Roblox(RBLX) - 2022 Q4 - Earnings Call Transcript

Financial Data and Key Metrics Changes - Q4 bookings reached $899 million, representing a 17% year-over-year increase, or 21% on a constant currency basis [11] - Adjusted EBITDA for Q4 was $183 million, equating to 20.3% of bookings [15] - The company reported a cash burn of approximately negative 0.5% for the year 2022, indicating effective cash flow management [15] Business Line Data and Key Metrics Changes - Active developers increased by 33% year-over-year, with 70 experiences surpassing one billion visits by the end of 2022 [13] - The number of daily active users (DAUs) in January reached an all-time high of 65 million, with Q4 DAUs showing strong growth across regions: Europe 24%, APAC 21%, and U.S. and Canada up 19% [15] Market Data and Key Metrics Changes - Bookings in January showed a global growth trend, with Europe and APAC up 29% year-over-year [11] - Strategic regions, including Latin America and Southeast Asia, experienced a 23% growth in January [34] Company Strategy and Development Direction - The company is focused on four growth vectors: global community building, platform expansion for all ages, educational and entertainment experiences, and a vibrant economy [10] - The transition to a user-generated content (UGC) economy is underway, aiming to allow broader participation in item creation [26] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the growth potential, particularly in the 17 to 24-year-old user segment, which grew 39% year-over-year for bookings in January [11] - The company aims to achieve 1 billion DAUs on the platform, emphasizing the importance of user engagement and monetization [61] Other Important Information - The company invested over $400 million in infrastructure in 2022, with a projected reduction of 25% to 30% in capital expenditures for 2023 [20] - The rollout of voice and facial animation features is expected to enhance user interaction and engagement [17] Q&A Session Summary Question: How does the availability of new technology like ChatGPT affect inexperienced creation tools? - Management indicated that there are numerous opportunities for machine learning to enhance user experience and content creation on the platform [44] Question: What are the thoughts on transitioning to a limited items economy? - The company is actively developing a UGC economy where everyone can participate, aiming for a vibrant marketplace [26] Question: Can you discuss the moderation in cost growth for R&D and infrastructure? - Management acknowledged the need for continued investment in infrastructure and human capital while moderating the rate of hiring [54] Question: What is driving the acceleration in Western Europe and APAC? - The growth is attributed to increased content availability and engagement across all age demographics in these regions [64] Question: What are the expectations for advertising contributions this year? - Management is cautiously optimistic about advertising, focusing on self-service capabilities while being conservative in forecasts [105]

Roblox(RBLX) - 2022 Q4 - Earnings Call Transcript - Reportify