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掌趣科技(300315) - 2020 Q4 - 年度财报
OURPALMOURPALM(SZ:300315)2021-04-26 16:00

Financial Performance - The company reported a total revenue of RMB 1.2 billion for the year 2020, representing a year-on-year increase of 15%[19] - The net profit attributable to shareholders was RMB 300 million, which is a 10% increase compared to the previous year[19] - The company's operating revenue for 2020 was ¥1,789,193,899.97, an increase of 10.65% compared to ¥1,616,948,596.92 in 2019[25] - The net profit attributable to shareholders for 2020 was ¥316,938,566.18, a decrease of 12.83% from ¥363,599,877.51 in 2019[25] - The net profit after deducting non-recurring gains and losses was ¥80,125,854.06, down 80.44% from ¥409,656,838.85 in 2019[25] - The company's cash flow from operating activities was ¥479,689,020.95, a decrease of 6.83% compared to ¥514,875,431.14 in 2019[25] - The total assets at the end of 2020 were ¥6,219,925,872.93, an increase of 3.89% from ¥5,987,155,353.93 at the end of 2019[25] - The company reported a basic earnings per share of ¥0.12, down 7.69% from ¥0.13 in 2019[25] - The company achieved operating revenue of 1.789 billion yuan, a year-on-year increase of 10.65% driven by strong performance of newly launched self-developed games in overseas markets[49] - Net profit attributable to shareholders was 317 million yuan, a year-on-year decrease of 12.83% primarily due to goodwill impairment provisions[49] - The company reported a total of 1,309,032,888.36 in sales from its top five customers, accounting for 74.34% of total annual sales[70] - The company reported a total of CNY 1,266,398,773.08 in financial assets, with a fair value change loss of CNY 21,425,989.58 during the reporting period[94] - The total distributable profit for 2020 was negative at -478,912,663.23 yuan, indicating no cash dividends or stock dividends were proposed[116] Research and Development - The company plans to invest 20% of its revenue into R&D for new game development and technology upgrades in 2021[19] - The company has focused on enhancing R&D investment and product reserves, improving overall R&D efficiency[38] - The company has achieved breakthroughs in Unity3D, H5, and Unreal Engine frameworks, which will help reduce R&D costs and cycles[40] - Research and development investment for the year was 481.44 million yuan, with R&D personnel accounting for 75.38% of the workforce, ranking among the top 15 in R&D competitiveness in the gaming industry[50] - R&D expenses rose by 26.93% to ¥481,443,949.42, accounting for 26.91% of total revenue in 2020, up from 24.60% in 2019[78] - The total number of R&D personnel increased to 1,038, representing 75.38% of the workforce in 2020, up from 70.16% in 2019[78] User Engagement and Market Expansion - User engagement metrics showed a 25% increase in daily active users (DAUs) year-over-year, reaching 5 million DAUs by the end of 2020[19] - The company is actively pursuing market expansion strategies, targeting Southeast Asia and North America for new user acquisition in 2021[19] - The company has launched three new games in Q4 2020, contributing to a 30% increase in quarterly revenue compared to Q3 2020[19] - The mobile game segment generated 1.692 billion yuan, representing 94.54% of total revenue, with a year-on-year growth of 13.27%[56] - Active user numbers for the first quarter reached 5,090,784, with a peak in the fourth quarter at 5,482,820[59] - The company aims to enhance its core competitive products and expand its product categories and market segments over the next three years[103] - The company plans to strengthen its domestic distribution system and expand overseas distribution regions while investing in future industry trends[103] - The company is expanding its market presence in Southeast Asia, targeting a 25% market share within the next two years[140] Strategic Initiatives and Acquisitions - The company has identified potential acquisition targets to enhance its product portfolio and market presence, focusing on companies with innovative gaming technologies[19] - A strategic acquisition of a smaller gaming studio was completed, which is anticipated to enhance the company's development capabilities and add 100 million RMB in annual revenue[140] - The company has initiated the development of several new products, including "代号O," "代号T," and "商业大亨," which are expected to support future growth[104] Shareholder and Financial Policies - The company has no plans to distribute cash dividends or issue bonus shares for the fiscal year 2020[7] - The cash dividend policy remains unchanged, with no cash dividends or stock dividends proposed for the past three years due to negative distributable profits[118] - The company’s asset-liability ratio is maintained below 70%, which is a condition for cash dividend distribution[108] - The company has committed to reducing related party transactions, ensuring fair pricing and compliance with legal regulations[138] - The company reported a cash dividend amount of 199,995,267.81 yuan through share repurchase, which is considered equivalent to cash dividends for the year[116] Employee and Stock Ownership Plans - The company implemented a second employee stock ownership plan covering 2.786 million shares, accounting for 1.01% of total share capital, reflecting confidence in future development[50] - The company repurchased 25.71 million shares, representing 0.9325% of total share capital, to be used for equity incentives or employee stock ownership plans[50] - The company approved a share repurchase plan on June 1, 2020, with a total amount not less than CNY 100 million and not exceeding CNY 200 million, at a price not exceeding CNY 8.61 per share[174] - The company repurchased a total of 25,714,489 shares, accounting for 0.9325% of the total share capital, with a total transaction amount of CNY 199.99 million during the reporting period[175] Legal and Compliance Matters - The company has not faced any non-operational fund occupation issues from major shareholders during the reporting period[141] - The company has no significant litigation or arbitration matters during the reporting period, with a total amount involved in other lawsuits being CNY 202.35 million and an estimated total liability of CNY 20 million[146] - There are no penalties or rectification situations reported during the period[147] - The company has not engaged in any related party transactions during the reporting period[152][154]