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神州泰岳(300002) - 2016 Q1 - 季度财报
UltrapowerUltrapower(SZ:300002)2016-04-25 16:00

Financial Performance - Total revenue for Q1 2016 was CNY 669,453,982.47, representing a 40.91% increase compared to CNY 475,099,077.17 in the same period last year[9] - Net profit attributable to shareholders decreased by 61.01% to CNY 14,989,967.69 from CNY 38,448,439.94 year-on-year[9] - Net profit after deducting non-recurring gains and losses fell by 77.45% to CNY 8,232,574.48 compared to CNY 36,511,774.15 in the previous year[9] - Basic earnings per share decreased by 61.34% to CNY 0.0075 from CNY 0.0194 year-on-year[9] - The company's net profit attributable to shareholders was 14.99 million yuan, a decline of 61.01% compared to the previous year[34] - Net profit for Q1 2016 was CNY 3,116,009.53, a decrease of 89.8% from CNY 30,639,704.35 in Q1 2015[74] - The company reported a total profit of CNY 5,838,835.24 for Q1 2016, down from CNY 35,286,482.46 in Q1 2015, indicating a decline of 83.5%[74] Cash Flow - The net cash flow from operating activities was negative at CNY -137,847,908.09, slightly worse than CNY -136,834,490.88 in the same period last year[9] - Cash inflow from operating activities was CNY 644,736,536.76, an increase from CNY 533,260,420.45 in the same period last year[81] - The net cash flow from operating activities was -40,675,070.77 RMB, compared to -114,675,233.03 RMB in the previous period, showing an improvement[87] - Total cash inflow from operating activities was 381,396,429.54 RMB, up from 285,984,835.31 RMB year-over-year[87] - Cash outflow from operating activities totaled 422,071,500.31 RMB, compared to 400,660,068.34 RMB in the previous period[87] - The ending balance of cash and cash equivalents was 150,836,943.86 RMB, down from 480,307,370.00 RMB in the previous period[88] - The company experienced a net decrease in cash and cash equivalents of -60,596,663.60 RMB, compared to -158,516,598.70 RMB in the previous period[88] Assets and Liabilities - Total assets at the end of the reporting period were CNY 5,912,116,593.57, a slight increase of 0.09% from CNY 5,906,579,402.68 at the end of the previous year[9] - Total liabilities decreased slightly to CNY 917,622,730.92 from CNY 921,712,481.00, a decline of 0.45%[65] - Owner's equity increased to CNY 4,994,493,862.65 from CNY 4,984,866,921.68, showing a growth of 0.19%[66] - Non-current assets totaled CNY 3,436,205,319.06, compared to CNY 3,365,644,095.79, indicating an increase of 2.09%[64] - Current liabilities rose to CNY 881,434,099.71 from CNY 878,412,142.14, marking a growth of 0.26%[65] Revenue by Business Segment - The company's operating revenue for Q1 2016 reached 660.80 million yuan, a year-on-year increase of 41.00%[33] - The ICT operation management business generated revenue of 592.85 million yuan, up 43.47% year-on-year[33] - The mobile gaming business saw revenue growth of 179.67%, reaching 51.91 million yuan[33] - The IoT business reported a staggering revenue increase of 3071.47%, totaling 1.98 million yuan[33] Investment and Acquisitions - The company has made commitments regarding the acquisition of Tianjin Kemu Software Co., Ltd., including profit guarantees for the years 2013 to 2016, with net profit targets of 80 million, 110 million, 150 million, and 200 million respectively[47] - The company will conduct impairment tests on the acquired assets and compensate for any losses exceeding the agreed compensation amount[47] - The company invested CNY 60 million to acquire and increase capital in Bridge Minds Consulting Pte Ltd, with actual investment of CNY 59.3584 million due to exchange rate factors[55] - The company used CNY 427.5 million in total for the acquisition of Tianjin Kemu Software Co., Ltd., with actual investment of CNY 376.875 million by year-end[55] Market Risks and Strategic Focus - The company faces risks related to rapid changes in the gaming market, including competition and the need for continuous successful product launches[13] - The company aims to focus on the development and release of competitive mobile games, particularly in the overseas strategy game market[36] - The company plans to enhance its market position in ICT operation management and expand into new sectors such as vocational education and big data[34] - The company faces risks in game product development due to rapid market changes and competition, which could impact revenue if new games do not succeed[42] Organizational Structure and Management - There is a continuous demand for high-end talent in the company, which is crucial for its growth and development in the knowledge-intensive industry[43] - The company is committed to a flat organizational structure and performance-based management to improve decision-making efficiency and internal controls[44]