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恺英网络20250805
KINGNETKINGNET(SZ:002517)2025-08-05 15:42

Summary of Key Points from the Conference Call Company Overview - The company discussed is Kying Network, which operates in the gaming industry and is actively expanding into AI technology and related sectors [2][3][4]. Core Business and Growth Drivers - Kying Network is leveraging major IP adaptations such as "Douluo Dalu" and "Zhu Xian Chuan Shuo" to enter a new product cycle, which is expected to drive revenue growth [2][3]. - The newly launched game "Dragon Ball World" achieved a revenue of 200 million in its first month, with projections of around 80 million monthly revenue in June and July, indicating strong performance [2][3]. - The company is addressing copyright issues and expanding its small program games to solidify its base in the legendary game segment, with the "Legend Box" community platform contributing to incremental revenue [2][3]. AI and Technological Innovations - Kying Network has partnered with Bigao Group to establish Jiyi Company, focusing on independent operations of AI models and engines, enhancing game development efficiency [2][5]. - The company is developing Eve AI, an intelligent scheduling application expected to launch in Q4 2025, characterized by high emotional intelligence and user interaction capabilities [2][5][6]. - The Eve AI virtual companion product is anticipated to become a representative product in the industry, showcasing the company's capabilities in AI and its synergy with gaming [7]. Diversification and New Product Launches - Kying Network is venturing into the trendy toy market with the introduction of AI toys like "Goodnight Sheep" and "Bubird", aiming to enhance user engagement and repurchase rates through an integrated online and offline community [2][7]. - The company is set to launch a series of new products from late 2025 to early 2026, including major IP adaptations, which are expected to significantly contribute to revenue [3][9]. Regulatory and Market Positioning - Kying Network has obtained licenses from the Hong Kong Securities and Futures Commission for virtual asset and token business, laying the groundwork for future overseas business expansion [4][8]. - The company’s diverse business layout in AI, trendy toys, and virtual assets is expected to drive revenue growth and enhance valuation, particularly as it aligns with traditional gaming operations [4][9]. Future Outlook - The strategic positioning in AI, trendy toys, and virtual assets is anticipated to provide long-term growth potential, with a significant product cycle expected to commence in late 2025 [9].