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2025-10-09 02:00

Summary of Key Points from the Conference Call Company Overview - Company: NetDragon - Industry: Gaming and Education Technology - Founded: 1999, listed on Hong Kong Stock Exchange in 2007 - Key Milestones: - 2013: Sold 91 Wireless for $1.9 billion - 2015: Acquired Promethean, entering the education technology sector - 2023: Spun off Promethean into a separate publicly listed company, Mand AI [2][3] Core Business Segments Gaming - Flagship IP: "Magic Domain" characterized by: - 100% original design, enhancing legal and financial stability - Fully self-published, improving profit margins - Long-term operation with high user engagement [4] - Revenue Growth: - "Conquer" has over 60% of revenue from overseas, with plans for deeper localization [7] - "Soul of Heroes" saw a 10% year-over-year increase in APA due to collaboration with domestic IP [9] - AI Integration: - AI production centers established to enhance content adaptation and efficiency - Introduction of smart NPCs and AI-generated content to improve user experience [6][14] Education Technology - Market Position: - Promethean holds a 70% market share in the U.S. K12 interactive display market and 30% in Europe [11] - User Base: Nearly 200 million users on the AI+ education platform [2][8] - Future Plans: - Interconnect provincial platforms with national platforms for increased service opportunities - Collaborations with international markets, including a recent project in Thailand [8] Financial Performance - R&D Expenses: Decreased by 27% year-over-year in the first half of 2025 [1][17] - Shareholder Returns: Announced over HKD 600 million in returns through dividends and buybacks in the next 12 months [2][13] - Profitability Outlook: - EBITDA expected to break even by Q4 2025, with growth anticipated from 2026 to 2028 [23] Strategic Initiatives - AI Transformation: - Focus on developing impactful AI-native games and educational content [5][16] - Investment Strategy: - Recent investments in companies like Slow Point AI and Chuangqi Si to enhance AI capabilities and SaaS offerings [12] - OpenQuest Academy Collaboration: - Aims to leverage AI infrastructure for global educational content creation [10] Market Trends and Challenges - Gaming Market: - Adjustments in "Magic Domain" game mechanics led to a double-digit increase in monthly active users [26] - Anticipated revenue growth from new projects and regional expansions [27] - Education Market: - Post-pandemic demand fluctuations have led to a slowdown, but a recovery is expected as hardware needs renewal [21][22] Additional Insights - Team Integration: - AI production centers are enhancing team collaboration and efficiency across different projects [6][7] - SaaS Growth: - New product launches are expected to increase SaaS subscription rates, contributing to overall profit margins [24] This summary encapsulates the key points discussed in the conference call, highlighting the company's strategic direction, financial performance, and market positioning within the gaming and education technology sectors.