Cover Page and General Information Form 10-Q Filing Details Motorsport Games Inc. filed its Form 10-Q for Q2 2021, detailing filing information, SEC compliance, and its filer status - Motorsport Games Inc. filed its Form 10-Q for the quarter ended June 30, 20212 Registrant Information | Detail | Value | | :--- | :--- | | State of Incorporation | Delaware | | I.R.S. Employer Identification No. | 86-1791356 | | Principal Executive Offices | 5972 NE 4th Avenue, Miami, FL 33137 | | Telephone Number | (305) 507-8799 | | Trading Symbol | MSGM | | Exchange | The Nasdaq Stock Market LLC (The Nasdaq Capital Market) | - The registrant has filed all required reports during the preceding 12 months and has been subject to filing requirements for the past 90 days, also submitting all required Interactive Data Files4 Filer Status | Status | Indication | | :--- | :--- | | Large accelerated filer | ☐ | | Accelerated filer | ☐ | | Non-accelerated filer | ☒ | | Smaller reporting company | ☒ | | Emerging growth company | ☒ | Outstanding Shares As of August 10, 2021, Motorsport Games Inc. reported 11,635,897 Class A and 7,000,000 Class B common shares outstanding Outstanding Shares as of August 10, 2021 | Class of Stock | Shares Outstanding (Shares) | | :--- | :--- | | Class A common stock | 11,635,897 | | Class B common stock | 7,000,000 | CAUTIONARY NOTE REGARDING FORWARD-LOOKING STATEMENTS Forward-Looking Statements and Risks The report outlines forward-looking statements on future business and product launches, highlighting risks from product popularity, COVID-19, and limited franchises - Forward-looking statements cover future business, operations, financial condition, new product offerings (NASCAR 21: Ignition, BTCC, Le Mans, INDYCAR video games), license expansions, and esports business growth10 - Key risks include: failure to deliver popular products, business concentration in racing games, impact of COVID-19 pandemic, declines in consumer spending, dependence on limited franchises and a single distribution partner, ability to acquire and maintain intellectual property licenses, reliance on key personnel, and the dual-class common stock structure1012 - The company acknowledges that actual operating and financial performance may vary materially from projections due to various risks and uncertainties, and undertakes no obligation to update forward-looking statements except as required by law1011 Part I. FINANCIAL INFORMATION Item 1. Condensed Consolidated Financial Statements (Unaudited) This section presents Motorsport Games Inc.'s unaudited condensed consolidated financial statements and detailed explanatory notes Condensed Consolidated Balance Sheets Total assets increased from $17.39 million to $58.67 million, liabilities decreased, and equity rose to $51.95 million due to IPO Condensed Consolidated Balance Sheets (Unaudited) | Metric | June 30, 2021 (USD) | December 31, 2020 (USD) | | :--- | :--- | :--- | | Cash | $28,303,204 | $3,990,532 | | Accounts receivable, net | $3,840,842 | $5,975,414 | | Prepaid expenses and other current assets | $1,312,923 | $507,177 | | Total Current Assets | $33,456,969 | $10,473,123 | | Property and equipment, net | $452,612 | $162,148 | | Goodwill | $5,099,065 | $137,717 | | Intangible assets, net | $19,657,911 | $5,568,452 | | Total Assets | $58,666,557 | $17,387,010 | | Accounts payable | $268,981 | $705,951 | | Accrued expenses | $2,114,935 | $3,355,003 | | Due to related parties | $285,198 | $10,853,536 | | Purchase commitment liability | $3,126,314 | $- | | Total Current Liabilities | $5,795,428 | $14,914,490 | | Other non-current liabilities | $917,640 | $856,694 | | Total Liabilities | $6,713,068 | $15,771,184 | | Total Stockholders' Equity / Member's Equity | $51,953,489 | $1,615,826 | | Total Liabilities and Stockholders' Equity / Member's Equity | $58,666,557 | $17,387,010 | - Cash increased significantly from $3.99 million to $28.30 million, reflecting the proceeds from the IPO15 - Goodwill and intangible assets saw substantial increases, indicating recent acquisitions15 - Total Stockholders' Equity shifted from a deficit to a positive balance, primarily due to the IPO and related capital increases15 Unaudited Condensed Consolidated Statements of Operations The company reported a significant net loss for Q2 and H1 2021, driven