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新娱科控股(06933) - 2023 - 中期业绩
2023-08-29 08:58
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確 性或完整性亦不發表任何聲明,並明確表示概不就因本公告全部或任何部分內容而產生或因 倚賴該等內容而引致的任何損失承擔任何責任。 SINO-ENTERTAINMENT TECHNOLOGY HOLDINGS LIMITED 新娛科控股有限公司 (於開曼群島註冊成立的有限公司) (股份代號:6933) 截至2023年6月30日止六個月之 中期業績公告 新娛科控股有限公司(「本公司」)董事(「董事」)會(「董事會」)欣然宣佈本公司 及其附屬公司截至2023年6月30日止六個月期間之未經審核簡明綜合業績。本 公告載有本公司2023年中期報告全文,並符合香港聯合交易所有限公司(「聯交 所」)證券上市規則中有關中期業績初步公告附載資料之相關規定。本公司之 2023年中期報告將於2023年9月7日在聯交所網站www.hkexnews.hk及本公司網站 www.sinotecw.com可供閱覽,而本公司之2023年中期報告之印刷版本將於適當 時候寄發予本公司股東。 承董事會命 新娛科控股有限公司 主席及執行董事 隋嘉恒 ...
新娱科控股(06933) - 2022 - 年度业绩
2023-05-30 11:48
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確 性或完整性亦不發表任何聲明,並明確表示概不就因本公告全部或任何部分內容而產生或因 倚賴該等內容而引致的任何損失承擔任何責任。 SINO-ENTERTAINMENT TECHNOLOGY HOLDINGS LIMITED 新娛科控股有限公司 (於開曼群島註冊成立的有限公司) (股份代號:6933) 2022年報 補充公告 及 關連交易 茲提述本公司於2023年4月27日刊發截至2022年12月31日止年度的年度報告 (「2022年報」)。除另有說明者外,本公告所用詞彙與2022年報所界定具有相同 涵義。本公告為2022年報提供補充資料,須與2022年報一併閱讀。本公告亦根 據上市規則規定提供本年度未刊發的關連交易資料。 董事得悉2022年報第17頁董事會報告「關連交易」一段內容有誤。除該段所述的 合約安排下的持續關聯交易外,本集團於本年度獲一名屬本公司附屬公司層 面的關連人士提供財務資助,其詳情如下: 自附屬公司層面的關連人士收取財務資助 ...
新娱科控股(06933) - 2022 - 年度财报
2023-04-26 22:31
Financial Performance - The total revenue for the year was approximately RMB 12,302,000, a decrease of about 88.2% compared to approximately RMB 104,267,000 for the year ended December 31, 2021[14]. - The company recorded a loss attributable to owners of approximately RMB 97,525,000 for the year, compared to a loss of approximately RMB 2,950,000 for the year ended December 31, 2021[12]. - The gross loss for the year was approximately RMB 3,714,000, a significant decline from a gross profit of approximately RMB 28,806,000 in the previous year, primarily due to a substantial decrease in revenue[20]. - Other income decreased by approximately 91.4% to RMB 583,000 from RMB 6,817,000 in the previous year, mainly due to one-time government incentives received in prior years[21]. - The company reported a net loss attributable to owners of approximately RMB 97,525,000 for the year, compared to a loss of RMB 2,950,000 in the previous year, largely due to a reduction in game publishing service revenue[29]. Revenue Sources - The company did not generate any revenue from self-developed games during the year, while it had revenue of approximately RMB 3,209,000 from one internally developed mobile game in the previous year[16]. - As a co-publisher, the company provided publishing services for 11 third-party games during the year, contributing approximately RMB 10,750,000 in revenue, down from approximately RMB 92,567,000 from 65 third-party games in the previous year[17]. - No revenue was recorded from self-developed and sold games this year, while two custom software and games sold to third parties contributed approximately RMB 8,491,000 in the previous year[19]. - The company generated approximately RMB 1,552,000 in revenue from blockchain technology services outside mainland China, compared to zero in the previous year[18]. Impairment and Losses - The company recognized impairment losses of approximately RMB 39,884,000 under the expected credit loss model and approximately RMB 24,657,000 for intangible assets during the year[12]. - The company recognized impairment losses of approximately RMB 22,845,000 on trade receivables under the expected credit loss model, compared to RMB 2,163,000 in the previous year[25]. Assets and Liabilities - As of December 31, 2022, the company's current assets net value was approximately RMB 183,768,000, down