多点开花。 你玩你的"疯狂来解压",我玩我的"肥鹅健身房",相同的是极其简单的操作和无脑沉迷。 以前还得靠想通关的好友分享才能出圈,如今推广路数已经进化到了类似短剧的投放模式。 广告遍布各个社交平台——"第三关就开始没几个人能过""摸鱼时就该玩这个",点一下就能极其丝滑地跳 转到对应的小程序。 虽然 ...