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DraftKings (DKNG) Misses Q4 Earnings and Revenue Estimates
ZACKS· 2026-02-12 23:56
DraftKings (DKNG) came out with quarterly earnings of $0.36 per share, missing the Zacks Consensus Estimate of $0.5 per share. This compares to a loss of $0.28 per share a year ago. These figures are adjusted for non-recurring items.This quarterly report represents an earnings surprise of -28.00%. A quarter ago, it was expected that this company would post a loss of $0.24 per share when it actually produced a loss of $0.26, delivering a surprise of -8.33%.Over the last four quarters, the company has not bee ...
Wynn Resorts (WYNN) Q4 Earnings Lag Estimates
ZACKS· 2026-02-12 23:15
Wynn Resorts (WYNN) came out with quarterly earnings of $1.17 per share, missing the Zacks Consensus Estimate of $1.33 per share. This compares to earnings of $2.42 per share a year ago. These figures are adjusted for non-recurring items.This quarterly report represents an earnings surprise of -12.17%. A quarter ago, it was expected that this casino operator would post earnings of $1.09 per share when it actually produced earnings of $0.86, delivering a surprise of -21.1%.Over the last four quarters, the co ...
Wynn Resorts Logs Mixed Fourth Quarter on Macau Strength, Las Vegas Challenges
WSJ· 2026-02-12 21:36
The gaming and hospitality operator posted a profit of $100 million as sales rose at its Macau proprieties but declined at its Las Vegas and Boston operations. ...
Unity: The Market Is Right, This Is Still A Sell (NYSE:U)
Seeking Alpha· 2026-02-12 18:59
A few weeks ago, Alphabet ( GOOGL ) ( GOOG ) showed an AI model capable of generating games with just a few prompts, and this made the market more uncertain about some gaming stocks, such as studios like Take-Two Interactive (Equity Research Analyst with a broad career in the financial market, covered both Brazilian and global stocks. As a value investor, my analysis is primarily fundamental, focusing on identifying undervalued stocks with growth potential. Feel free to reach out for collaborations or to co ...
Unity: The Market Is Right, This Is Still A Sell
Seeking Alpha· 2026-02-12 18:59
A few weeks ago, Alphabet ( GOOGL ) ( GOOG ) showed an AI model capable of generating games with just a few prompts, and this made the market more uncertain about some gaming stocks, such as studios like Take-Two Interactive (Equity Research Analyst with a broad career in the financial market, covered both Brazilian and global stocks. As a value investor, my analysis is primarily fundamental, focusing on identifying undervalued stocks with growth potential. Feel free to reach out for collaborations or to co ...
网易丁磊谈AI对游戏影响:降低了游戏制作准入门槛
Sou Hu Cai Jing· 2026-02-12 16:55
在随后举行的财报电话会议上,网易管理层针对AI技术应用、海外市场拓展等关键议题进行了深入解 答。 网易CEO丁磊在会上指出,AI技术的引入虽然降低了游戏制作的准入门槛,但同时也提高了头部产品 成功的标准。他强调,当前商业化大作的核心竞争力已从单纯的产能优势,转变为对AI技术与复杂游 戏系统(包括数值体系、经济系统及社交生态)的整合能力。这种整合不仅需要深厚的设计功底,还依 赖于丰富的运营经验,构成了新进入者难以轻易突破的行业壁垒。 站长之家(ChinaZ.com)2月12日 消息:昨日,网易公布了其2025年第四季度及全年财务报告。报告显 示,网易在第四季度实现了275亿元的营收,全年营收总额更是达到了1126亿元,归母净利润同比增长 13.8%,达到338亿元。 丁磊进一步表示,网易将专注于打造最懂游戏的AI专家,而非盲目追求通用大模型的研发。他认为, 在垂直领域内,高质量的私有数据比算力更为关键,而应用场景的精准匹配则远胜于模型参数的规模扩 张。基于这一理念,网易将继续加大在垂类模型、AI原生玩法创新以及人才队伍建设方面的投入力 度。 ...
