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PlayStudios(MYPS) - 2023 Q2 - Earnings Call Transcript

Financial Data and Key Metrics Changes - The company reported a strong quarter, exceeding analyst forecasts with material gains in key metrics, including adjusted EBITDA margins which expanded year-over-year [57] - The adjusted EBITDA guidance for 2023 was increased to a range of $55 million to $60 million, up from the previous range of $50 million to $60 million, while revenue guidance remains unchanged at $305 million to $325 million [60] Business Line Data and Key Metrics Changes - The Play Games business division benefited from momentum in the growth portfolio, with Tetris being a standout performer [45] - ARPDAU decreased due to the impact of advertising-driven games like Tetris and Brainium, but adjusted for these games, ARPDAU increased by approximately 8% year-over-year [48] Market Data and Key Metrics Changes - Both Daily Active Users (DAU) and Monthly Active Users (MAU) were heavily influenced by the inclusion of Brainium, with double-digit percentage increases year-over-year when excluding Brainium [59] Company Strategy and Development Direction - The company is focused on optimizing the Tetris Prime product while investing in new core casual versions of the puzzle format [45] - There is an ongoing effort to evolve the MyVIP loyalty program and explore loyalty as a service solutions with external game publishers [58] Management Comments on Operating Environment and Future Outlook - Management acknowledged the challenges in scaling audience and ARPDAU simultaneously but expressed optimism about future revenue growth as new products are launched [5][6] - The company expects to see benefits from restructuring efforts in Q3 and Q4, with additional cost savings anticipated [30][31] Other Important Information - The company ended the quarter with approximately $128 million in cash and no borrowings, maintaining a strong financial position [48] - The virtual currency contributed roughly 80% of revenue, while advertising accounted for 18% [18] Q&A Session Summary Question: Guidance on revenue growth and EBITDA margin decline - Management explained that the revenue guidance range was left broad to allow flexibility as new products are developed, while tightening the EBITDA margin guidance due to increased user acquisition spending [4] Question: Balance between ARPDAU growth and new user acquisition - Management discussed the challenges of scaling audience and ARPDAU simultaneously, emphasizing the importance of converting more of the audience to increase revenue [5] Question: Reasoning behind increased user acquisition spend - The company plans to increase user acquisition spending to support growth products, which are expected to mature and contribute to revenue and profit [12] Question: Contribution of virtual currency versus advertising - Management provided a breakdown of revenue sources, indicating that virtual currency made up 80% of revenue while advertising contributed 18% [18] Question: Early feedback on playAWARDS and potential business model - Initial conversations with external partners regarding loyalty as a service solutions have been positive, with interest in understanding the potential impact on performance [22][24] Question: Changes expected for myVEGAS and myKONAMI - Management outlined plans for in-game adjustments and economy changes to optimize both products, with a focus on converting more players to payers [27][28]