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汤姆猫(300459) - 2025年半年度非经营性资金占用及其他关联资金往来情况汇总表
2025-08-22 11:33
浙江金科汤姆猫文化产业股份有限公司非经营性资金占用及其他关联资金往来情况汇总表 2025年1-6月 法定代表人:朱志刚 主管会计工作的负责人:秦海娟 会计机构负责人:周佳乐 | 编制单位:浙江金科汤姆猫文化产业股份有限公司 | | | | | | | | 单位:人民币万元 | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 非经营性资金占用 | 资金占用方名称 | 占用方与上市公司的关联关系 | 上市公司核算的会计科 目 | 2024年期初 占用资金余额 | 2024年度占用累计发生 2024年度资金占用的利 金额 息 | 2024年度偿还累计发生 金额 | 2024年期末 占用形成原因 占用资金余额 | 占用性质 | | 控股股东、实际控制人及其附属企业 | | | | | | | | | | 小 计 | | | | | | | | | | 前控股股东、实际控制人及其附属企业 | | | | | | | | | | 小 计 | | | | | | | | | | 其他关联方及其附属企业 | | | | | | | | | | 小 计 | | ...
汤姆猫(300459) - 《董事及高级管理人员离职管理制度》(2025年8月)
2025-08-22 11:33
浙江金科汤姆猫文化产业股份有限公司 董事及高级管理人员离职管理制度 第一章 总 则 第一条 为规范浙江金科汤姆猫文化产业股份有限公司(以下简称"公司") 董事、高级管理人员离职管理,保障公司治理稳定性及股东合法权益,根据《中 华人民共和国公司法》《上市公司章程指引》和《浙江金科汤姆猫文化产业股份 有限公司章程》(以下简称"《公司章程》")的规定,制定本制度。 第二条 本制度适用于公司全体董事(含独立董事)及高级管理人员的辞任、 任期届满、解任等离职情形。 第二章 离职情形与生效条件 第三条 董事可以在任期届满以前辞任。董事辞任应向董事会提交书面辞职 报告,公司收到辞职报告之日起辞任生效,公司将在两个交易日内披露有关情况。 如因董事的辞任导致公司董事会低于法定最低人数时,在改选出的董事就任前, 原董事仍应当依照法律、行政法规、部门规章和本章程规定,履行董事职务。 第四条 董事任期届满未获连任的,自股东会决议通过之日起自动离职。 第五条 股东会可以决议解任董事,决议作出之日起解任生效。 无正当理由,在任期届满前解任董事的,董事可以要求公司予以赔偿。 第六条 公司高级管理人员可以在任期届满以前提出辞职。有关高级管理 ...
汤姆猫(300459) - 关于召开2025年第三次临时股东大会的通知
2025-08-22 11:31
证券代码:300459 证券简称:汤姆猫 公告编号:2025-066 浙江金科汤姆猫文化产业股份有限公司 关于召开2025年第三次临时股东大会的通知 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚 假记载、误导性陈述或重大遗漏。 2025年8月21日,浙江金科汤姆猫文化产业股份有限公司(以下简称"公司") 第五届董事会第十三次会议审议通过了《关于召开2025年第三次临时股东大会的 议案》,现将本次股东大会的有关事项公告如下: 一、会议召开的基本情况 15:00的任意时间。 5、股权登记日:2025年9月3日(星期三) 6、会议的召开方式:本次股东大会采取现场投票表决与网络投票相结合的 方式。 1、股东大会届次:2025年第三次临时股东大会 2、会议召集人:公司第五届董事会 3、会议召开的合法、合规性:公司第五届董事会第十三次会议审议通过了 《关于召开2025年第三次临时股东大会的议案》,本次股东大会会议的召开符合 有关法律、行政法规、部门规章、规范性文件和《公司章程》等规定。 4、会议召开的日期、时间 (1)现场会议召开时间:2025年9月9日(星期二)14:00; (2)网络投票时间:20 ...
