Workflow
Dolby Laboratories(DLB)
icon
Search documents
Dolby Laboratories(DLB) - 2022 Q2 - Quarterly Report
2022-05-04 16:00
Revenue Generation and Licensing - Dolby Laboratories generates the majority of its revenue from licensing audio technologies, with approximately 500 active licensing arrangements as of April 1, 2022[178]. - The company holds around 16,400 issued patents related to its technologies, which significantly contribute to its licensing revenue[178]. - The revenue composition for the fiscal year ending April 1, 2022, shows that 33% comes from broadcast, 21% from mobile, 17% from consumer electronics, 18% from PCs, and 11% from other sources[179]. - Dolby's key technologies include Dolby Atmos, Dolby Vision, and various audio codecs, which enhance media playback experiences across multiple platforms[179]. - The company has implemented a two-tier licensing model, where semiconductor manufacturers first license technologies before they are sold to OEMs[180]. - Dolby Cinema partnerships allow the company to earn revenue through a share of box office receipts, recognized as licensing revenue[187]. - Dolby's licensing revenue is primarily driven by the adoption of audio and imaging technologies, with foundational audio technologies expected to reflect market trends in device shipments[201]. Market Challenges and COVID-19 Impact - The COVID-19 pandemic has negatively impacted consumer purchasing activity and supply chains, affecting demand for products incorporating Dolby's technologies[195]. - The company continues to monitor the evolving situation of COVID-19 and its impact on business operations and revenue[196]. - The company faces challenges in the broadcast market due to geopolitical issues and the impact of COVID-19 on consumer demand and manufacturing capabilities[211]. - COVID-19 continues to impact the cinema market, with uncertainty regarding full capacity operations and box office receipts fluctuating[199]. - The ongoing impact of COVID-19 has negatively affected demand for cinema products and services, with supply chain constraints also posing challenges[234]. Product and Service Offerings - The company offers various services to support theatrical and television production, including equipment training and maintenance[192]. - The developer platform, Dolby.io, enables access to audio and video APIs, expanding the addressable market for the company's technologies[191]. - Dolby Cinema sites are operating at approximately 85% capacity, subject to local regulations, with over 400 theatrical titles in Dolby Vision and Dolby Atmos announced or released, up from over 375 at the end of fiscal 2021[227]. - As of the end of the second quarter of fiscal 2022, there are over 6,500 Dolby Atmos screens installed or committed, with over 2,200 Dolby Atmos theatrical titles announced or released[231]. - Major streaming partners like Netflix, Disney+, and Amazon continue to enable more content in Dolby formats, enhancing the adoption of Dolby Vision and Dolby Atmos across devices[205]. - Dolby has expanded its presence in the mobile market, with new devices from Lenovo, Xiaomi, and OPPO supporting Dolby Atmos and Dolby Vision[214]. - The company continues to focus on expanding its leadership in audio and imaging solutions for premium entertainment content, including music and gaming[200]. Financial Performance - Licensing revenue for the fiscal quarter ended April 1, 2022, was $313,833, a 3% increase from $303,585 for the same quarter in 2021[242]. - Total revenue for the fiscal year-to-date ended April 1, 2022, was $646,117, down 5% from $676,590 for the same period in 2021[242]. - Products revenue increased by 29% to $20,538 for the fiscal quarter ended April 1, 2022, compared to $15,973 for the same quarter in 2021[246]. - Gross margin for licensing was 95% for both the fiscal quarter ended April 1, 2022, and the same quarter in 2021[242]. - The company reported a gross margin percentage of 8% for products and services revenue for the fiscal quarter ended April 1, 2022, compared to a negative 2% for the same quarter in 2021[246]. - Net income attributable to controlling interest for the quarter ended April 1, 2022, was $201 million, compared to a loss of $128 million in the same quarter of the previous year, representing a 257% change[268]. Expenses and Investments - Research and Development expenses primarily consist of employee compensation, stock-based compensation, and consulting costs[249]. - Sales and marketing