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星辉娱乐(300043) - 2017 Q4 - 年度财报
RastarRastar(SZ:300043)2018-04-27 16:00

Shareholder Information - As of April 13, 2018, the total number of shareholders of Xinghui Interactive Entertainment Co., Ltd. reached 56,367, including 387 institutional investors[4]. Game Business Performance - The company's game business has established a leading position in strategy and two-dimensional game segments, with key products like "Three Kingdoms Heroes: The Era of Tyrants" and "The Era of Cang" gaining market recognition[4]. - In 2018, the game business plans to launch key products such as "The Era of Cang," "Return to Civilization," "The Dream of the Tang Dynasty," and "King of the End Times," to solidify its market position[8]. - The company's game business achieved operating revenue of ¥1.378 billion in the reporting period, representing a year-on-year growth of 22.00%[39]. - The gaming business generated ¥1,378,383,370.09 in revenue, accounting for 50.02% of total revenue, with a year-on-year growth of 22.00%[94]. - The self-developed SLG strategy game "Three Kingdoms: Heroes of the Era" generated over 100 million yuan in revenue within 15 days of its launch[69]. - The gaming business revenue grew by 34.64% year-on-year, totaling approximately $1.38 billion, with a notable 59.74% increase in international gaming revenue[96]. Financial Performance - The company's revenue for 2017 was approximately ¥2.76 billion, representing a 15.13% increase compared to ¥2.39 billion in 2016[28]. - The net profit attributable to shareholders decreased by 49.78% to approximately ¥230 million from ¥458 million in 2016[28]. - The net profit after deducting non-recurring gains and losses was approximately ¥151 million, down 64.43% from ¥426 million in 2016[28]. - The total assets at the end of 2017 were approximately ¥5.98 billion, a 16.75% increase from ¥5.12 billion at the end of 2016[28]. - The net assets attributable to shareholders increased by 7.98% to approximately ¥2.54 billion from ¥2.36 billion in 2016[28]. - The weighted average return on equity was 9.31%, down from 19.72% in 2016, a decrease of 10.41%[28]. Profit Distribution - The profit distribution plan approved by the board includes a cash dividend of 0.30 yuan per 10 shares (before tax) based on a total of 1,244,198,401 shares[15]. - The cash dividend accounted for 100% of the total profit distribution amount, with a distributable profit of 983,407,115.69 RMB[166]. - The company implemented a stable profit distribution policy, ensuring that cash dividends do not exceed 30% of the average distributable profit over the last three years[154]. Toy Business Performance - The toy business has shown stable growth, with the company becoming the exclusive global licensee for BMW dynamic car models and children's bicycle series, indicating strong brand recognition[5]. - The toy and derivative products business generated operating revenue of ¥676 million, showing a year-on-year decrease of 3.47%[40]. - The revenue from the toy and derivative products business increased by 15.82% year-on-year, with sales volume reaching 13,042,523 units[97]. Football Club Performance - The Royal Spanish Club achieved its highest La Liga points record in 12 years during the 2016-17 season, ranking 8th, while the 2017-18 season saw improvements in team composition[5]. - The company is focused on cultivating young Chinese football players through its top-tier football academy, aiming to become a significant contributor to the development of Chinese football[8]. - The football club business realized operating revenue of ¥597 million, with a year-on-year increase of 24.14%[43]. - The football club business generated revenue of 597 million RMB, with broadcasting rights contributing 380 million RMB and sponsorships and advertisements accounting for 217 million RMB[78]. Market Trends and Strategies - The overall gaming market in China reached actual sales revenue of ¥203.61 billion in 2017, with a year-on-year growth of 23.0%[45]. - The company is actively exploring international markets, leveraging the Belt and Road Initiative to promote Chinese cultural products abroad[48]. - The gaming industry is increasingly integrating with other entertainment sectors, with more products using IP as a medium, which is expected to become a significant part of the gaming industry[46]. R&D and Innovation - The company has developed a comprehensive R&D innovation system, significantly reducing the development cycle for model cars from over a year to under four months[57]. - The company has several ongoing R&D projects aimed at enhancing product performance and expanding new product markets, including smart toys and mobile games[110]. Risk Management - The gaming industry faces risks such as rapid technological changes and potential shifts in market demand, which could negatively impact user experience and brand image if not addressed[144]. - Investment risks are acknowledged, with the company committing to thorough project evaluations and post-investment guidance to mitigate potential losses[145]. - Currency exchange rate volatility, especially with USD transactions, could impact financial performance, leading the company to implement hedging strategies to mitigate risks[148]. Corporate Governance - The company has established a clear framework for managing potential conflicts of interest and ensuring compliance with legal obligations[173]. - Independent directors provided independent opinions to ensure the interests of all shareholders were protected[165]. - The company has not reported any non-operating fund occupation by controlling shareholders or related parties during the reporting period[176].