Ubisoft reports third-quarter 2025-26 sales
Globenewswire· 2026-02-12 16:40
UBISOFT REPORTS THIRD-QUARTER 2025-26 SALES Q3 Net Bookings up double-digit YoY and above expectations Group transformation well underway Net bookings for the first nine months of fiscal 2025-26 at €1.1bn, up 18% year-on-year, driven by Assassin’s Creed (nearly x2 YoY), The Division (x2 YoY), Anno (x4 YoY) and Avatar (+20% YoY). In €m9 months2025-26 Reported change vs.2024-25 % of total net bookings 9 months 2025-269 months 2024-25IFRS 15 sales976.2-1.4%-<td styl ...
Will Roblox (RBLX) Stock Hit $150 by 2030?
247Wallst· 2026-02-12 14:04
Core Viewpoint - Roblox (RBLX) has shown significant revenue growth but faces challenges in maintaining profitability due to high spending on AI technology, making it uncertain whether the stock can sustain a price above $150 by 2030 [1]. Financial Performance - In Q4 2025, Roblox's revenue increased by 43% year-over-year to $1.415 billion, up from $988 million in Q4 2024 [1]. - The company reported a net loss of $318.107 million in Q4 2025, widening from a loss of $221.052 million in the same quarter the previous year [1]. - Roblox expects Q1 2026 revenue to be between $1.37 billion and $1.42 billion, and full-year 2026 revenue guidance is set at $6.019 billion to $6.29 billion [1]. User Engagement - Roblox's daily active users (DAUs) grew by 69% year-over-year to 144 million in Q4 2025 [1]. - The total hours spent on the platform increased by 88% year-over-year to 35 billion [1]. Investment Considerations - The stock price of Roblox has previously reached $150, indicating a significant resistance level, but currently trades below $70, which may be seen as a discount [1]. - The lack of a price-to-earnings (P/E) ratio due to unprofitability complicates the assessment of the stock's value [1]. - The company's heavy investment in AI and infrastructure raises concerns about sustainability and future profitability [1].
CMON完成配售合共1032万股配售股份,净筹约940万港元
Zhi Tong Cai Jing· 2026-02-12 12:29
CMON(01792)发布公告,配售协议所载的所有条件均已达成,配售事项于2026年2月12日已告完成。合 共1032万股配售股份(占紧随完成后经配发及发行配售股份扩大的本公司已发行股本约16.67%)已根据配 售协议、补充函件及第二份补充协议的条款,按每股配售股份0.9500港元的配售价成功配售予不少于六 名承配人。 扣除配售佣金及就配售事项产生的其他相关开支后,配售事项所得款项净额约为940万港元,拟用作一 般营运资金,其中(i)约235万港元用于市场推广及活动,包括参与贸易展览会及推广活动;(ii)约587.5万 港元用于游戏开发,包括原型设计、内容开发及美术创作;及(iii)约117.5万港元用于棋盘游戏、模型战棋 游戏及其他休闲产品销售业务的正常营运。 据董事作出一切合理查询后所深知、尽悉及确信,承配人及其最终实益拥有人(如适用)均为独立第三 方,且概无任何承配人因配售事项而成为本公司的主要股东(定义见上市规则)。配售事项所得款项总额 约为980万港元。 ...
大行评级丨大华继显:网易上季业绩逊预期惟游戏储备强劲,维持“买入”评级
Ge Long Hui· 2026-02-12 08:41
大华继显发表研报指,网易2025年第四季业绩逊预期,收入按年增长3%至275亿元,非通用会计准则净 利润大幅下跌27%。尽管业绩逊色,该行维持"买入"评级,惟将目标价从276港元下调至250港元。该行 认为,前景可期的游戏储备将推动下一阶段全球增长。万众期待的《遗忘之海》预定于2026年第三季正 式推出,该游戏已于2月5日开启技术测试,玩家参与度令人鼓舞。第二条宣传预告片发布后不久即录得 逾1000万次观看,显示出强烈的市场兴趣及关注度。与此同时,公司另一款预算庞大的都市开放世界项 目《无限大》亦在稳步开发中。 ...