from RMB 254,943,000 in the previous year[30]. - The company had bank borrowings of approximately RMB 47,748,000 as of December 31, 2022, compared to zero in the previous year, resulting in a debt-to-equity ratio of approximately 73.1%[31]. - As of December 31, 2022, the company's distributable reserves amounted to approximately RMB 639 million, a decrease from RMB 688 million in 2021[50]. Governance and Compliance - The board of directors did not recommend any final dividend for the year, consistent with 2021[49]. - The board consists of seven members, including two executive directors and three independent non-executive directors, complying with listing rules[115]. - The company has established three board committees: Audit Committee, Remuneration Committee, and Nomination Committee, to enhance governance and oversight[129]. - The company has complied with all provisions of the Corporate Governance Code as per the listing rules[104]. - The company has confirmed that all independent non-executive directors are independent and comply with the independence guidelines set out in the listing rules[122]. Strategic Focus - The company anticipates that the current downturn in the Chinese gaming industry is temporary, with the potential to obtain new game licenses in the future, including two game titles currently under application[13]. - The company is focusing on developing high-growth potential businesses, including the possibility of creating new games with innovative elements such as blockchain technology[7]. - The company will regularly review its business strategies to capture opportunities in both the Chinese and overseas markets[13]. Shareholder Engagement - The company is committed to engaging with shareholders during the annual general meeting to address their concerns and questions[155]. - The company has established procedures for convening special general meetings upon request from shareholders holding at least 10% of the paid-up capital[156]. Environmental, Social, and Governance (ESG) - The environmental, social, and governance (ESG) report highlights the company's commitment to sustainable development and stakeholder engagement[177]. - The company is committed to environmental management and has established a system for environmental protection and resource conservation[189]. - The company has implemented measures to reduce paper usage, including double-sided printing and promoting paperless communication[199]. - The company emphasizes the importance of employee health and safety, product responsibility, and employee development in its sustainability strategy[188]. Risk Management - The company has a structured approach to risk management and internal controls, which is overseen by the Audit Committee[131]. - The board of directors is responsible for establishing and maintaining an effective risk management and internal control system, which is reviewed at least annually[165]. - The company has engaged an independent consultant, GRC Chamber Limited, to review its internal control systems and risk management processes[166].
新娱科控股(06933) - 2022 - 年度业绩
2023-03-29 13:37
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確 性或完整性亦不發表任何聲明,並明確表示,概不對因本公告全部或任何部份內容而產生或 因倚賴該等內容而引致的任何損失承擔任何責任。 SINO-ENTERTAINMENT TECHNOLOGY HOLDINGS LIMITED 新娛科控股有限公司 (於開曼群島註冊成立的有限公司) (股份代號:6933) 2022年年度業績公告 綜合損益及其他全面收益表 截至2022年12月31日止年度 2022年 2021年 附註 人民幣千元 人民幣千元 收益 4 12,302 104,267 銷售成本 (16,016) (75,461) (毛損)毛利 (3,714) 28,806 其他收入 6 583 6,817 其他收益及虧損 7 (408) (975) 行政開支 (22,073) (19,741) 根據預期信貸虧損模型計提減值虧損,扣除 ...
