Financial Performance - Revenue for Q2 2025 was $1,345 million, a 9% increase compared to $1,237 million in the prior year[8, 15] - Average revenue per user (ARPU) was $2.87, slightly up from $2.86 in the prior year[8] - Net loss was $263 million, compared to $249 million in the prior year, with a net loss margin of (20)%[8] - Adjusted EBITDA was $41 million, down from $55 million in the prior year, resulting in an Adjusted EBITDA Margin of 3%, compared to 4%[8, 13, 14] - Operating cash flow was $88 million, a significant improvement from $(21) million in the prior year, and free cash flow was $24 million, compared to $(73) million[16] User Engagement - Global monthly active users (MAU) reached 932 million in Q2, an increase of 64 million, or 7%, year-over-year[17, 32] - Daily active users (DAU) were 469 million in Q2 2025, an increase of 37 million, or 9%, year-over-year[20, 38] - Spotlight reached more than 550 million monthly active users on average in Q2, with time spent growing 23% year-over-year, contributing over 40% of total content time spent[20] Augmented Reality - The community uses AR Lenses in the Snapchat camera 8 billion times per day[23] - Lens Games engagement has continued to grow, now reaching more than 175 million monthly active users, up over 40% year-over-year[24]
Snap(SNAP) - 2025 Q2 - Earnings Call Presentation