expenses for Q1 2022 were $84,230, an increase of $6,184 or 8% compared to $78,046 in Q1 2021, representing 25% of total revenue[251]. - General and administrative expenses for Q1 2022 were $98,693, an increase of $39,295 or 66% compared to $59,398 in Q1 2021, representing 30% of total revenue[255]. - Restructuring charges for Q1 2022 were $5,162, an increase of $4,421 or 597% compared to $741 in Q1 2021, representing 2% of total revenue[260]. - Year-to-date research and development expenses increased to $136,245, up $6,665 or 5% from $129,580 in the previous year[250]. - Year-to-date sales and marketing expenses increased to $181,400, up $27,909 or 18% from $153,491 in the previous year[251]. - Year-to-date general and administrative expenses increased to $161,137, up $47,285 or 42% from $113,852 in the previous year[255]. - Year-to-date restructuring charges decreased to $5,067, down $5,697 or 53% from $10,764 in the previous year[260]. Cash Flow and Investments - Cash and cash equivalents as of April 1, 2022, totaled $900.4 million, down from $1.2 billion as of September 24, 2021[273]. - Net cash provided by operating activities decreased by $71 million to $94.7 million for the year-to-date period ended April 1, 2022, compared to $165.6 million for the same period last year[280]. - Net cash used in investing activities increased significantly to $(247.1) million for the year-to-date period ended April 1, 2022, compared to $(15.8) million for the same period last year[281]. - The company had short and long-term investments totaling $265.8 million as of April 1, 2022, primarily in corporate bonds and government securities[272]. - The weighted-average credit quality of the investment portfolio was AA+ with a weighted-average maturity of approximately ten months as of April 1, 2022[290]. - A 10% increase in the value of the U.S. dollar would decrease the fair value of financial instruments by $2.9 million, while a 10% decrease would increase the fair value by the same amount[299]. - The total notional amounts of outstanding foreign currency contracts were $87.8 million as of April 1, 2022, compared to $51.0 million as of September 24, 2021[298]. Internal Controls and Legal Matters - The company maintains disclosure controls and procedures to ensure timely and accurate reporting of required information[302]. - There were no changes in internal control over financial reporting during the fiscal quarter ending April 1, 2022, that materially affected the internal control[304]. - The company is involved in various legal proceedings, but resolution of these matters is not expected to materially impact operating results or financial condition[307].
Dolby Laboratories(DLB) - 2022 Q1 - Earnings Call Transcript
2022-02-03 23:34
Financial Data and Key Metrics Changes - Total revenue for Q1 2022 was $352 million, which was within the guidance range but included a negative true-up of $6 million due to lower than estimated unit shipments in foundational audio technologies [27] - Year-over-year, Q1 revenue was approximately $38 million lower than Q1 2021, impacted by a $21 million true-up in Q1 2021 versus the $6 million negative true-up in Q1 2022 [28] - Net income on a GAAP basis was $80 million or $0.77 per diluted share, compared to $135.2 million or $1.30 per diluted share in Q1 of the previous year [37] Business Line Data and Key Metrics Changes - Licensing revenue comprised $332.3 million, while products and services revenue was $19.3 million, reflecting ongoing improvements in the cinema industry globally [28] - Broadcast licensing represented 37% of total licensing but declined by about $18 million or 13% year-over-year due to timing of revenue and lower recoveries [29] - Mobile licensing decreased by $31 million or 29% compared to Q1 of last year, although growth is anticipated for the full year [30] Market Data and Key Metrics Changes - Consumer electronics licensing increased by approximately $6 million or 11% year-over-year, driven by higher foundational audio revenues for DMAs and soundbars [31] - PC revenues increased by 6% or $2 million compared to the prior year, driven by new imaging patent licenses and higher Dolby Vision adoption [32] - Other markets were essentially flat year-over-year, with lower revenues from gaming offset by higher revenues from Dolby Cinema [33] Company Strategy and Development Direction - The company is focused on expanding Dolby Atmos and Dolby Vision experiences across various devices and services, with