汤姆猫(300459) - 监事会决议公告
2025-08-22 11:31
证券代码:300459 证券简称:汤姆猫 公告编号:2025-062 浙江金科汤姆猫文化产业股份有限公司 第五届监事会第九次会议决议公告 本公司及监事会全体成员保证信息披露的内容真实、准确、完整,没有虚 假记载、误导性陈述或重大遗漏。 根据《中华人民共和国公司法》《浙江金科汤姆猫文化产业股份有限公司章 程》等有关规定,浙江金科汤姆猫文化产业股份有限公司(以下简称"公司") 第五届监事会第九次会议于 2025 年 8 月 11 日以通讯方式通知各位监事,于 2025 年 8 月 21 日在公司会议室以现场会议方式召开,本次会议应出席监事 3 名,实 际出席监事 3 名。本次会议由监事会主席陈佩卿女士召集并主持。会议召集和召 开程序符合法律、行政法规和《浙江金科汤姆猫文化产业股份有限公司章程》的 规定。全体监事对议案表决情况如下: 一、审议通过了《关于公司<2025 年半年度报告>及其摘要的议案》 经对公司《2025 年半年度报告》及其摘要文件的审核后,监事会通过了《2025 年半年度报告》及其摘要,并出具了如下审核意见:公司《2025 年半年度报告》 及其摘要的编制和审议程序符合法律、法规和《公司章程》的有关规 ...
汤姆猫(300459) - 董事会决议公告
2025-08-22 11:30
第五届董事会第十三次会议决议公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚 假记载、误导性陈述或重大遗漏。 证券代码:300459 证券简称:汤姆猫 公告编号:2025-061 浙江金科汤姆猫文化产业股份有限公司 根据《中华人民共和国公司法》《浙江金科汤姆猫文化产业股份有限公司章 程》等有关规定,浙江金科汤姆猫文化产业股份有限公司(以下简称"公司") 第五届董事会第十三次会议于2025年8月11日以通讯方式通知各位董事,于2025 年8月21日在公司办公地会议室以现场结合通讯方式召开。本次会议应出席董事5 名,实际出席董事5名,其中独立董事2名。本次会议由董事长朱志刚先生召集并 主持。会议召集和召开程序符合法律、行政法规和《浙江金科汤姆猫文化产业股 份有限公司章程》的规定。全体董事对议案表决情况如下: 一、审议通过了《关于公司<2025年半年度报告>及其摘要的议案》 本议案已经公司董事会审计委员会审议通过。 具体内容详见公司与本公告同日刊登于中国证监会指定的创业板信息披露 网站巨潮资讯网(www.cninfo.com.cn)上的《2025年半年度报告》《2025年半 年度报告摘要》。 ...
汤姆猫(300459) - 2025 Q2 - 季度财报
2025-08-22 11:00
Financial Performance - The company's operating revenue for the first half of 2025 was ¥462,864,857.58, a decrease of 19.62% compared to ¥575,839,373.89 in the same period last year[21] - The net profit attributable to shareholders was a loss of ¥30,326,887.12, representing a decline of 141.34% from a profit of ¥73,358,433.45 in the previous year[21] - The net cash flow from operating activities decreased by 51.93%, amounting to ¥73,870,591.37 compared to ¥153,672,870.67 in the prior year[21] - Total assets at the end of the reporting period were ¥3,913,043,610.66, down 10.53% from ¥4,373,393,832.00 at the end of the previous year[21] - The company's net assets attributable to shareholders decreased by 16.86%, totaling ¥2,072,909,968.16 compared to ¥2,493,174,516.59 at the end of the previous year[21] - The basic earnings per share were -¥0.01, a decrease of 150.00% from ¥0.02 in the same period last year[21] - The weighted average return on net assets was -1.33%, down from 2.41% in the previous year[21] - The company reported a significant decrease in the value of other equity instruments, with a fair value change of -¥431,000 and a total of ¥949,655,300 in sales during the period[92] - The company reported a net loss of ¥31,882,329.59 for the current period, compared to a net profit of ¥73,131,179.26 in the previous period[192] - The total comprehensive loss amounted to ¥421,819,990.90, contrasting with a total comprehensive income of ¥67,191,349.41 from the prior period[192] Market Trends - The global mobile game industry faced challenges with a 4.5% decline in downloads and a 0.4% decrease in revenue in the first half of 2025[28] - The eCPM for global casual games showed a downward trend, with overseas Android incentive video and interstitial ad eCPM decreasing by 7% and 11% respectively[28] - The global mobile gaming market is projected to grow by 3.4% year-on-year, reaching $10.31 billion by 2025, surpassing the peak level of the industry in 2021[30] - In the first half of the year, a total of 757 domestic game licenses and 55 import licenses were issued in China, with a year-on-year increase of 18%[30] Product Development and Innovation - The company has developed and launched over 20 mobile game products based on the "Talking Tom" IP, covering major markets including the EU, the US, China, Brazil, and India[34] - The company plans to launch its first-generation AI emotional companion robot in December 2024, featuring advanced interaction capabilities[36] - The AI companion robot utilizes cutting-edge technologies to enhance user interaction, significantly improving the naturalness and realism of interactions[40] - The company is developing a comprehensive IP ecosystem that includes online mobile applications, animation, AI innovation, and theme parks, aiming for synergistic growth across various sectors[59] - The first AI emotional companion robot has been developed with proprietary technology, featuring a specialized emotional model and advanced interaction capabilities[60] - The company is focusing on increasing game product development and enhancing in-game purchases to mitigate risks from global economic downturns[101] Revenue Streams and Advertising - The company's mobile applications generate revenue primarily through in-app advertising and in-app purchases, with a focus on increasing the share of