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Bringing Ideas to Life with Code | Chris Kypreos | TEDxCronulla High School Youth
TEDx Talksยท 2025-08-12 15:24
Game Development Journey - The individual started game development on Roblox approximately 10 months prior to the speech [1] - The first game, "The Only Hard Obby," had a small player base, which was encouraging [1][2] - Early development relied on YouTube tutorials and Roblox's AI tools, but the individual sought deeper coding understanding [2] - A second 2D game, inspired by game dev challenges, was released on January 20th but had fewer players than the first [3][4] - A game called "The Back Rooms Revisited" was launched on March 14th after a two-week development challenge [4][5] Game Performance and Updates - "The Back Rooms Revisited" initially gained 50 visits in the first two days, exceeding previous games [6] - Frequent updates (two to three times a day) were necessary to address bugs and glitches in "The Back Rooms Revisited" [6] - A game called "The Vase" was released in late April as a recess game and achieved more players than the initial games [7][8] - By May, "The Vase" reached over 100 players, and "The Back Rooms" surpassed 1,000 players [9] Future Aspirations - The individual aims to create more games and reach a larger global audience [9] - Future goals include learning more coding languages and developing websites and apps beyond Roblox [10] - The individual plans to continue creating tutorials and sharing their game development knowledge [8][10]