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中国在线娱乐月度报告:哔哩哔哩新游戏成最大黑马;Kling 2.5 模型质量全球排名第一China Online Entertainment Monthly _Bilibili's new game was a major dark...__ Bilibili‘s new game was a major dark horse; Kling 2.5 ranked global #1 on model quality
2025-10-27 00:31

Summary of Key Points from the Conference Call Industry Overview - The conference call primarily discusses the China online entertainment industry, focusing on mobile gaming, online video, and online music sectors. Mobile Gaming Insights - Overall Market Performance: Q3 2025 saw a 4% YoY decline in mobile game grossing due to a high base in 2024, but a 2% QoQ increase. This is softer than typical Q3 vs Q2 seasonality, attributed to fewer new launches in summer compared to previous years [2][10]. - Key Players: - Tencent: Achieved a 9% QoQ growth in grossing, driven by strong performance from Delta Force (estimated Rmb1.5 billion in September). Other stable titles include Honor of Kings, Peacekeeper Elite, and DNF Mobile [2][9]. - NetEase: Reported a 5% QoQ growth in mobile grossing, with notable contributions from Eggy Party and Where Winds Meet, although this was partially offset by declines in Sword of Justice and Identity V. It is noted that only about 40% of NetEase's reported mobile revenue is tracked, indicating potential revenue from non-app store channels [2][6]. - Bilibili: Launched Escape From Duckrov, achieving a peak of 222,000 concurrent players, ranking it as the 5 most played game globally on Steam [2][6]. Online Video Sector - Kuaishou launched Kling 2.5 Turbo, which is now the 1 in text-to-video and image-to-video generation, maintaining a cost advantage over competitors like Google's Veo 3 [3][4]. - iQiyi: Experienced a 10% MoM/YoY decline in MAUs but is expected to see low-single-digit QoQ growth in membership revenue for Q3, aided by summer traffic improvements [3][4]. - Tencent Video and Youku have seen some recent successes with new content releases, while Mango TV maintained flat MAUs YoY [3][4]. Online Music Trends - The online music industry saw a 2% YoY increase in MAUs, but time spent remained stable. TME (Tencent Music Entertainment) reported a 7% decline in combined MAUs, with QQ Music and Kugou Music showing significant drops [6][7]. - NetEase Cloud Music showed a slight recovery with a 2% YoY increase in MAUs, while Soda Music outperformed with a 91% YoY increase in MAUs, likely benefiting from ByteDance's traffic [6][7]. Future Content Pipeline - Upcoming major content releases include titles from Tencent Video, iQiyi, Youku, and Mango TV, with several anticipated to launch in late October and throughout November and December [7][8]. Investment Outlook - The report remains positive on the online entertainment sector, citing: 1. Healthy consumer spending on leisure activities. 2. Supply-side improvements due to a more favorable regulatory environment and innovations in business models [4][5]. Additional Insights - The report emphasizes the importance of AI in content production and the potential for new business models to drive growth in the online entertainment sector [4][5]. This summary encapsulates the key insights and data points from the conference call, providing a comprehensive overview of the current state and future outlook of the online entertainment industry in China.