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Roblox (RBLX) Suffers a Larger Drop Than the General Market: Key Insights
ZACKS· 2025-07-08 22:51
Company Performance - Roblox closed at $104.94, down 2.62% from the previous trading session, underperforming the S&P 500 which lost 0.07% [1] - Over the past month, Roblox shares gained 15.35%, outperforming the Consumer Discretionary sector's gain of 5.29% and the S&P 500's gain of 3.94% [1] Earnings Projections - Roblox is set to release earnings on July 31, 2025, with projected EPS of -$0.36, indicating a 12.50% decline from the same quarter last year [2] - Revenue is expected to reach $1.22 billion, reflecting a 27.52% increase compared to the equivalent quarter last year [2] Annual Estimates - For the annual period, Zacks Consensus Estimates predict earnings of -$1.38 per share and revenue of $5.43 billion, representing increases of 4.17% and 24.22% respectively from the previous year [3] Analyst Sentiment - Changes in analyst estimates for Roblox are crucial as they reflect near-term business trends, with upward revisions indicating positive sentiment towards the company's operations [3] Zacks Rank and Performance - The Zacks Rank system, which evaluates estimate changes, currently ranks Roblox as 2 (Buy), with a 2% increase in the consensus EPS estimate over the last 30 days [5] - Historically, 1 ranked stocks in the Zacks Rank system have yielded an average annual return of +25% since 1988 [5] Industry Context - The Gaming industry, part of the Consumer Discretionary sector, holds a Zacks Industry Rank of 67, placing it in the top 28% of over 250 industries [6] - Strongly rated industries, particularly those in the top 50%, tend to outperform weaker ones by a factor of 2 to 1 [6]
Longer suspensions on platforms like Roblox could help curb bad behavior, new research finds
TechXplore· 2025-07-03 13:41
Core Viewpoint - A study suggests that longer suspensions for users exhibiting bad behavior on platforms like Roblox can effectively reduce repeat offenses without significantly impacting overall user engagement [2][8][11]. Group 1: Study Findings - The research conducted by Northeastern University and Roblox indicates that longer suspensions not only decrease the likelihood of repeat offenses but also maintain user engagement levels [2][8]. - In experiments involving nearly 800,000 users, longer suspensions (one-day vs. one-hour and three-day vs. one-day) were tested to assess their effectiveness [5][7]. - The results showed that longer suspensions led to a 13% reduction in reoffense rates for first-time violators, while frequent violators only saw a 4% decrease [9]. Group 2: User Engagement - Despite the implementation of longer suspensions, there was minimal impact on the time users spent on Roblox, with a maximum decrease of only 2% [8]. - The study highlights the importance of balancing disciplinary actions with user engagement, suggesting that effective consequences do not necessarily drive users away from the platform [3][10]. Group 3: Implications for Policy - The findings have already influenced Roblox's suspension policies, with hopes that other platforms will adopt similar strategies based on the targeted effectiveness of consequences [11][12]. - The research emphasizes that longer suspensions should be part of a broader strategy that includes proactive and educational measures to achieve more lasting behavioral changes [11].
MGM Resorts International Announces Second Quarter Earnings Release Date
Prnewswire· 2025-06-26 13:00
LAS VEGAS, June 26, 2025 /PRNewswire/ -- MGM Resorts International (NYSE: MGM) ("MGM Resorts" or the "Company") will release its financial results for the second quarter 2025 after the market closes on Wednesday, July 30, 2025. MGM Resorts will host a conference call that day at 5:00 p.m. Eastern Time, which will include a brief discussion of the results followed by a question and answer session. In addition, supplemental slides will be posted prior to the start of the call on MGM's Investor Relations websi ...