by decreased revenues and substantially increased operating expenses Condensed Consolidated Statements of Operations (Unaudited) | Metric | Three Months Ended June 30, 2021 (USD) | Three Months Ended June 30, 2020 (USD) | Six Months Ended June 30, 2021 (USD) | Six Months Ended June 30, 2020 (USD) | | :--- | :--- | :--- | :--- | :--- | | Revenues | $2,238,927 | $3,888,817 | $4,713,059 | $7,123,384 | | Cost of revenues | $906,303 | $1,272,239 | $1,688,111 | $2,340,736 | | Gross profit | $1,332,624 | $2,616,578 | $3,024,948 | $4,782,648 | | Total operating expenses | $7,306,028 | $2,515,308 | $24,375,421 | $4,800,954 | | (Loss) income from operations | $(5,973,404) | $101,270 | $(21,350,473) | $(18,306) | | Net loss | $(5,960,943) | $(31,534) | $(20,046,367) | $(232,042) | | Net loss attributable to Motorsport Games Inc. | $(5,780,094) | $(78,315) | $(19,592,068) | $(317,946) | | Basic and diluted net loss per Class A common stock | $(0.50) | N/A | $(1.88) | N/A | | Weighted-average shares of Class A common stock outstanding | 11,494,919 | N/A | 10,421,910 | N/A | - Revenues decreased by 42% for Q2 2021 YoY and 34% for H1 2021 YoY, primarily due to lower sales of console and PC games and reduced mobile revenues, partially offset by increased demand in 2020 due to COVID-19 restrictions17186202 - Operating expenses increased significantly by 190% for Q2 2021 YoY and 408% for H1 2021 YoY, mainly driven by acquisition-related expenses, increased development staff, and higher general and administrative costs (including IPO-related expenses and professional fees)17193209 - Net loss attributable to Motorsport Games Inc. widened substantially to $(5.78) million for Q2 2021 and $(19.59) million for H1 2021, compared to $(0.08) million and $(0.32) million in the respective prior periods17 Unaudited Condensed Consolidated Statements of Comprehensive Loss The company reported a comprehensive loss of $(6.03) million for Q2 2021 and $(20.15) million for H1 2021, due to net loss and FX adjustments Condensed Consolidated Statements of Comprehensive Loss (Unaudited) | Metric | Three Months Ended June 30, 2021 (USD) | Three Months Ended June 30, 2020 (USD) | Six Months Ended June 30, 2021 (USD) | Six Months Ended June 30, 2020 (USD) | | :--- | :--- | :--- | :--- | :--- | | Net loss | $(5,960,943) | $(31,534) | $(20,046,367) | $(232,042) | | Foreign currency translation adjustments | $(70,809) | $- | $(103,723) | $- | | Comprehensive loss | $(6,031,752) | $(31,534) | $(20,150,090) | $(232,042) | | Comprehensive loss attributable to Motorsport Games Inc. | $(5,850,903) | $(78,315) | $(19,695,791) | $(317,946) | - Foreign currency translation adjustments contributed to the comprehensive loss in 2021, reflecting increased international operations in the U.K., Australia, and Netherlands subsidiaries19201217 Unaudited Condensed Consolidated Statements of Stockholders' Equity / Member's Equity (Deficiency) Equity transformed from a deficit to $50.60 million by June 30, 2021, driven by IPO, stock-based compensation, and corporate conversion Condensed Consolidated Statements of Changes in Stockholders' Equity / Member's Equity (Unaudited) | Metric | January 1, 2021 (USD) | June 30, 2021 (USD) | | :--- | :--- | :--- | | Member's Equity (Deficiency) | $(1,029,733) | N/A | | Class A Common Stock (Shares) | - | 11,635,897 | | Class A Common Stock (Amount) | $- | $1,164 | | Class B Common Stock (Shares) | - | 7,000,000 | | Class B Common Stock (Amount) | $- | $700 | | Additional Paid-In Capital | $- | $75,117,703 | | Accumulated Deficit | $(4,826,335) | $(24,418,403) | | Accumulated Other Comprehensive Income (Loss) | $4,928 | $(98,795) | | Total Stockholders' Equity / Member's Equity Attributable to Motorsport Games Inc. | $(1,029,733) | $50,602,369 | | Non-controlling interest | $2,645,559 | $1,351,120 | | Total Stockholders' Equity / Member's Equity | $1,615,826 | $51,953,489 | - The company completed a corporate conversion on January 8, 2021, from a Florida LLC to a Delaware corporation, resulting in the issuance of Class A and Class B common stock2128106 - The initial public offering (IPO) in January 2021 generated $63.07 million in additional paid-in capital, significantly boosting total equity21111 - Stock-based compensation of $9.08 million was recognized, contributing to the increase