in-app purchases[35] - Total internet marketing revenue for the current period is ¥335,177,526.17, accounting for 72.41% of total revenue, a decrease of 22.87% year-over-year[42] - Revenue from the advertising trading platform is ¥331,788,838.69, representing 71.68% of total revenue, down 22.21% compared to the previous year[43] - The total revenue from different ad types was ¥33,517.75 million, with interstitial ads generating 40.74% of this revenue[49] - The company is exploring the feasibility of providing online advertising services to third-party clients through its self-developed advertising platform[37] - The company is actively exploring advertising technology services and partnerships with leading casual game developers to drive new revenue streams[62] Strategic Plans and Future Outlook - The company plans to expand its offline theme park presence in cities such as Shanghai, Jiangyin, Foshan, and Hefei, aiming to enhance brand influence[76] - The company is considering strategic acquisitions to enhance its product offerings, with a budget of $200 million for potential deals[113] - Market expansion plans include entering three new international markets by the end of 2025, targeting a 10% market share in each[114] - The company provided an optimistic outlook for the next quarter, projecting revenue growth of 25% and aiming for $1.875 billion[113] Corporate Governance and Compliance - The company has established strict compliance measures to protect user data and adhere to regulations across various markets[103] - The company has not engaged in any significant asset or equity sales during the reporting period[97] - The company has not utilized any fundraising during the reporting period[93] - The company reported no changes in the controlling shareholder or actual controller during the reporting period[175] - The company has not implemented any stock incentive plans, employee stock ownership plans, or other employee incentive measures during the reporting period[122] Social Responsibility and Community Engagement - The company is committed to social responsibility through ESG principles, focusing on digital empowerment and community support initiatives[123] - The company sponsored 20 public welfare organizations to explore new self-sustaining models during the March event in Hangzhou[124] - In April, the company organized a birthday party for elderly individuals in Guangzhou, enhancing community emotional ties through activities like "flower blessings" and communal dining[124] - The company successfully planted 45 trees in a single day during a tree-planting initiative in March, promoting environmental awareness among employees[126] - The "Dear Earth" global advocacy campaign was launched on World Environment Day, encouraging public engagement in ecological protection[126] Shareholder Information - The controlling shareholder's associated entity holds 2,462,375 shares that are subject to judicial freezing, with a stock pledge rate of 99.07%, raising concerns about potential impacts on company governance[110] - Major shareholder Zhu Zhigang holds 8.72% of shares, totaling 306,752,288, with a decrease of 6,500,000 shares during the reporting period[169] - Major shareholder Wang Jian holds 5.41% of shares, totaling 190,039,696, with a decrease of 83,510,000 shares during the reporting period[169] - The total shares held by the top 10 shareholders include 32,472,500 shares held by Southern CSI 1000 ETF, representing 0.92%[170] Cash Flow and Financial Position - The cash and cash equivalents decreased by ¥21,866,316.82, a decline of 116.22% compared to an increase of ¥134,830,013.21 in the previous year[78] - The total cash outflow from investment activities was 355,000.00 in the first half of 2025, compared to 404,323,565.80 in the first half of 2024, indicating a decrease of approximately 99%[200] - The total cash inflow from financing activities totaled 929,741,121.21 in the first half of 2025, down from 1,146,170,345.22 in the first half of 2024, reflecting a decrease of approximately 19%[198]
游戏板块8月22日涨3.01%,昆仑万维领涨,主力资金净流入14.91亿元
Zheng Xing Xing Ye Ri Bao· 2025-08-22 08:46
