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LINGYI iTECH (GUANGDONG) COMPANY(H0160) - Application Proof (1st submission)
2025-11-19 16:00
The Stock Exchange of Hong Kong Limited and the Securities and Futures Commission take no responsibility for the contents of this Application Proof, make no representation as to its accuracy or completeness and expressly disclaim any liability whatsoever for any loss howsoever arising from or in reliance upon the whole or any part of the contents of this Application Proof. Application Proof of LINGYI iTECH (GUANGDONG) COMPANY 廣東領益智造股份有限公司 (A joint stock company established in the People's Republic of China ...
New research reveals immersive content will stretch wireless networks to breaking point, paving way for video and 6G innovation
Globenewswire· 2025-05-27 08:00
Core Insights - The exponential growth in immersive content consumption is expected to strain current wireless infrastructure and necessitate new innovations [1][2] - The report highlights that the XR market is projected to quadruple the number of devices shipped by 2031, reaching 83 million units globally [2][5] - Current network limitations are evident, with 40% of consumers expressing dissatisfaction with network performance, particularly in relation to XR demands [2][5] Industry Trends - The paper titled "Media over Wireless: Networks for Ubiquitous Video" discusses the increasing consumer demand for video and immersive experiences over wireless networks [2] - XR applications are creating new demands on wireless networks, which are currently inadequate for the next generation of immersive entertainment [2][3] - By 2030, XR is expected to become a major category integrating 6G capabilities, alongside smartphones [7] Technological Developments - 5G-Advanced and upcoming 6G architectures are crucial for realizing the full potential of immersive and XR content [3] - The deployment of 6G is anticipated to align with the maturity of XR hardware and software ecosystems, expected between 2028 and 2032 [3] - The success of XR experiences will depend on ultra-low latency, responsive interactivity, and consistent media synchronization [4] Market Dynamics - Video accounted for 69% of all internet data traffic in 2024, significantly outpacing social media and gaming [5][6] - On smartphones, 74% of data consumption is attributed to video, driven by social media clips and streaming platforms [6] - By 2037, the XR market is projected to reach 130 million 6G-enabled devices, indicating a substantial growth trajectory [7]