in additional paid-in capital21113114115116118119120121 Unaudited Condensed Consolidated Statements of Cash Flows Cash significantly increased due to $49.50 million from IPO financing, despite $11.26 million operating and $14.01 million investing cash usage Condensed Consolidated Statements of Cash Flows (Unaudited) | Metric | Six Months Ended June 30, 2021 (USD) | Six Months Ended June 30, 2020 (USD) | | :--- | :--- | :--- | | Net Cash (Used In) Provided By Operating Activities | $(11,264,546) | $2,297,962 | | Net Cash Used In Investing Activities | $(14,008,174) | $(903,154) | | Net Cash Provided By (Used In) Financing Activities | $49,501,815 | $(66,794) | | Effect of foreign exchange rate changes on cash | $83,577 | $- | | Net Increase In Cash | $24,312,672 | $1,328,014 | | Cash - End of the period | $28,303,204 | $3,288,293 | - Operating activities shifted from providing $2.30 million in cash in H1 2020 to using $11.26 million in H1 2021, primarily due to the increased net loss24222 - Investing activities significantly increased cash usage from $0.90 million in H1 2020 to $14.01 million in H1 2021, driven by the acquisitions of KartKraft ($1.0 million) and Studio397 ($12.79 million), and other intangible asset purchases24223 - Financing activities provided $49.50 million in H1 2021, a substantial increase from using $0.07 million in H1 2020, mainly due to $63.66 million from the IPO, partially offset by $12.66 million in repayments to related parties and $3.60 million for the 704Games minority interest purchase24224 NOTE 1 - Business Organization, Nature of Operations, Risks and Uncertainties and Basis of Presentation Motorsport Games Inc. converted to a Delaware corporation, expanded through key acquisitions, and faces ongoing COVID-19 pandemic impacts - Motorsport Gaming US LLC converted to Motorsport Games Inc., a Delaware corporation, on January 8, 202128 - The company is a leading racing game developer, publisher, and esports ecosystem provider for official motorsport series including NASCAR, INDYCAR, 24 Hours of Le Mans, and British Touring Car Championship29 - Key acquisitions in 2021 include the remaining equity interests in 704Games (April 16, 2021) and 100% of Studio397 B.V. (April 20, 2021)30 - The COVID-19 pandemic has impacted operations, leading to temporary office closures and remote work, increased demand for games in 2020, but negatively affected retail sales and caused cancellations/postponements of esports events31155 NOTE 2 - Summary of Significant Accounting Policies This note details significant accounting policies, including goodwill impairment, revenue recognition, sales allowances, stock-based compensation, and income tax policies - Goodwill and indefinite-lived intangible assets are reviewed annually for impairment, or more frequently if indicators arise, using qualitative and quantitative assessments36 Intangible Asset Useful Lives | Intangible Asset | Useful Life (Years) | | :--- | :--- | | License agreements | 6.5-16 years | | Software | 6-10 years | | Distribution contracts | 1 year | | Employment and non-compete agreements | 3 years | - Revenue is recognized under ASC 606, primarily from sales of games (singular performance obligation), extra content (recognized upon customer control/usage), and esports sponsorships (recognized over the event period)40414243 - The company generally reports revenue net of third-party storefront fees, except for Apple's App Store and Google's Play Store, where it acts as principal and reports gross revenue50 Sales Allowances and Price Protection Reserves | Period | Amount (USD) | | :--- | :--- | | Three months ended June 30, 2021 | $81,600 | | Six months ended June 30, 2021 | $199,940 | | Three months ended June 30, 2020 | $216,689 | | Six months ended June 30, 2020 | $314,517 | - A full valuation allowance has been established for deferred tax assets as of June 30, 2021, due to uncertainty regarding future realization63 NOTE 3 – Acquisitions Motorsport Games Inc. completed strategic acquisitions in early 2021, expanding its racing game and esports portfolio with Le Mans, KartKraft, Studio397, and 704Games - In January 2021, Motorsport Games increased its ownership in the Le Mans Joint Venture from 45% to 51%, gaining majority control and exclusive licenses for FIA World Endurance Championship