新娱科控股(06933) - 2022 - 中期财报
2022-09-07 08:44
Financial Performance - The company's revenue for the six months ended June 30, 2022, was approximately RMB 10,155,000, a decrease of 83.6% compared to RMB 61,735,000 for the same period in 2021[6]. - Gross profit for the same period decreased by 98.4% to approximately RMB 351,000[7]. - The net loss for the period was approximately RMB 19,913,000, compared to a net profit of RMB 7,319,000 for the same period in 2021, marking a significant decline[8]. - The group reported a loss of approximately RMB 19,913,000 for the period, compared to a net profit of RMB 7,319,000 for the six months ended June 30, 2021, primarily due to a significant reduction in revenue from game releases[28]. - Total revenue for the six months ended June 30, 2022, was RMB 10,155,000, compared to RMB 61,735,000 for the same period in 2021, representing a decrease of approximately 83.7%[96]. - Revenue from variable contracts was RMB 9,377,000 for the six months ended June 30, 2022, down from RMB 53,224,000 in the same period of 2021, a decline of about 82.4%[96]. - Revenue from fixed-price contracts was RMB 778,000 for the six months ended June 30, 2022, compared to RMB 8,491,000 for the same period in 2021, a decrease of approximately 91.8%[96]. - The company reported a loss of RMB 19,889,000 for the six months ended June 30, 2022, compared to a profit of RMB 7,319,000 for the same period in 2021[109]. Game Development and Publishing - The company did not release any internally developed mobile games during the period, resulting in no revenue from proprietary game releases[16]. - As a co-publisher, the company provided publishing services for 11 third-party games, generating approximately RMB 9,377,000 in revenue, down from RMB 50,036,000 for 53 games in the previous year[17]. - The company plans to focus on developing high-quality self-developed games to enhance its market position and competitiveness[12]. - The company aims to strengthen relationships with existing clients and develop new client relationships to promote business growth and maximize shareholder returns[12]. - The company has engaged third-party contractors to optimize the game development cycle and enhance creative elements through market research capabilities[11]. - The company reported a significant decrease in revenue from self-developed mobile games and third-party mobile games due to pending approvals from the National Press and Publication Administration of China[68]. Expenses and Financial Management - Administrative expenses increased to approximately RMB 12,855,000, up from RMB 7,597,000 in the previous year, primarily due to increased promotional expenses in a competitive market[19]. - Research and development expenses increased to RMB 6,345,000 for the six months ended June 30, 2022, from RMB 4,501,000 in the same period of 2021, an increase of approximately 41.0%[103]. - The net cash flow from operating activities was negative RMB 94,943 thousand for the six months ended June 30, 2022, compared to a positive RMB 465 thousand for the same period in 2021[63]. Assets and Liabilities - As of June 30, 2022, the group’s current assets net value was approximately RMB 241,610,000, down from RMB 254,943,000 as of December 31, 2021[32]. - The group had bank and other borrowings of approximately RMB 66,611,000 as of June 30, 2022, compared to none as of December 31, 2021[33]. - The group’s debt-to-equity ratio was 24.5% as of June 30, 2022, compared to zero as of December 31, 2021[30]. - The total assets minus current liabilities amounted to RMB 272,372 thousand, a decrease of 5.4% from RMB 287,463 thousand as of December 31, 2021[50]. - The company’s current liabilities totaled RMB 75,726 thousand as of June 30, 2022, compared to RMB 12,434 thousand at the end of 2021, indicating a significant increase[50]. - As of June 30, 2022, trade receivables amounted to RMB 90,646,000, down from RMB 106,328,000 as of December 31, 2021, reflecting a decrease of approximately 14.8%[123]. - The provision for impairment losses on trade receivables increased to RMB 4,797,000, resulting in a net trade receivable of RMB 85,849,000, compared to RMB 103,809,000 as of December 31, 2021, indicating a decline of about 17.3%[123]. Cryptocurrency and Blockchain Business - The blockchain technology business generated approximately RMB 778,000 in revenue during the period, compared to zero in the same period last year[18]. - The company reported a significant increase in revenue from blockchain technology services, with earnings recognized based on the fair value of cryptocurrency received, measured at the spot price on the day of receipt[75]. - The company holds cryptocurrency as intangible assets, which are not amortized but are subject to annual impairment testing, ensuring that any impairment losses are recognized immediately when the recoverable amount is less than the carrying value[76]. - The company has established a liquidity pool for blockchain protocols, enhancing its service offerings in the cryptocurrency space[75]. - The company is committed to continuous assessment of impairment for its cryptocurrency holdings, ensuring that any potential losses are recognized in a timely manner[76]. Shareholder and Corporate Governance - The company did not recommend any interim dividend for the period[29]. - The total compensation for key management personnel for the six months ended June 30, 2022, was RMB 851,000, compared to RMB 679,000 for the same period in 2021, reflecting a year-over-year increase of approximately 25.3%[164]. - The company has adopted a share option scheme to reward eligible participants for their contributions, with a maximum limit of 40,000,000 shares, representing 10% of the issued shares at the time of listing[189]. - The share award scheme allows for a maximum of 80,000,000 shares to be issued, which is 20% of the total issued shares as of the date of the annual general meeting[193]. - The company has complied with the corporate governance code principles as of June 30, 2022[200].
