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zSpace Reports Fourth Quarter and Full Year 2025 Financial Results
Globenewswire· 2026-03-30 20:05
SAN JOSE, Calif., March 30, 2026 (GLOBE NEWSWIRE) -- zSpace, Inc. (NASDAQ: ZSPC) (“zSpace” or the “Company”), a leading provider of augmented and virtual reality (AR/VR) solutions for education, is announcing its financial results for the three and twelve months ended December 31, 2025. “Our fourth quarter results reflect continued progress against our strategic priorities and our focus on controlling what we can control,” said Paul Kellenberger, CEO of zSpace. “In the quarter, software and services compris ...
zSpace Showcases Major Expansion of CTE AR/VR Learning Applications at ACTE CareerTech VISION 2025
Globenewswire· 2025-12-09 13:00
Core Insights - zSpace, Inc. is expanding its Career and Technical Education (CTE) application suite, showcasing new applications in various fields at the ACTE CareerTech VISION event [1][2] - The introduction of the zStylus One enhances the precision of AR learning experiences, supporting hands-on practice across multiple disciplines [7][8] Automotive Technology - The automotive pathway now includes applications focused on electric, hybrid, and heavy vehicle systems, emphasizing high-voltage safety and battery diagnostics [3] - Educators are transforming traditional automotive labs into immersive environments, allowing students to engage with complex systems before working on actual vehicles [4] Health Science - The health science suite features new applications such as Medical Assistant Skills, Virtual ECG for hands-on practice, and BodyViz for interactive anatomy experiences [4] Advanced Manufacturing and Robotics - New simulations in advanced manufacturing and robotics provide students with realistic experiences in materials, tools, automation, and safety, building confidence for real lab environments [5] Career Exploration - The Career Explorer application enables students to investigate high-demand career fields and understand the skills required for various jobs, linking classroom concepts to real-world applications [6] zStylus One - The zStylus One is designed to enhance CTE learning applications with advanced sensors and machine learning, facilitating realistic practice in various technical fields [7] Future of CTE - The CEO of zSpace emphasizes the need for accessible technology in CTE programs that reflects industry standards, aiming to prepare students for high-demand technical careers [8] Company Overview - zSpace, Inc. specializes in AR/VR experiences that enhance STEM and CTE programs, trusted by over 3,500 educational institutions [9]
zSpace Announces zStylus One: Patented, Ground Breaking, Next Generation Stylus with Embedded Sensors and Advanced Machine Learning for Simplified AR Learning leveraging AI
Globenewswire· 2025-11-18 13:00
Core Insights - zSpace, Inc. has launched the zStylus One, an advanced AI-powered stylus designed for immersive augmented reality (AR) learning solutions in education [1][7] - The new stylus features embedded sensors and machine learning algorithms, eliminating the need for external sensor modules, thus simplifying classroom setup and enhancing usability [2][8] Product Features - The zStylus One connects via USB-C and is compatible with various zSpace systems, including Inspire and Imagine, with a requirement for Inspire V2 starting in November [3][8] - The stylus is designed to provide a natural user experience, allowing learners to interact with virtual content intuitively, mimicking real-world movements [4][8] - The embedded sensors enhance precision and responsiveness, making it suitable for instructional applications [8] Educational Impact - zSpace's approach to AR aims to simplify technology integration in classrooms, fostering confidence among educators [5][8] - The interactive nature of the zStylus One supports deeper understanding and improved retention of information through tactile engagement and active movement [5][8] Company Background - zSpace is recognized for its innovative AR/VR experiences, trusted by over 3,500 educational institutions, and holds more than 80 patents [8][9] - The company emphasizes a "learning by doing" philosophy, which has been validated by research showing the positive impact of 3D virtual reality technologies on student knowledge gains [9]