and 24 Hours of Le Mans video games and esports events6768717375 Le Mans Joint Venture Purchase Price Allocation (January 2021) | Asset/Liability | USD | | :--- | :--- | | Cash | $350,626 | | Other assets | $1,169 | | Le Mans Gaming license | $1,150,000 | | Le Mans Esport license | $1,660,000 | | Goodwill | $66,280 | | Accounts payable | $(7,016) | | Non-controlling interest | $(1,573,624) | | FX translation adjustment | $(1,059) | | Total Fair value of Member's equity | $1,646,376 | | Fair value of previously held interest | $1,449,000 | | Fair value of consideration | $197,376 | - In March 2021, the company acquired all assets of the KartKraft computer video game for $1,000,000, aiming to enter the simulated kart-racing space81 KartKraft Acquisition Purchase Price Allocation (March 2021) | Intangible Asset | USD | | :--- | :--- | | KartKraft Trade Name | $108,000 | | Technology | $833,000 | | Employment & Non-Compete | $59,000 | | Total Consideration | $1,000,000 | - In April 2021, Motorsport Games acquired 100% of Studio397 B.V. for $16,000,000 (with $12.8 million paid at closing and $3.2 million deferred), gaining its rFactor2 racing simulation platform8586 Studio397 Acquisition Purchase Price Allocation (April 2021) | Asset/Liability | Amount (USD) | | :--- | :--- | | Debt-free net working capital | $(12,450) | | Fixed assets | $21,504 | | rFactor 2 Trade Name | $3,040,000 | | Technology | $7,010,000 | | Employment & Non-Compete Agreements | $214,000 | | Internally developed franchise | $678,000 | | Goodwill | $4,895,069 | | FX translation adjustment | $65,658 | | Total Consideration | $15,911,781 | - In April 2021, the company acquired all remaining equity interests in 704Games through a merger, issuing Class A common stock and cash, and resolving prior derivative legal actions939495 NOTE 4 - Intangible Assets Intangible assets, primarily licenses and software from acquisitions, significantly increased to $19.66 million by June 30, 2021, with higher amortization expense - The company secured a licensing agreement with BARC (TOCA) Limited in May 2020 for the BTCC, acquiring a license with a cost of $891,999 and a useful life of 6.5 years99 Intangible Assets Acquired from Le Mans Joint Venture (January 2021) | Intangible Asset | Useful Life (Years) | Cost (USD) | | :--- | :--- | :--- | | Gaming license | Indefinite | $1,150,000 | | Esport license | Indefinite | $1,660,000 | | Total | | $2,810,000 | Intangible Assets Acquired from KartKraft (March 2021) | Intangible Asset | Useful Life (Years) | Cost (USD) | | :--- | :--- | :--- | | KartKraft Trade Name | Indefinite | $108,000 | | Software | 6 Years | $833,000 | | Employment & Non-Compete | 3 Years | $59,000 | | Total | | $1,000,000 | Intangible Assets Acquired from Studio397 (April 2021) | Intangible Asset | Useful Life (Years) | Cost (USD) | | :--- | :--- | :--- | | Technology | 6 years | $7,010,000 | | rFactor 2 Trade Name | Indefinite | $3,040,000 | | Internally developed franchise | 10 years | $678,000 | | Employment & Non-Compete Agreements | 3 years | $214,000 | | Total | | $10,942,000 | Total Intangible Assets, Net | Date | Total Intangible Assets, Net (USD) | | :--- | :--- | | January 1, 2021 | $5,568,452 | | June 30, 2021 | $19,657,911 | Amortization Expense Related to Intangible Assets | Period | 2021 (USD) | 2020 (USD) | | :--- | :--- | :--- | | Three months ended June 30, | $471,114 | $160,806 | | Six months ended June 30, | $581,411 | $275,869 | NOTE 5 – Accrued Expenses Accrued expenses decreased from $3.36 million to $2.11 million, mainly due to lower royalties, development costs, and payroll Accrued Expenses | Accrued Expense | June 30, 2021 (USD) | December 31, 2020 (USD) | | :--- | :--- | :--- | | Accrued royalties | $424,223 | $1,485,261 | | Accrued professional fees | $57,478 | $129,291 | | Accrued consulting fees | $603,988 | $398,526 | | Payable to Le Mans joint venture | $647,630 | $234,667 | | Accrued development costs | $683 | $196,845 | | Accrued hosting fees | $40,787 | $551 | | Accrued rent | $31,491 | $40,787 | | Accrued taxes | $136,531 | $54,880 | | Accrued payroll | $30,250 | $778,918 | | Accrued director payment | $13,820 | $- | | Accrued other | $128,054 | $35,277 | | Total | $2,114,935 | $3,355,003 | - Significant decreases were observed in accrued royalties, development