新娱科控股(06933) - 2021 - 年度财报
2022-04-14 08:45
Financial Performance - The total revenue for the year was approximately RMB 104,267,000, a decrease of about 56.6% compared to RMB 240,426,000 for the year ended December 31, 2020[9]. - The company recorded a net loss of approximately RMB 2,950,000, compared to a profit of approximately RMB 56,285,000 for the year ended December 31, 2020[9]. - Revenue from self-developed games was approximately RMB 3,209,000, down from RMB 87,723,000 in the previous year, reflecting a significant decline[13]. - Revenue from third-party game publishing was approximately RMB 92,567,000, compared to RMB 123,458,000 in the previous year, indicating a decrease[14]. - The gross profit for the year was approximately RMB 28,806,000, a reduction of about 74.3% from RMB 111,868,000 in the previous year[16]. - The gross profit margin was 27.6%, down from 46.5% in the previous year, primarily due to the significant decrease in revenue from self-developed games[16]. - Other income increased by approximately 258.6% to RMB 6,817,000, mainly due to one-time government incentives related to the company's listing and development[17]. Expenses and Costs - Employee costs for the year were approximately RMB 8,623,000, down from RMB 14,083,000 in the previous year, attributed to a reduction in staff numbers[19]. - Administrative expenses were approximately RMB 19,741,000, slightly decreased from RMB 20,775,000 in the previous year, mainly due to reduced salaries from fewer employees[21]. - The impairment loss for trade receivables was recognized at approximately RMB 2,163,000, compared to RMB 195,000 in 2020, indicating a significant increase in expected credit losses[22]. - The group confirmed an impairment loss of approximately RMB 429,000 for other receivables, which was not present in the previous year[22]. Assets and Liabilities - As of December 31, 2021, the group's current assets amounted to approximately RMB 254,943,000, slightly up from RMB 253,230,000 in 2020, while cash and cash equivalents decreased to approximately RMB 88,256,000 from RMB 106,196,000[34]. - The group had no bank loans as of December 31, 2021, maintaining a debt-free status similar to the previous year[36]. - The group had no assets pledged or contingent liabilities as of December 31, 2021[39]. Taxation - The income tax expense for the year was approximately RMB 394,000, down from RMB 644,000 in the previous year[32]. - The group’s subsidiaries in the Xinjiang Horgos Economic Development Zone are eligible for a five-year corporate income tax exemption starting from their first profitable year, which applies to the years 2020 and 2021[29]. - The effective tax rate for a Chinese subsidiary recognized as a "High-tech Enterprise" is 15% for the current year, down from 25% previously[26]. Corporate Governance - The company has established a remuneration committee to review the remuneration policy and structures for directors and senior management[116]. - The company has adopted a diversity policy for board members, ensuring a mix of experience and expertise[191]. - The independent non-executive directors have confirmed their independence and compliance with the relevant listing rules[169]. - The company has implemented corporate governance policies and practices, ensuring compliance with legal and regulatory requirements[197]. Share Capital and Dividends - The company does not recommend any final dividend for the year, consistent with the previous year[55]. - The available distributable reserves as of December 31, 2021, were approximately RMB 104.4 million, unchanged from the previous year[56]. - As of December 31, 2021, the company had 400,000,000 shares issued, with significant shareholdings reported[88]. - The total issued shares increased to 409,167,630 shares after the issuance of 9,167,630 new shares under the share incentive plan[130]. Future Outlook - Future revenue is expected to decline due to delays in the pre-approval process by the National Press and Publication Administration, impacting