a strong emphasis on partnerships with major brands like Samsung and LG [10][11] - Dolby.io is seen as a significant growth area, with a market opportunity estimated at about $5 billion, focusing on virtual live performances, online events, and gaming [20] - The acquisition of Millicast is expected to enhance the capabilities of Dolby.io, allowing developers to stream interactive experiences to larger audiences [23] Management's Comments on Operating Environment and Future Outlook - Management acknowledged the uncertain economic environment due to the ongoing pandemic, particularly regarding supply chain issues and consumer spending behavior [40] - For Q2, total revenues are expected to range from $315 million to $345 million, with licensing revenues anticipated to increase primarily from higher broadcast and PC revenues [41] - The full-year revenue guidance remains at $1.34 billion to $1.4 billion, reflecting a year-over-year growth of about 5% to 9% [46] Other Important Information - The company announced a cash dividend of $0.25 per share, payable on February 23, 2022 [39] - The total gross margin for Q1 was 90.7% on a GAAP basis and 91.3% on a non-GAAP basis [34] - Operating expenses for Q1 on a GAAP basis were $228.3 million, an increase from $189.8 million in the prior year [34] Q&A Session Summary Question: Visibility into back half recovery and revenue shape for the year - Management indicated that while there are uncertainties, strength in Dolby Vision, Atmos, and imaging patents provides confidence in the latter half of the year [52][53] Question: Details on Samsung's adoption of Dolby Atmos - Management expressed excitement about the progression of the relationship with Samsung, highlighting the importance of bringing more content to their devices [54] Question: Progress on Dolby.io and customer examples - Management shared that the programmable spatial audio feature has generated significant interest, with developers creating virtual concert experiences and other interactive applications [56][57] Question: Interest from other auto OEMs for Dolby Atmos - Management confirmed strong engagement across the automotive industry, particularly with Mercedes and Neo, showcasing the impact of Dolby Atmos in vehicles [66] Question: Future acquisition plans and stock buyback acceleration - Management expressed excitement about the Millicast acquisition and indicated that there will be opportunities for further acquisitions in the Dolby.io space [68] - The company plans to increase stock buybacks in the coming quarters due to the newly authorized buyback capacity [70]
Dolby Laboratories(DLB) - 2022 Q1 - Quarterly Report
2022-02-03 16:00
Revenue Generation and Licensing - Dolby Laboratories generates the majority of its revenue from licensing audio technologies, with over 500 active licensing arrangements as of December 31, 2021[171]. - The company holds approximately 16,200 issued patents related to its technologies, which significantly contribute to its licensing revenue[171]. - The revenue composition for the fiscal year ended December 31, 2021, shows that 37% came from broadcast, 23% from mobile, 17% from consumer electronics, 10% from PC, and 13% from other sources[172]. - Dolby's licensing revenue is primarily driven by the adoption of foundational audio technologies, with a focus on DD+, Dolby Atmos, and Dolby Vision[192]. - Dolby's licensing models include a two-tier model and an integrated licensing model, allowing for flexibility in how technologies are licensed to OEMs and software vendors[173][177]. - Licensing revenue for the quarter ended December 31, 2021, was $332.3 million, a decrease of 11% from $373.0 million for the quarter ended December 25, 2020[234]. - The Broadcast market accounted for $121.6 million in licensing revenue, while Mobile and CE markets contributed $74.9 million and $57.6 million, respectively[234]. Impact of COVID-19 - Dolby's cinema market has been adversely affected by COVID-19, leading to a significant reduction in box office receipts and lower demand for cinema products and services[188]. - The COVID-19 pandemic has caused supply chain disruptions and economic uncertainty, negatively impacting consumer demand for products incorporating Dolby's technologies[187]. - Dolby expects continued impact from COVID-19 on business operations, influenced by factors such as vaccine distribution and government actions[190]. - The company continues to monitor the impact of COVID-19 on demand and supply