costs, and payroll, while payable to Le Mans joint venture and accrued consulting fees increased104105 NOTE 6 – Stockholders' Equity The company underwent a corporate conversion, completed an IPO generating $63.1 million net proceeds, and issued significant equity grants - On January 8, 2021, Motorsport Gaming converted into Motorsport Games Inc., a Delaware corporation, with Motorsport Network holding all 7,000,000 Class A and 7,000,000 Class B common shares immediately after conversion106109 - The company completed its IPO on January 15, 2021, selling 3,450,000 shares of Class A common stock at $20.00 per share, generating approximately $63.1 million in net proceeds111 - During the six months ended June 30, 2021, 330,633 shares of Class A common stock were granted to the CEO, a consultant, and directors, with an aggregate fair value of $6,612,660, recognized as immediate compensation expense113 - Stock options to purchase 574,073 shares of Class A common stock were granted to the CEO, employees, and directors, with an aggregate grant date fair value of approximately $5.35 million, leading to $9.19 million in total stock-based compensation expense for the six months ended June 30, 202155114115116118119120121 - As of June 30, 2021, $2,936,411 of unrecognized stock-based compensation expense remains, to be recognized over approximately 4 years121 NOTE 7 – Related Party Transactions Motorsport Games Inc. repaid a significant portion of its promissory note to Motorsport Network, reducing the balance due to $285,198 - The company drew down an additional $1,868,312 and repaid $12,663,168 of the promissory note to Motorsport Network during the six months ended June 30, 2021124 Balance Due to Related Parties | Date | Amount (USD) | | :--- | :--- | | June 30, 2021 | $285,198 | | December 31, 2020 | $10,853,536 | NOTE 8 – Commitments and Contingencies The company faces ongoing legal proceedings, including a new complaint regarding the 704Games stock sale, and has licensing and lease commitments - A derivative legal action filed by Ascend on behalf of 704Games was dismissed with prejudice on April 25, 2021, following the acquisition of 704Games' remaining equity interests95128164 - HC2 Holdings 2 Inc. and Continental General Insurance Company filed a complaint on February 11, 2021, alleging misrepresentations, omissions, and breach of fiduciary duty related to the August 2020 sale of 704Games common stock129 - The company has not accrued for any loss contingencies related to the HC2 and Continental Complaint, believing the allegations are without merit and intending to vigorously defend its position131 - The company has a licensing agreement with Epic Games for Unreal Engine 4, effective until August 11, 2025, for active product development132 Rent Expense Under Operating Leases | Period | 2021 (USD) | 2020 (USD) | | :--- | :--- | :--- | | Three months ended June 30, | $101,403 | $67,658 | | Six months ended June 30, | $191,158 | $121,959 | NOTE 9 – Concentrations Motorsport Games Inc. exhibits significant customer and supplier concentrations, posing a material adverse effect risk if relationships are disrupted Customer Revenue Concentrations | Customer | Three Months Ended June 30, 2021 (%) | Three Months Ended June 30, 2020 (%) | Six Months Ended June 30, 2021 (%) | Six Months Ended June 30, 2020 (%) | | :--- | :--- | :--- | :--- | :--- | | Customer A | * | 11.16% | * | * | | Customer B | 24.56% | 30.59% | 30.29% | 32.86% | | Customer C | 30.60% | * | 19.24% | * | | Customer D | 31.37% | 33.49% | 36.85% | 32.69% | | Total | 86.53% | 75.24% | 86.38% | 65.55% | Customer Accounts Receivable Concentrations | Customer | June 30, 2021 (%) | December 31, 2020 (%) | | :--- | :--- | :--- | | Customer A | 60.94% | 81.84% | | Customer C | 15.65% | * | | Total | 76.60% | 81.84% | Supplier Cost of Revenues Concentrations | Supplier | Three Months Ended June 30, 2021 (%) | Three Months Ended June 30, 2020 (%) | Six Months Ended June 30, 2021 (%) | Six Months Ended June 30, 2020 (%) | | :--- | :--- | :--- | :--- | :--- | | Supplier A | 27.40% | 42.34% | 36.41% | 42.28% | | Supplier B | * | 10.57% | * | * | | Supplier C | 50.86% | 12.64% | 33.67% | 11.79% | | Total | 78.26% | 65.55% | 70.08% | 54.07% | - The company's business is highly dependent on a limited number of customers