Roblox (RBLX) Advances While Market Declines: Some Information for Investors
ZACKS· 2025-06-18 22:46
Group 1 - Roblox's stock closed at $102.65, reflecting a +1.51% change, outperforming the S&P 500 which fell by 0.03% [1] - Over the past month, Roblox shares increased by 23.75%, while the Consumer Discretionary sector declined by 0.61% and the S&P 500 gained 0.6% [1] Group 2 - The upcoming earnings report for Roblox is expected to show an EPS of -$0.38, a decrease of 18.75% year-over-year, with projected revenue of $1.19 billion, up 24.4% from the previous year [2] - For the entire fiscal year, earnings are projected at -$1.4 per share and revenue at $5.36 billion, reflecting increases of +2.78% and +22.67% respectively from the prior year [3] Group 3 - Recent adjustments to analyst estimates for Roblox may indicate changing near-term business trends, with positive revisions seen as a favorable sign for the business outlook [3] - The Zacks Rank system, which incorporates estimate changes, currently ranks Roblox at 3 (Hold) [5] Group 4 - The Gaming industry, part of the Consumer Discretionary sector, holds a Zacks Industry Rank of 98, placing it in the top 40% of over 250 industries [6] - Research indicates that industries in the top 50% rated by Zacks outperform those in the bottom half by a factor of 2 to 1 [6]
BetMGM - Upgraded FY 2025 Guidance
Prnewswire· 2025-06-16 06:00
Continuing strong momentum supports increased confidence and FY 2025 guidance upgradeJERSEY CITY, N.J., June 16, 2025 /PRNewswire/ -- BetMGM LLC ("BetMGM"), one of the leading sports betting and iGaming operators across North America, jointly owned by MGM Resorts International (NYSE: MGM) ("MGM Resorts") and Entain plc (LSE: ENT) ("Entain"), is today providing an update to FY 2025 guidance. This announcement is being made by BetMGM as a consequence of Entain plc's required regulatory disclosure to the marke ...
ere Online Luxembourg(CDRO) - 2025 Q1 - Earnings Call Transcript
2025-05-16 13:30
Financial Data and Key Metrics Changes - The company reported net gaming revenue of €57 million, an 8% increase compared to Q1 2024 [9][12] - Adjusted EBITDA was €1.8 million, marking the fifth consecutive quarter of positive adjusted EBITDA at the consolidated level [12][13] - On a constant currency basis, net gaming revenue would have been €62 million, reflecting a 17% increase year-on-year [10][12] Business Line Data and Key Metrics Changes - The casino segment contributed 61% to total net gaming revenue, driven by a focus on this segment and a lower sports margin in Mexico [10] - In Mexico, net gaming revenue grew 15% to €30.5 million, while in Spain, it remained flat at €22 million [12][15] - The average monthly active users increased by 13%, while the average monthly spend per active customer decreased by 5% to €118 [10][12] Market Data and Key Metrics Changes - The Mexican peso devalued by over 16% in Q1 2025, impacting net gaming revenue by €5 million [15][17] - The number of average monthly active customers in Mexico rose to 82,000, a 31% increase year-on-year [16] - In Spain, the number of active customers increased by 4% year-on-year, reaching 52,000 [14] Company Strategy and Development Direction - The company is focusing on optimizing customer acquisition channels and maintaining its market position in Mexico, which is seen as a core market with significant growth potential [16][62] - The management is adapting promotional strategies in Spain to improve customer quality and retention amid a competitive landscape [14][35] - The company plans to continue investing in Mexico while remaining cautious in other markets like Colombia and Argentina due to regulatory challenges [46][52] Management Comments on Operating Environment and Future Outlook - Management acknowledged the challenges posed by currency fluctuations but expressed confidence in meeting full-year guidance for net gaming revenue between €220 million and €230 million [19][50] - The company expects a difficult comparison for Q2 results but anticipates less impact thereafter as they lap significant devaluation from the previous year [17] - Management is optimistic about the potential for revenue growth in Spain, despite current competitive pressures [64] Other Important Information - The company has initiated a share buyback plan of up to $5 million, with approximately $5 million already spent on repurchasing shares [11][83] - The company is currently under a mandatory monitoring period by NASDAQ but has regained compliance by filing its 2023 annual report [5][6] Q&A Session Summary Question: What is driving the decrease in customer acquisition cost despite increased user acquisition? - Management indicated that testing new traffic sources led to reduced customer acquisition costs, although the revenue impact from these new customers was lower than expected [24][27] Question: What is the impact of competition on revenue growth in Spain? - Management confirmed that the reintroduction of welcome bonuses and increased competition have affected revenue growth, but they are seeing positive trends from adjusted promotional strategies [32][35] Question: Are there plans to increase investments in other markets? - Management noted improvements in Panama and a cautious approach in Colombia, with potential for increased investment in Mexico due to upcoming events [46][52] Question: Will Spain return to revenue growth for the rest of the year? - Management expressed confidence in resuming revenue growth in Spain, supported by positive KPI signals [64][66] Question: What is the rationale behind the share repurchase program? - Management explained that the board approved a $5 million buyback plan within a broader shareholder authorization, allowing flexibility in execution [82][83] Question: Any updates on the Argentina license acquisition? - Management indicated that progress remains stalled due to pricing issues, but they are still open to opportunities [86]
Understanding Roblox (RBLX) Reliance on International Revenue
ZACKS· 2025-05-13 14:23
Have you evaluated the performance of Roblox's (RBLX) international operations during the quarter that concluded in March 2025? Considering the extensive worldwide presence of this online gaming platform, analyzing the patterns in international revenues is crucial for understanding its financial resilience and potential for growth.In today's increasingly interconnected global economy, a company's ability to tap into international markets can be a pivotal factor in shaping its overall financial health and gr ...