chain constraints affecting cinema products and services[225]. Technology and Product Development - The company has launched its developer platform, Dolby.io, to expand its addressable market and enable developers to create high-quality, interactive applications[170]. - Dolby's key technologies include Dolby Atmos, which provides an immersive audio experience, and Dolby Vision, which enhances image quality through high dynamic range[172]. - The company aims to significantly expand the types of content that can be enhanced through its technologies and capabilities over time[181]. - The company introduced the Spatial Audio feature in Q1 2022, enhancing the Dolby.io platform for developers[227]. - Dolby.io is still in its early stages, and its future revenue contribution remains uncertain, dependent on developer engagement and service monetization[228]. Market Presence and Partnerships - Major streaming partners like Netflix and Disney+ continue to support Dolby formats, enhancing content availability and driving adoption[196]. - Dolby's technologies are increasingly integrated into mobile devices, with new flagship smartphones from Xiaomi and Motorola supporting Dolby Vision and Atmos[205]. - Dolby's presence in the PC market is bolstered by partnerships with manufacturers like Dell and Lenovo, with new models featuring Dolby technologies[210]. - The automotive sector is expected to generate future revenue from Dolby Atmos music playback, with NIO's ET5 model supporting Dolby Atmos[215]. - The company partners with exhibitors to deliver Dolby Cinema offerings, receiving revenue through a share of box office receipts recognized as licensing revenue[180]. Financial Performance and Expenses - Gross margin for licensing decreased to $317.3 million, representing a gross margin percentage of 96%, down from 97% in the prior year[234]. - Research and Development expenses increased by 8% to $68.8 million, accounting for 20% of total revenue, compared to 16% in the previous year[240]. - Sales and Marketing expenses rose significantly by 29% to $97.2 million, representing 28% of total revenue, up from 19% in the prior year[243]. - General and Administrative expenses increased by 15% to $62.4 million, which is 18% of total revenue, compared to 14% in the previous year[245]. - The company reported a gain on the sale of assets of $13.9 million in Q1 2021, which did not recur in Q1 2022[246]. Cash Flow and Investments - Cash and cash equivalents as of December 31, 2021, were $1,056.7 million, down from $1,225.4 million as of September 24, 2021[260]. - Total working capital decreased to $1,411.9 million as of December 31, 2021, from $1,444.8 million as of September 24, 2021[260]. - Net cash used in investing activities increased by $124.6 million to $(126.1) million in Q1 2022 compared to $(1.5) million in Q1 2021[269]. - Net cash used in financing activities rose by $26.5 million to $(72.8) million in Q1 2022 from $(46.3) million in Q1 2021[270]. - The company has returned approximately $2.1 billion to stockholders through stock repurchases since the program's initiation in fiscal 2010[264]. - The investment portfolio had a weighted-average credit quality of AA and a weighted-average maturity of approximately ten months as of December 31, 2021[276]. Risk Management and Legal Matters - The company uses forward currency contracts to hedge against foreign currency exchange rate exposure, which helps mitigate the impact of currency volatility on operating expenses[279]. - The total notional amounts of outstanding foreign currency forward contracts were $85.2 million as of December 31, 2021, compared to $51.0 million as of September 24, 2021[282]. - A 10% increase in the value of the U.S. dollar would decrease the fair value of financial instruments by $4.3 million, while a 10% decrease would increase it by the same amount[283]. - The company is involved in various legal proceedings, but resolution of these matters is not expected to materially impact operating results or financial condition[291]. Internal Controls and Taxation - The company maintains disclosure controls and procedures to ensure timely and accurate reporting of required information[286]. - There were no changes in internal control over financial reporting that materially affected the company during the fiscal quarter ending December 31, 2021[288]. - The effective tax rate improved to 12.5% in Q1 2022 from 14.5% in Q1 2021, influenced by lower income in higher tax jurisdictions[253].
