Summary of the Conference Call for Kaiying Network Industry Overview - The gaming sector is currently experiencing a valuation correction, providing an entry opportunity for institutional investors, with valuations in the range of 19-20 times earnings. If valuations reach 25-30 times, there is a potential upside of 40%-50% [2][4] - The gaming sector is expected to bottom out in 2025 and see a significant product launch year in 2026, with major companies like Perfect World, Tencent, Lilith Games, and miHoYo set to release key products, indicating a recovery in market demand and strong user willingness to pay [2][6] Company Insights: Kaiying Network - Kaiying Network's revenue for the first three quarters of 2025 was 4.075 billion yuan, a year-on-year increase of 3.75%. The net profit attributable to shareholders was 1.583 billion yuan, up 23.7%, with a record quarterly profit of 633 million yuan in Q3, reflecting a 34.5% year-on-year growth, primarily driven by the Legend Box business [2][10] - The Legend Box integrates supply and demand, addressing issues such as players struggling to find servers and high customer acquisition costs for small manufacturers. Its business model includes advertising, player value-added services, and transaction sharing, with advertising accounting for 70%-80% of revenue [2][11] Financial Projections - For 2025, Kaiying Network's profit is expected to increase from 1.6 billion yuan to 2.2 billion yuan, with significant contributions from the Legend Box. By 2026, profits could reach 2.6 billion yuan, potentially hitting 3 billion yuan if growth accelerates [4][19] - The advertising revenue potential for the Legend Box is substantial, with a current market share of less than 10%. If it captures 30% of the market, annual revenue could reach 3-4 billion yuan, representing a two to threefold increase from the current scale [4][13] Market Dynamics - The gaming sector's overall performance in 2025 is expected to improve, with a valuation recovery anticipated to reach 25-30 times earnings. The recent market adjustment has created a buying opportunity for institutions, as leading stocks have seen their valuations drop to 19-20 times [3][4] - Companies with new product launches or strong performance, such as Giant Network and Jiubang, are valued between 18-22 times, while those without new products, like Shenzhou Taiyue, are valued around 15 times [7] Future Outlook - Kaiying Network's stock performance has been volatile, closely following the sector index. However, the anticipation surrounding the Legend Box has led to a rebound, although its growth has not matched that of other companies with new product releases [8][9] - The company aims to increase daily active users of the Legend Box from 450,000 to 600,000-700,000 by 2026, with a long-term goal of reaching 1 million by 2027. Achieving these targets could lead to significant revenue growth and ecosystem enhancement [17] Product Development - In 2025, Kaiying Network has fewer new products, but a robust pipeline for 2026 includes titles like "Douluo Dalu," "Three Kingdoms: The Return of the World," and "The Tomb Raider's Notes," which are expected to launch in the first half of the year [18] - The company is also exploring AI applications and other gaming projects, indicating a commitment to innovation and market responsiveness [18] Conclusion - Kaiying Network is positioned as a unique platform in the gaming industry, with a promising business model centered around the Legend Box. The anticipated growth in user engagement and revenue streams, combined with a strong product pipeline, makes it a compelling investment opportunity [19]
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