game launches[49]. - The company is optimistic about opportunities in developing blockchain games and decentralized financial service platforms overseas[10]. Operational Developments - The group has engaged third-party contractors to expedite game development and improve quality[49]. - The group did not have any significant acquisitions or disposals during the year, but completed the acquisition of 49% of SimpliFi for HKD 1,442,377[40]. - The company has not established or maintained any management contracts for its overall or any major part of its business during the year[114]. Board and Management - The board consists of seven members, including two executive directors and three independent non-executive directors[146]. - The company held seven board meetings during the fiscal year ending December 31, 2021, with all directors indicating their attendance[162]. - The company has implemented appropriate insurance coverage for directors and senior management against legal actions arising from corporate activities[167]. - The company’s chairman and CEO roles are separated, with Mr. Sui Jia Heng as chairman and Mr. Li Tao as CEO, ensuring effective leadership and management[168].
新娱科控股(06933) - 2021 - 中期财报
2021-09-07 08:58
Financial Performance - The company's revenue for the six months ended June 30, 2021, was approximately RMB 61,735,000, a decrease of 41.8% compared to RMB 106,042,000 for the same period in 2020[18]. - Gross profit decreased by 50.3% to approximately RMB 21,399,000 during the same period[19]. - Profit for the period was approximately RMB 7,319,000, representing a decline of 64.1% compared to RMB 20,399,000 in the previous year[20]. - Revenue from self-developed games dropped by 93.9% to approximately RMB 3,208,000, while revenue from third-party games decreased by 6.4% to approximately RMB 50,036,000[18]. - The group reported a profit of approximately RMB 7,319,000 for the period, a decrease from RMB 20,399,000 for the six months ended June 30, 2020, mainly due to a significant drop in revenue from self-developed games[41]. - Basic earnings per share decreased to RMB 1.83 from RMB 6.30, representing a decline of 70.0%[102]. - The company reported a net profit of RMB 7,319 thousand for the six months ended June 30, 2021, a decline of 64.0% from RMB 20,399 thousand in the previous year[102]. - The income tax expense for the period was approximately RMB 434,000, compared to RMB 686,000 for the six months ended June 30, 2020[40]. Operational Changes - The company has delayed the launch of several self-developed games due to prolonged pre-approval times by the National Press and Publication Administration[25]. - The number of third-party games published decreased to 53 from 99 in the same period last year, but the average revenue per game increased[33]. - The company plans to increase the proportion of funds allocated to hiring third-party contractors for art solutions and music production to optimize the game development cycle[24]. - The company aims to enhance its game publishing capabilities and strengthen relationships with existing and new customers to solidify its position in the industry[27]. - The company is focusing on developing higher quality self-developed games at a faster pace to address the challenges posed by the industry's changing dynamics[24]. - Following new regulations limiting online gaming for minors, the company will adjust its focus towards developing more adult-oriented third-party games[62]. Financial Position - As of June 30, 2021, the group's current assets net value was approximately RMB 261,758,000, an increase from RMB 253,230,000 as of December 31, 2020[46]. - The group had no bank loans as of June 30, 2021, maintaining a zero debt ratio[47]. - The total assets as of June 30, 2021, were RMB 297,274 thousand, compared to RMB 289,855 thousand as of December 31, 2020, reflecting a slight increase of 2.0%[104]. - The company's cash and cash equivalents stood at RMB 106,484 thousand, a marginal increase from RMB 106,196 thousand