Dolby Laboratories(DLB) - 2021 Q4 - Earnings Call Transcript
2021-11-17 03:22
Financial Data and Key Metrics Changes - Q4 EPS exceeded the midpoint of guidance while revenue was at the low end of the guidance range [7] - Full year 2021 revenue was $1.28 billion, a 10% increase from $1.16 billion in 2020, with licensing revenue at $1.21 billion and products and services revenue at $67 million [30] - Q4 revenue was $285 million, including a favorable true-up of about $3 million for Q3 shipments [29] - Operating income for Q4 was $40.4 million (14.2% of revenue) compared to $30.1 million (11.1% of revenue) in Q4 of the previous year [40] - Net income for Q4 was $44.2 million ($0.42 per diluted share), up from $26.8 million ($0.26 per diluted share) in the prior year [42] Business Line Data and Key Metrics Changes - Foundational audio technologies accounted for roughly three-quarters of licensing business in FY 2021, growing about 11% year-over-year [11] - Licensing revenue from Dolby Atmos, Dolby Vision, and imaging patent technologies grew nearly 20% in FY 2021, with expectations of over 35% growth in FY 2022 [13] - Mobile revenue increased by 15% in FY 2021, while consumer electronics licensing grew by 19% [33][34] - Other markets, including gaming and Dolby Cinema, saw a 21% increase in FY 2021, with expectations of over 25% growth in FY 2022 [37] Market Data and Key Metrics Changes - Broadcast represented about 39% of total licensing in FY 2021, with growth driven by higher adoption of Dolby technologies [31] - Mobile represented approximately 22% of total licensing, with anticipated mid to high single-digit growth in FY 2022 [33] - Consumer electronics licensing is expected to remain relatively flat year-over-year in FY 2022 [35] - PC licensing revenues were up 7% in FY 2021, with low to mid single-digit growth expected in FY 2022 [36] Company Strategy and Development Direction - The company aims to expand its addressable market through initiatives like Dolby.io, focusing on virtual live performances, online events, and gaming [22] - Continued momentum in Dolby Atmos and Dolby Vision is seen as a key driver for future growth [14] - The company is focused on increasing adoption across various content and devices while investing in growth areas [26] Management's Comments on Operating Environment and Future Outlook - Management noted a dynamic environment with uncertainties around global supply constraints and consumer spending impacting forecasts [12] - For FY 2022, the company anticipates revenue growth in the mid to high single digits, driven by Dolby Atmos and Dolby Vision [9] - Operating margins are expected to remain higher than pre-pandemic levels while investing in growth initiatives [25] Other Important Information - The company ended Q4 with approximately $1.3 billion in cash and investments, with a cash dividend of $0.25 per share announced [43] - The company plans to continue share buybacks, with $291 million of stock repurchase authorization available [43][82] Q&A Session Summary Question: Inquiry on FY 2022 revenue guidance for foundational audio revenues - Management indicated that the decrease in low single digits is influenced by unit shipment estimates and timing of contracts [51][53] Question: Comments on Dolby.io adoption and features - Management noted that improvements in API features and self-service activity are expected to drive further adoption [55][58] Question: Discussion on the metaverse and its implications - Management sees opportunities in the metaverse as it relates to audiovisual experiences, particularly through Dolby.io [60] Question: Clarification on a contract that slipped into the new fiscal year - Management explained that revenue from certain contracts can shift in timing, impacting quarterly forecasts [64][65] Question: Expectations for Dolby.io success metrics in FY 2022 - Management suggested focusing on developer engagement and experiences within targeted verticals as indicators of success [66] Question: Insights on operating expense guidance - Management highlighted factors such as a 53-week fiscal year and returning expenses from the pandemic as drivers for increased operating expenses [84][85] Question: Market share for Dolby Vision in the 4K market - Management estimated Dolby Vision's market share in 4K TVs at about 20% to 25%, up from 10% in 2019 [70] Question: State of discussions for new cinema screen signings - Management expects growth in Dolby Cinema revenues as theaters reopen, although new openings may be lower than pre-pandemic years [72]
Dolby Laboratories(DLB) - 2021 Q4 - Annual Report
2021-11-16 16:00