Market Performance - The gaming sector increased by 3.01% on August 22, with Kunlun Wanwei leading the gains [1] - The Shanghai Composite Index closed at 3825.76, up 1.45%, while the Shenzhen Component Index closed at 12166.06, up 2.07% [1] Individual Stock Performance - Kunlun Wanwei (300418) closed at 44.38, up 20.01% with a trading volume of 2.1688 million shares and a transaction value of 9.047 billion [1] - Shunwang Technology (300113) also saw a rise of 20.00%, closing at 27.24 with a trading volume of 866,700 shares [1] - Other notable performers included ST Dazheng (600892) with a 5.07% increase, and Zhejiang Shuju Culture (600633) with a 3.77% increase [1] Capital Flow Analysis - The gaming sector experienced a net inflow of 1.491 billion in main funds, while retail investors saw a net outflow of 637 million [2][3] - Main funds showed significant interest in Kunlun Wanwei with a net inflow of 1.28 billion, while retail investors had a net outflow of 400 million [3] ETF Performance - The Gaming ETF (product code: 159869) tracked the China Securities Animation and Gaming Index, with a recent five-day increase of 2.53% and a net inflow of 21.067 million [5] - The Food and Beverage ETF (product code: 515170) saw a five-day increase of 3.13% but experienced a net outflow of 23.49 million [5]
游戏板块8月19日跌1.08%,冰川网络领跌,主力资金净流出12.07亿元
Zheng Xing Xing Ye Ri Bao· 2025-08-19 08:37
Core Viewpoint - The gaming sector experienced a decline of 1.08% on August 19, with Glacier Network leading the drop. The Shanghai Composite Index closed at 3727.29, down 0.02%, while the Shenzhen Component Index closed at 11821.63, down 0.12% [1]. Group 1: Market Performance - The gaming sector saw a net outflow of 1.207 billion yuan from major funds, while retail investors contributed a net inflow of 935 million yuan [2][3]. - Major stocks in the gaming sector showed varied performance, with Glacier Network closing at 38.45, down 3.15%, and other notable declines including ST Chuantong at 13.22, down 2.65% [2]. Group 2: Individual Stock Performance - The top performers included Xinmo Network, which rose by 0.55% to close at 20.12, and Tom Cat, which increased by 0.52% to 5.83 [1]. - Conversely, stocks like ST Kaiwen and ST Dazheng saw declines of 0.59% and 2.09%, closing at 3.35 and 3.28 respectively [1][2]. Group 3: Fund Flow Analysis - The analysis of fund flows indicated that major funds had a negative net inflow for several stocks, including Zhejiang Cultural with a net outflow of 47.78 million yuan, and ST Kaiwen with a net outflow of 2.86 million yuan [3]. - Retail investors showed a positive net inflow in several stocks, such as ST Kaiwen with 338.68 million yuan and Star Entertainment with 780.38 million yuan [3].
【行业深度】洞察2025:中国AI玩具行业竞争格局(附竞争梯队、企业竞争力评价等)
Qian Zhan Wang· 2025-08-19 07:16
Core Insights - The Chinese AI toy industry is characterized by a diverse competitive landscape, with various types of companies participating, including traditional toy manufacturers, tech startups, internet companies, and IP-rich firms [4][11]. Group 1: Competitive Landscape - The AI toy market features a wide price range, from basic models priced around 300-400 yuan to high-end products exceeding 10,000 yuan, reflecting significant performance differences among brands [1][9]. - Major players include traditional toy companies like Aofei Entertainment and Shifeng Culture, which leverage manufacturing capabilities and IP resources to enhance their AI toy offerings [4][11]. - Tech startups such as Haivivi and FoloToy focus on niche markets, creating differentiated products through the integration of software and hardware [4][11]. Group 2: Product Types - AI toys are categorized into three main types: AI smart dolls, AI robot toys, and AI leisure toys, each utilizing advanced technologies like voice recognition and natural language processing [6][9]. - AI smart dolls combine traditional plush toys with AI capabilities, while AI robot toys are highly anthropomorphized robots, and AI leisure toys incorporate AI into traditional puzzle games [6][9]. Group 3: Market Dynamics - The industry has a low concentration of participants, with a diverse competitive structure driven by technological advancements and IP competition [11]. - Key suppliers include chip manufacturers and AI technology providers, with a reliance on imported components, although domestic alternatives are emerging [11]. - The high-end market shows a strong acceptance of premium pricing, and companies are enhancing user engagement through private channels like brand apps and subscription models [11].
汤姆猫:不存在逾期担保
Zheng Quan Ri Bao· 2025-08-18 14:10
Core Viewpoint - The company, Tom Cat, announced that it and its subsidiaries do not have any overdue guarantees or are involved in any litigation guarantees [2] Group 1 - The announcement was made on the evening of August 18 [2] - The information was reported by Securities Daily [2]