at the end of 2020[104]. - The total equity as of June 30, 2021, was RMB 297,151 thousand, an increase from RMB 289,832 thousand at the end of 2020, representing a growth of 2.3%[104]. Investment and Funding - The net proceeds from the global offering amounted to approximately HKD 90.7 million, which has been allocated for enhancing game development capabilities and expanding the game portfolio[55]. - The company plans to allocate HKD 11,300,000 for the acquisition of a Chinese game publisher, representing 12.5% of the total net proceeds[58]. - A total of HKD 7,900,000, or 8.7%, is designated for advance payments to upstream game publishers or developers for joint publishing of third-party games[58]. - The company has set aside HKD 10,200,000, accounting for 11.2%, for costs related to publishing self-developed games[58]. - The company plans to increase the budget for advance payments to upstream game publishers to secure high-quality third-party games due to delays in launching self-developed games[61]. Research and Development - The company is committed to enhancing its R&D capabilities to maintain a competitive edge in the rapidly changing mobile gaming industry in China[62]. - The company's R&D expenses for the six months ended June 30, 2021, were RMB 4,501 thousand, a decrease of 48.3% from RMB 8,697 thousand in the same period of 2020[144]. - The company is investing HKD 200 million in R&D for new technologies aimed at enhancing user experience[173]. Market and User Engagement - User data showed a growth of 25% in active users, totaling 3 million by the end of the reporting period[173]. - The company provided a future outlook with a revenue guidance of HKD 1.5 billion for the next quarter, representing a 25% increase[173]. - New product launches contributed to a 10% increase in market share within the industry[173]. - Market expansion efforts have led to a 30% increase in sales in the Southeast Asia region[173]. - A new strategic partnership was announced, expected to drive a 20% increase in customer engagement[173]. Management and Governance - The total remuneration for key management personnel increased to RMB 679,000 in the first half of 2021 from RMB 526,000 in the same period of 2020[162]. - The company has not engaged in any arrangements that would allow directors or key executives to hold any interests in the company's shares or related securities[82]. - The company did not award any share incentives during the reporting period[93]. - No dividends were declared or proposed for the periods ended June 30, 2021, and June 30, 2020[149].
新娱科控股(06933) - 2020 - 年度财报
2021-04-22 08:56
Financial Performance - Total revenue for the year ended December 31, 2020, was approximately RMB 240,426,000, an increase of 28.1% compared to RMB 187,710,000 for the year ended December 31, 2019[6]. - Revenue from self-developed games was approximately RMB 87,723,000, up from RMB 45,536,000 in the previous year[12]. - Revenue from third-party game publishing was approximately RMB 123,458,000, down from RMB 142,174,000 in the previous year[13]. - Gross profit for the year was approximately RMB 111,868,000, an increase of 47.6% from RMB 75,813,000 in the previous year, with a gross margin of 46.5%[15]. - The group's annual profit for the year was approximately RMB 56,285,000, an increase from RMB 50,500,000 for the year ended December 31, 2019, primarily due to revenue growth from self-developed games and customized software and game sales[28]. Expenses and Investments - Research and development expenses increased by 117.7% to approximately RMB 21,074,000 compared to the previous year[6]. - Administrative expenses rose to approximately RMB 20,775,000 from RMB 5,972,000 in the previous year, primarily due to increased professional fees and brand promotion costs[20]. - Listing expenses for the year were approximately RMB 9,680,000, a decrease from RMB 11,145,000 in the previous year[21]. - Other income for the year was approximately RMB 1,901,000, an increase of 166.6% from RMB 713,000 in