MGM RESORTS INTERNATIONAL WELCOMES RYAN ABBOUSHI AS PRESIDENT OF ENTERTAINMENT
Prnewswire· 2025-05-12 20:15
Core Insights - MGM Resorts International has appointed Ryan Abboushi as President of Entertainment, aiming to enhance its live entertainment and immersive experiences [1][2] - Abboushi brings 16 years of experience from Creative Arts Agency (CAA), where he was involved in numerous film and television projects [2][3] - His responsibilities will include overseeing venue utilization, show bookings, talent management, and building branded entertainment experiences across MGM Resorts' destinations [3] Company Overview - MGM Resorts International is a global gaming and entertainment company listed on the S&P 500, with a portfolio of 31 hotel and gaming destinations worldwide [4] - The company operates BetMGM, a joint venture offering sports betting and online gaming in North America, and is expanding into Asia with a resort development in Japan [4] - MGM Resorts is recognized for its commitment to sustainability and has been listed among FORTUNE Magazine's World's Most Admired Companies [4]
MGM RESORTS ANNOUNCES NEW EMPLOYMENT AGREEMENT WITH CEO & PRESIDENT BILL HORNBUCKLE
Prnewswire· 2025-05-08 20:15
Core Points - MGM Resorts International has reached a new employment agreement with CEO Bill Hornbuckle, extending his contract through December 31, 2028, and includes an advisory role for the Osaka integrated resort project post-term [1] - Hornbuckle is recognized as a visionary leader who successfully navigated the company through the COVID-19 pandemic and positioned it for long-term growth through digital ventures and international expansion [2] - The company operates 31 unique hotel and gaming destinations globally and is pursuing targeted expansion in Asia, particularly through an integrated resort development in Japan [3] Company Overview - MGM Resorts International is an S&P 500 global gaming and entertainment company with a diverse portfolio that includes hotels, casinos, and various entertainment offerings [3] - The company’s joint venture, BetMGM, LLC, provides sports betting and online gaming in North America, while its subsidiary operates in several European jurisdictions [3] - MGM Resorts is committed to sustainability and aims to positively impact its employees, guests, and communities [3]
MGM RESORTS INTERNATIONAL REPORTS FIRST QUARTER 2025 FINANCIAL AND OPERATING RESULTS
Prnewswire· 2025-04-30 20:15
Core Insights - MGM Resorts International reported strong first quarter results for 2025, with notable performance in EBITDA and share repurchases despite a decrease in overall revenues compared to the previous year [2][5][6]. Financial Performance - Consolidated net revenues for the first quarter of 2025 were $4.3 billion, a decrease of 2% from the prior year quarter, primarily due to lower revenues at Las Vegas Strip Resorts and MGM China [6]. - Net income attributable to MGM Resorts was $149 million, down from $217 million in the prior year quarter [6]. - Adjusted EBITDA for the quarter was $637 million, compared to $673 million in the prior year quarter [6][31]. - Diluted earnings per share (EPS) were $0.51, down from $0.67 in the prior year quarter, while adjusted diluted EPS was $0.69 compared to $0.74 in the prior year [4][6]. Segment Performance - Las Vegas Strip Resorts generated net revenues of $2.2 billion, a decrease of 3% year-over-year, attributed to lower non-gaming revenues and a decline in average daily rate (ADR) [6][31]. - Regional Operations reported net revenues of $900 million, down 1% from the previous year, while MGM China saw revenues of $1.0 billion, a decrease of 3% [6][31]. - MGM Digital, which includes LeoVegas, reported revenues of $128 million, slightly up from the previous year [6][31]. Share Repurchase and Capital Management - The company repurchased approximately 15 million shares for $494 million in the first quarter, reducing shares outstanding by 43% since the beginning of 2021 [2][5][12]. - A new $2 billion share repurchase program was authorized by the Board of Directors, in addition to the existing repurchase plan [2][13]. Operational Highlights - The BetMGM venture reported significant revenue growth and a positive EBITDA for the first quarter of 2025 [5]. - The MGM Rewards program surpassed 50 million members, indicating strong brand loyalty [5]. - April 2025 is projected to be a record month for hotel bookings on the Las Vegas Strip [2].