Realms Blitz
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X @Starknet (BTCFi arc) π₯·
Starknet πΊπ±Β· 2025-12-19 22:06
RT raschel π©οΈβ©οΈ(realms/acc) (@0x0xpip)if you haven't played realms blitz in some time, you need to lock in and play the latest versionthe UX has literally 1000x'd since last monthnew games daily, both on testnet and on mainnetfully onchain, only possible on @Starknet https://t.co/rPmWYbTq8v ...
X @Starknet πΊπ±
Starknet πΊπ±Β· 2025-07-25 12:37
Game Design & Mechanics - Realms Blitz's increased speed creates a significantly more intense and different gameplay experience compared to Eternum [1] - The game's design leans towards an RTS (Real-Time Strategy) style, potentially attracting a new player base [1] - Early game routines develop quickly, highlighting the need for a fast and responsive UI [1] User Experience (UX) & Onboarding - The game offers a seamless onboarding experience, with all players starting with the same realms and no season pass requirements [1] - Sharing the game with friends is simplified through a link, eliminating the need for them to understand the on-chain aspect [1] - UX bottlenecks are identified rapidly due to the fast-paced nature of the game, facilitating quicker improvements [1]