the previous year[16]. Assets and Liabilities - As of December 31, 2020, the group's current assets net value was approximately RMB 253,230,000, up from RMB 114,727,000 as of December 31, 2019, with cash and cash equivalents amounting to RMB 106,196,000 compared to RMB 48,969,000 in the previous year[29]. - The group had no bank loans as of December 31, 2020, maintaining a debt-free status[30]. - The group did not have any significant acquisitions or disposals of subsidiaries, associates, or joint ventures during the year[38]. Shareholder Information - The company does not recommend the distribution of any final dividend for the year (2019: none)[52]. - As of December 31, 2020, the distributable reserves of the company amounted to approximately RMB 104 million (2019: RMB 0)[53]. - As of December 31, 2020, the company had a total of 400 million shares issued[66]. - Mr. Sui Jia Heng holds 162 million shares, representing 40.50% of the company's issued share capital[66]. - Mr. Huang Zhi Gang holds 22.74 million shares, representing 5.68% of the company's issued share capital[66]. - Mr. Li Hai Jun holds 3.24 million shares, representing 0.81% of the company's issued share capital[66]. Corporate Governance - The board of directors consists of seven members, including three executive directors and three independent non-executive directors, complying with listing rules[126][130]. - The company has established service contracts with executive directors for an initial term of three years starting from July 15, 2020[60]. - The company has established three board committees: Audit Committee, Remuneration Committee, and Nomination Committee, to enhance corporate governance[148]. - The board is responsible for strategy formulation, business development, corporate governance, and risk management[136]. - The company has implemented a training program for directors to ensure they understand their roles and responsibilities under listing rules[143][144]. Risk Management and Internal Control - The board is responsible for establishing and maintaining a sound risk management and internal control system, with annual risk assessments conducted to identify and evaluate key risks[188]. - The company has engaged an independent consultant, GRC Chamber Limited, to review its internal control systems and risk management processes, providing an independent report with findings and recommendations[194]. - The company has no internal audit department but considers appointing external professionals for independent reviews of its internal control systems[194]. Future Plans and Developments - The company aims to leverage its listing platform to enhance game publishing and development capabilities for better shareholder returns[7]. - The group plans to fully utilize the remaining proceeds for enhancing game development capabilities and expanding the game portfolio by the end of 2021[44]. - The group is designing a cloud gaming platform based on 5G networks, expected to launch in 2022, allowing players to run games directly without downloads[45]. - The group anticipates that the remaining proceeds allocated for establishing a comprehensive game distribution platform will be fully utilized by the end of 2022[44]. - The group expects to accelerate business development and game development capabilities due to the funding support from its successful listing on the main board of the stock exchange[45]. Related Party Transactions - The company has complied with the disclosure requirements under the listing rules regarding related party transactions[85]. - The auditor issued an unqualified opinion letter regarding the disclosed continuing connected transactions[95]. - The independent non-executive directors confirmed that the transactions conducted during the year were established according to the relevant terms of the contractual arrangements[94]. - The company received a waiver from the Stock Exchange regarding strict compliance with the related party transaction rules under Chapter 14A of the Listing Rules[93].