Revenue and Licensing - Licensing revenue accounted for 95% of total revenue for the fiscal year ended September 24, 2021, up from 93% in 2020 and 89% in 2019[22] - The company generates revenue from licensing arrangements with over 500 electronics product OEM and software developer licensees[22] - The broadcast market represented 39% of licensing revenue, while mobile accounted for 22%, and consumer electronics (CE) made up 15% for the fiscal year ended September 24, 2021[25] - Licensing revenue includes recoveries from previous periods, which have become a recurring element of the business and are subject to fluctuation[32] - Dolby Cinema partnerships generate revenue through a share of box office receipts, recognized as licensing revenue[33] - Revenue from licensing businesses is dependent on OEMs and other licensees incorporating technologies into their products, with no minimum purchase commitments[86] - The availability of semiconductor components is critical for licensing revenue, with shortages potentially impacting product demand fulfillment[99] - A small number of licensees or customers may represent a significant percentage of revenue, increasing the risk of revenue decline if key relationships are lost[98] - The company’s revenue growth will depend on success in new and existing markets, including digital broadcast, mobile devices, and online media distribution[114] Technology and Innovation - Dolby's key technologies include Dolby Atmos, which provides an immersive audio experience, and Dolby Vision, which enhances imaging quality with high dynamic range[25] - The company is expanding its addressable market through the launch of its developer platform, Dolby.io, enabling developers to create high-quality, interactive applications[21] - The two-tier licensing model allows semiconductor manufacturers to incorporate Dolby technologies into their products, which are then sold to OEMs[26] - The integrated licensing model combines implementation and system licensing, allowing software vendors to incorporate Dolby technologies into their products[30] - Dolby launched a developer platform, Dolby.io, providing access to technologies through APIs, aimed at expanding content enhancement capabilities[36] - The success of new initiatives like Dolby Atmos and Dolby Vision depends on the availability of products and content in these formats, which is subject to market conditions and competition[118] - The company is transitioning its audio licensing business to newer technologies like DD+ and Dolby AC-4 to maintain revenue streams[126] Financial Performance and Expenses - R&D expenses for fiscal year ended September 24, 2021, were $253.64 million, an increase from $239.05 million in the previous year[50] - Sales and marketing expenses for the fiscal year ended September 24, 2021, were $332.67 million, slightly down from $335.93 million in the previous year[54] - COVID-19 has adversely impacted operations and financial performance, leading to disruptions in supply chains and delays in product launches[80] - The cinema market continues to be affected by COVID-19, resulting in significant reductions in box office receipts and lower demand for cinema products and services[81] - The company faces challenges in having its technologies adopted as industry standards, which may limit its licensing practices and revenue potential[106] - The company has experienced issues with inaccurate royalty reporting from licensees, which may lead to fluctuations in operating results and revenue recognition[110] Market and Economic Conditions - Economic conditions, including those influenced by COVID-19, may suppress consumer demand for discretionary goods that incorporate Dolby's technologies[100] - The shift from optical disc media to streaming services has resulted in decreased royalty revenue, particularly affecting sales of devices with optical disc drives[88] - Revenue from the PC market relies on unit shipment growth and the inclusion of technologies in computers, which may be impacted by COVID-19[93] - Dolby Cinema revenue is tied to box office receipts and the success of motion pictures, with potential risks from delays in cinematic releases and reduced operating capacity due to COVID-19[96] - The company is dependent on international sales for a substantial amount of total revenue, facing risks related to trade restrictions and tariffs[155] Intellectual Property and Legal Risks - The company faces ongoing intellectual property litigation risks, which could divert management resources and lead to significant costs[128] - The company has contractual indemnifications with licensees regarding IP rights and may defend them against third-party claims[129] - The company faces challenges in enforcing patent rights in foreign jurisdictions, particularly in countries with limited IP protections[132] - Unauthorized use of the company's intellectual property, particularly in emerging economies, poses