巨人网络(002558) - 2021 Q2 - 季度财报
Giant NetworkGiant Network(SZ:002558)2021-08-30 16:00

Financial Performance - The company's operating revenue for the first half of 2021 was approximately ¥1.036 billion, a decrease of 15.29% compared to ¥1.223 billion in the same period last year[10]. - Net profit attributable to shareholders of the listed company reached approximately ¥574 million, an increase of 8.95% from ¥527 million in the previous year[10]. - The net profit after deducting non-recurring gains and losses was approximately ¥481 million, down 5.53% from ¥509 million year-on-year[10]. - The net cash flow from operating activities was approximately ¥158 million, a significant decrease of 62.94% compared to ¥425 million in the same period last year[10]. - Total assets at the end of the reporting period amounted to approximately ¥11.704 billion, an increase of 8.02% from ¥10.835 billion at the end of the previous year[10]. - The net assets attributable to shareholders of the listed company were approximately ¥10.464 billion, reflecting a growth of 10.53% from ¥9.468 billion at the end of the previous year[10]. - Basic earnings per share for the reporting period were ¥0.30, up 11.11% from ¥0.27 in the same period last year[10]. - The company reported a significant increase in management expenses by 28.87% to approximately ¥120 million, primarily due to new share-based payment expenses[27]. - The company reported a gross profit margin of approximately 23.2% for the first half of 2021, compared to 35.5% in the same period of 2020[91]. - The total comprehensive income for the first half of 2021 was CNY 422,748,357.04, compared to a loss of CNY 20,781,714.28 in the first half of 2020[96]. Revenue Sources - The company achieved operating revenue of 1.036 billion yuan, a year-on-year decrease of 15.29% due to several new game products being in the development stage and the sale of non-core business segments[16]. - Revenue from mobile online games was approximately ¥533 million, representing 51.48% of total revenue, down 23.44% from ¥696 million in the previous year[28]. - The gaming revenue model primarily relies on virtual item sales, with a mix of self-operated, authorized, and joint operations[15]. - The company reported a total cash outflow from financing activities of 547,365,728.77 yuan, compared to 973,229,148.28 yuan in the previous period[102]. - The company recorded investment income of CNY 185,912,024.99, a substantial increase from CNY 15,303,086.87 in the first half of 2020[95]. Product Development and Market Strategy - The company launched several new products, including "龙与世界的尽头" and "Project: GAIA," with the latter surpassing 1.2 million pre-registrations on TapTap[18][19]. - The "我们的派对" game has accumulated over 17 million users and daily active users exceeding 1.3 million without major marketing efforts[19]. - The company is focusing on self-developed games and increasing R&D investment to enhance game quality and product offerings[45]. - The company plans to expand its market presence and invest in new product development to drive future growth[107]. - Market expansion plans include entering three new international markets by Q4 2021, targeting a 10% increase in global market share[122]. Shareholder and Financial Management - The company plans not to distribute cash dividends or issue bonus shares[2]. - The employee stock ownership plan is set to cover up to 60,731,398 shares, approximately 3% of the total share capital, with a lock-up period of 36 months[51]. - The company completed a share buyback of 80,174,322 shares, accounting for 3.96% of the total share capital, with a total transaction amount of CNY 1,468,174,837[71]. - The company plans to use between CNY 10 billion and CNY 20 billion for future share buybacks as part of its employee stock ownership plan[71]. - The company’s major shareholder, Shanghai Giant Investment Management Co., Ltd., holds 27.87% of the shares, amounting to 564,205,115 shares, with 319,318,982 shares pledged[74]. Research and Development - Research and development expenses were approximately ¥366 million, showing a slight increase of 0.08% compared to ¥366 million in the previous year[27]. - The company is committed to increasing R&D investment to adapt to changing market demands and improve competitiveness[46]. - The company is investing 200 million RMB in research and development for new technologies aimed at enhancing user experience[122]. Compliance and Governance - The financial report was approved by the board on August 30, 2021, ensuring compliance with accounting standards[117]. - The company has not issued any non-standard audit reports for the half-year financial report[56]. - There were no significant legal disputes or administrative penalties reported during the reporting period[57]. Asset Management - The company's cash and cash equivalents decreased to approximately ¥2.49 billion, down 7.17% from the previous year, mainly due to dividend distribution and investment expenditures[31]. - The company reported a decrease in accounts receivable to approximately ¥180.20 million, down 0.38% year-over-year, attributed to a decline in gaming revenue-related receivables[31]. - The company’s total assets at the end of the reporting period amounted to CNY 16,612,094,905.85[113]. Taxation and Incentives - The corporate income tax rate for the company and its subsidiaries is generally 25%, with certain subsidiaries benefiting from reduced rates of 12.5% or 15% due to software enterprise recognition and high-tech enterprise status[192][193]. - The company’s subsidiaries that qualify as software enterprises can benefit from tax incentives that include exemptions and reduced rates over specified periods[192].