Q1 2025 Results - Revenue reached $1035 million, a 29% year-over-year growth[5] - Bookings totaled $1207 million, reflecting a 31% year-over-year increase[5] - Average Daily Active Users (DAUs) were 978 million, up 26% year-over-year[5] - Hours Engaged amounted to 217 billion, a 30% year-over-year growth[5] - Net loss was $(216) million[7] - Net cash provided by operating activities was $444 million[7] - Free cash flow reached $427 million, showing an 86% year-over-year growth[7] - Adjusted EBITDA was $58 million, a 123% year-over-year increase[7] Q2 2025 Guidance - Revenue is projected to be between $1020 million and $1045 million, a 14%-17% year-over-year increase[64] - Bookings are expected to range from $1165 million to $1190 million, indicating a 22%-25% year-over-year growth[64]
Roblox(RBLX) - 2025 Q1 - Earnings Call Presentation