a significant risk to revenue and market share[127] - As of September 24, 2021, Dolby held approximately 15,500 issued patents and 4,000 pending patent applications globally[39] Corporate Governance and Shareholder Matters - The Dolby family and their affiliates owned 36,012,733 shares of Class B common stock, representing 99.8% of the voting power of Class B shares as of September 24, 2021[170] - The stock repurchase program may reduce the public float of shares available for trading, and future repurchases are subject to market conditions and other factors[174] - The company has a quarterly cash dividend program initiated in October 2014, with annual increases approved by the Board of Directors, but future dividends are not guaranteed[175] - The company has a dividend policy that may be changed or canceled at the discretion of the Board of Directors[197] Employee and Community Engagement - Dolby employs 2,368 individuals globally, with a focus on employee well-being and diversity initiatives[62] - The company has established programs to support diversity and inclusion, enhancing employee engagement and community impact[68] - The company has a competitive compensation package to attract and retain employees, including cash and equity compensation[179] Operational Risks and Supply Chain - The company relies on key suppliers for materials and components, which poses risks related to price control, delivery, and quality[133] - Sole source suppliers for critical components may lead to production delays and increased costs if they fail to deliver[134] - The company relies significantly on a global network of independent distributors for marketing and distribution, which may affect future sales if distributors do not adhere to compliance policies[101] Real Estate and Assets - The company owns its principal corporate office in San Francisco, California, and additional properties in various states and internationally[185] - The lease for the corporate office at 100 Potrero Avenue, San Francisco, expires on October 31, 2024, providing approximately 70,000 square feet of space[187] - The company has a minority ownership interest of 49.0% in Dolby Properties Burbank, LLC, located in Burbank, California[186]
Dolby Laboratories(DLB) - 2021 Q3 - Earnings Call Transcript
2021-07-31 19:07
Dolby Laboratories, Inc. (NYSE:DLB) Q3 2021 Results Conference Call July 29, 2021 5:00 PM ET Company Participants Jason Dea - Senior Director of Corporate Finance & IR Kevin Yeaman - President, CEO & Director Lewis Chew - Executive VP & CFO Conference Call Participants Ralph Schackart - William Blair Steven Frankel - Collier Securities James Goss - Barrington Research Paul Chung - JPMorgan Operator Ladies and gentlemen, thank you for standing by. Welcome to the Dolby Laboratories conference call discussing ...
Dolby Laboratories(DLB) - 2021 Q3 - Quarterly Report
2021-07-28 16:00
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Quarterly Period Ended June 25, 2021 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Transition Period From To Commission File Number: 001-32431 DOLBY LABORATORIES, INC. (Exact name of registrant as specified in its charter) Delaware 90-0199783 (State or other ...
Dolby Laboratories(DLB) - 2021 Q2 - Earnings Call Transcript
2021-05-05 01:10
Dolby Laboratories, Inc. (NYSE:DLB) Q2 2021 Earnings Conference Call May 4, 2021 5:00 PM ET Company Participants Jason Dea - Senior Director of Corporate Finance & IR Kevin J. Yeaman - President, CEO & Director Lewis Chew - Executive VP & CFO Conference Call Participants Ralph Edward Schackart - William Blair & Company L.L.C., Research Division;Partner & Technology Analyst Steven Bruce Frankel - Colliers Securities LLC, Research Division; Senior VP & Director of Research Paul Chung - JPMorgan Chase & Co, Re ...
Dolby Laboratories(DLB) - 2021 Q2 - Quarterly Report
2021-05-03 16:00
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Quarterly Period Ended March 26, 2021 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Transition Period From To Commission File Number: 001-32431 | --- | --- | --- | --- | --- | --- | |--------|---------------------------------------------|-------------------- ...
Dolby Laboratories(DLB) - 2021 Q1 - Earnings Call Transcript
2021-01-29 04:18
Dolby Laboratories, Inc. (NYSE:DLB) Q1 2021 Earnings Conference Call January 28, 2021 5:00 PM ET Company Participants Jason Dea - Director, Investor Relations Kevin Yeaman - President and Chief Executive Officer Lewis Chew - Executive Vice President and Chief Financial Officer Conference Call Participants Steven Frankel - Colliers Paul Chung - JPMorgan Jim Goss - Barrington Research Operator Ladies and gentlemen, thank you for standing by, and welcome to the Dolby Laboratories Conference Call discussing Fis ...