新娱科控股(06933) - 2020 - 中期财报
2020-09-07 08:35
Financial Performance - The company's revenue for the six months ended June 30, 2020, was approximately RMB 106,042,000, representing a 37.0% increase compared to RMB 77,380,000 for the same period in 2019[9]. - Gross profit increased by 60.6% to approximately RMB 43,050,000, up from RMB 26,804,000 in the previous year[10]. - The net profit for the period was approximately RMB 20,399,000, a 68.6% increase from RMB 12,098,000 in the same period last year[9]. - Revenue from self-developed games surged by 870.3% to approximately RMB 52,592,000, while revenue from third-party games decreased by 25.7% to approximately RMB 53,450,000[9]. - The group’s profit for the period was approximately RMB 20,399,000, a significant increase from RMB 12,098,000 for the six months ended June 30, 2019, primarily due to revenue growth from self-developed games[32]. - The company reported a profit before tax of RMB 21,085 thousand, which is a 71% increase from RMB 12,317 thousand in the previous year[86]. - Basic earnings per share increased to RMB 6.30, up from RMB 3.73 in the prior year, marking a 69% rise[86]. - The company reported a pre-tax profit of RMB 1,333 thousand for the six months ended June 30, 2020, compared to a loss in the previous year[115]. - The basic earnings per share attributable to the company's owners for the six months ended June 30, 2020, was RMB 20,399,000, compared to RMB 12,098,000 for the same period in 2019, representing a growth of approximately 68.5%[131]. Expenses and Investments - The company incurred listing expenses of approximately RMB 9,950,000 during the period, which impacted net profit calculations[11]. - Administrative expenses for the period were approximately RMB 3,016,000, consistent with RMB 3,011,000 from the previous year[22]. - Research and development expenses for the period were RMB 8,697 thousand, compared to RMB 5,441 thousand in the previous year, indicating a 60% increase[86]. - The company incurred current tax expenses of RMB 686 thousand for the six months ended June 30, 2020, compared to RMB 219 thousand in the same period of 2019, representing a 213% increase[123]. - The company reported a net cash outflow from investing activities of RMB (5,053) thousand, compared to RMB (1,875) thousand in the previous year, indicating increased investment activity[97]. - The company incurred RMB (22,500) thousand in purchases of other financial assets, significantly higher than RMB (3,000) thousand in the previous year, indicating aggressive investment strategies[97]. Assets and Liabilities - As of June 30, 2020, the group's current assets net value was approximately RMB 130,588,000, up from RMB 114,727,000 as of December 31, 2019[37]. - The group had no bank loans as of June 30, 2020, maintaining a zero debt ratio[38]. - Total assets as of June 30, 2020, amounted to RMB 159,211 thousand, compared to RMB 135,800 thousand at the end of 2019, reflecting an increase of 17%[90]. - The company's total equity increased to RMB 149,385 thousand from RMB 128,986 thousand at the end of 2019, a growth of 16%[90]. - Trade receivables as of June 30, 2020, amounted to RMB 73,888,000, an increase from RMB 49,002,000 as of December 31, 2019, reflecting a growth of approximately 50.7%[135]. - Trade payables as of June 30, 2020, were RMB 9,005,000, down from RMB 11,865,000 as of December 31, 2019, showing a decrease of approximately 24.1%[140]. Staffing and Management - As of June 30, 2020, the company employed 130 staff members, a slight decrease from 132 employees in the previous year[21]. - The company established a Remuneration Committee on June 19, 2020, to advise on senior management compensation[58]. - A Nomination Committee was also formed on June 19, 2020, to recommend candidates for board and senior management vacancies[61]. - The company’s management compensation for the six months ended June 30, 2020, totaled RMB 526,000, a slight decrease from RMB 578,000 in the same period of 2019[144]. Market and Strategic Developments - The company aims to leverage its listing platform to enhance game distribution capabilities and deepen relationships with existing and new customers[14]. - The group is designing a cloud gaming platform based on 5G technology, expected to launch in 2021, allowing mobile game developers to upload games and users to play without downloading[51]. - The company launched three internally developed mobile games during the COVID-19 pandemic, leading to an increase in revenue from self-developed games[102]. - The company’s operational strategy includes leveraging the "stay-at-home" economy opportunities presented by the COVID-19 pandemic[102]. Shareholder Information - The company has issued a total of 400,000,000 shares as of the report date[72]. - Mr. Sui Jiaheng holds 162,000,000 shares, representing 40.50% of the company's issued share capital[66]. - Rui Feng Greater China TMT Fund owns 37,260,000 shares, accounting for 9.32% of the total share capital[72]. - Together Win Capital (Holdings) Co., Ltd. has a stake of 22,740,000 shares, which is 5.68% of the issued share capital[72]. - The company did not declare or propose any dividends for the two periods under review[134]. - The company has not engaged in any purchase, sale, or redemption of its listed securities since its listing date[63].