and suppliers, posing a material adverse effect risk if these relationships are disrupted137 NOTE 10 – Segment Reporting The company operates two segments, Gaming and Esports, with Gaming revenues declining and both segments incurring operating losses in 2021 - The company has two reportable segments: Gaming (development and publishing of interactive racing video games) and Esports (organization and facilitation of esports tournaments and events)139 Segment Revenues | Segment | Three Months Ended June 30, 2021 (USD) | Three Months Ended June 30, 2020 (USD) | Six Months Ended June 30, 2021 (USD) | Six Months Ended June 30, 2020 (USD) | | :--- | :--- | :--- | :--- | :--- | | Gaming | $2,238,927 | $3,795,652 | $4,689,140 | $7,030,219 | | Esports | $- | $93,165 | $23,919 | $93,165 | | Total | $2,238,927 | $3,888,817 | $4,713,059 | $7,123,384 | Segment (Loss) Income From Operations | Segment | Three Months Ended June 30, 2021 (USD) | Three Months Ended June 30, 2020 (USD) | Six Months Ended June 30, 2021 (USD) | Six Months Ended June 30, 2020 (USD) | | :--- | :--- | :--- | :--- | :--- | | Gaming | $(5,716,887) | $149,581 | $(20,910,146) | $330,597 | | Esports | $(256,517) | $(48,311) | $(440,327) | $(348,903) | | Total | $(5,973,404) | $101,270 | $(21,350,473) | $(18,306) | - The Gaming segment's operating income shifted to a significant loss in 2021, while the Esports segment continued to incur operating losses142 NOTE 11 - Subsequent Events Subsequent to Q2 2021, Motorsport Games Inc. secured a long-term exclusive license agreement with INDYCAR LLC for video games and esports events - On July 13, 2021, the company entered into a long-term license agreement with INDYCAR LLC for exclusive rights to develop video games and esports events for the INDYCAR SERIES144148166 - The debut INDYCAR SERIES title is expected to launch in 2023 on Xbox, PlayStation, and PC144167 - The INDYCAR Gaming License involves annual development fees and royalties based on sales, while the INDYCAR Esports License includes annual royalties based on net revenue from events147148167 Item 2. Management's Discussion and Analysis of Financial Condition and Results of Operations Management discusses financial condition, operations, COVID-19 impact, IPO, strategic acquisitions, and key trends like digital sales and esports expansion - Motorsport Games is a leading racing game developer, publisher, and esports ecosystem provider for official motorsport series globally, including NASCAR, Le Mans, BTCC, and INDYCAR152 - The COVID-19 pandemic continues to impact operations, leading to remote work, increased demand for games in 2020, but negative effects on retail sales and esports events due to restrictions and new variants154155 - Recent developments include a successful IPO in January 2021 ($63.1 million net proceeds), increased ownership in Le Mans Joint Venture, acquisitions of KartKraft and Studio397, full acquisition of 704Games, and a new INDYCAR license agreement158159160162165166 - The company plans to release NASCAR 21: Ignition in Q4 2021, BTCC and Le Mans games in 2022, and INDYCAR game in 2023, aiming for a broader, less cyclical product portfolio168 - Digital sales are increasing, accounting for 97% of console/PC game revenue in H1 2021, and the company is investing in mobile gaming (updated NASCAR Heat Mobile, new NASCAR casual games) and esports to drive recurring revenue172174176177 Revenue Performance (YoY Change) | Period | 2021 Revenue (USD) | 2020 Revenue (USD) | Change (USD) | % Change | | :--- | :--- | :--- | :--- | :--- | | Three Months Ended June 30, | $2,238,927 | $3,888,817 | $(1,649,890) | -42% | | Six Months Ended June 30, | $4,713,059 | $7,123,384 | $(2,410,325) | -34% | Operating Expenses Performance (YoY Change) | Period | 2021 Expenses (USD) | 2020 Expenses (USD) | Change (USD) | % Change | | :--- | :--- | :--- | :--- | :--- | | Three Months Ended June 30, | $7,306,028 | $2,515,308 | $4,790,720 | 190% | | Six Months Ended June 30, | $24,375,421 | $4,800,954 | $19,574,467 | 408% | - The increase in operating expenses was primarily due to acquisition-related costs, non-cash compensation expenses ($9.19 million), IPO-related expenses ($2.95 million), increased headcount for development, and higher professional fees for corporate transactions and litigation195196209211212 - The company believes existing cash on hand is sufficient for the next 12 months, but may seek additional financing. Cash flows from operating activities were negative ($11.26 million) for H1 2021, while financing activities provided significant cash ($49.50 million) due to the IPO220222224 Item 3. Quantitative and Qualitative Disclosures About Market Risk This section states that there are no quantitative and qualitative disclosures about market risk applicable to Motorsport Games Inc. for the reported period - The company has no applicable quantitative and qualitative disclosures about market risk232 Item 4. Controls and Procedures Disclosure controls were ineffective due to material weaknesses, prompting active remediation efforts including advisory firm engagement and new hires - As of June 30, 2021, disclosure controls and procedures were not effective due to material weaknesses in internal control over financial reporting235 - Remediation efforts include engaging a SOX compliance advisory firm, preparing a Financial Risk Assessment, finalizing a Delegation of Authority Matrix, and planning a top-down SOX assessment for 2021236237238 - The company has hired additional qualified finance and accounting personnel to assist in financial statement preparation and SEC filings239 - Management will continue to review and document Segregation of Duties (SOD) and Access Rules, and implement a process for formal documentation of management estimates and judgments239 Part II. OTHER INFORMATION Item 1. Legal Proceedings The company is involved in claims and litigation, including a new complaint regarding the 704Games stock sale, which it intends to vigorously defend - The company is subject to claims and litigation arising in the ordinary course of business245 - A derivative legal action by Ascend against the company was dismissed with prejudice on April 25, 2021128 - A complaint filed by HC2 Holdings 2 Inc. and Continental General Insurance Company on February 11, 2021, alleges misrepresentations and breach of fiduciary duty concerning the 704Games stock sale129 - The company believes the allegations in the HC2 and Continental Complaint are without merit and intends to vigorously defend its position131 Item 1A. Risk Factors Readers are directed to the 2020 Form 10-K and subsequent SEC filings for a comprehensive understanding of potential risks - Readers are directed to the 'Risk Factors' section in the 2020 Form 10-K and subsequent SEC filings for a comprehensive understanding of potential risks246 Item 2. Unregistered Sales of Equity Securities and Use of Proceeds No unregistered equity sales occurred in Q2 2021; $37.5 million of IPO proceeds were used for debt repayment, acquisitions, and working capital - No unregistered sales of equity securities occurred during Q2 2021, beyond those previously reported247 - The company received approximately $63.1 million in net proceeds from its IPO on January 15, 2021248 Use of IPO Net Proceeds (as of June 30, 2021) | Purpose | Amount Used (USD) | | :--- | :--- | | Repayment of promissory note to Motorsport Network | ~$12,700,000 | | Acquisitions (Studio397 and KartKraft) | ~$13,800,000 | | Working capital and general corporate purposes | ~$11,000,000 | | Total Used | ~$37,500,000 | - The company did not purchase any shares of its Class A common stock during the quarter ended June 30, 2021250 Item 5. Other Information No other information is reported in this section - No other information is reported in this section253 Item 6. Exhibits This section lists all exhibits filed with the Form 10-Q, including various agreements, corporate documents, and certifications - The exhibits include various agreements and corporate documents, such as the Plan of Merger for 704Games, Certificate of Incorporation, Share Purchase Agreement for Studio397, and License Agreements with INDYCAR LLC254 - Certifications from the Chief Executive Officer and Chief Financial Officer pursuant to the Exchange Act and 18 U.S.C. Section 1350 are also included254 Signatures Report Signatures The report was duly signed by Dmitry Kozko, CEO, and Jonathan New, CFO, on August 11, 2021 - The report was signed by Dmitry Kozko, Chief Executive Officer, and Jonathan New, Chief Financial Officer, on August 11, 2021258
Motorsport Games(MSGM) - 2021 Q2 - Quarterly Report