Workflow
盛天网络(300494) - 2020 Q1 - 季度财报

Financial Performance - Total revenue for Q1 2020 reached ¥226,431,872.07, an increase of 89.27% compared to ¥119,632,095.21 in the same period last year[8] - Net profit attributable to shareholders was ¥25,453,424.17, representing a significant increase of 468.97% from ¥4,473,572.91 year-on-year[8] - The net profit after deducting non-recurring gains and losses was ¥25,676,095.55, up 592.65% from ¥3,706,933.97 in the previous year[8] - Basic earnings per share rose to ¥0.1061, a 470.43% increase from ¥0.0186 in the same period last year[8] - The weighted average return on equity increased to 2.46%, up from 0.45% year-on-year, reflecting improved profitability[8] - The company's operating revenue increased by 89.27% compared to the same period last year, primarily due to the acquisition of Shanghai Tianxi Interactive Network Technology Co., which added IP operation, game operation, and IP licensing revenue[27] - Total operating revenue increased to ¥226,431,872.07, up 89.5% from ¥119,632,095.21 in the previous period[55] - Net profit reached ¥35,669,550.85, compared to ¥4,473,572.91 in the prior period, representing a significant increase[55] - Operating profit improved to ¥41,033,037.71, a rise from ¥4,611,140.79 in the previous period[55] Assets and Liabilities - Total assets at the end of the reporting period were ¥1,581,520,545.90, a 2.73% increase from ¥1,539,487,157.11 at the end of the previous year[8] - Net assets attributable to shareholders increased to ¥1,048,207,077.69, up 2.49% from ¥1,022,734,788.30 at the end of the previous year[8] - The company's total liabilities increased to ¥465.56 million in Q1 2020 from ¥459.22 million in Q4 2019, indicating a rise of about 1.5%[49] - Total liabilities decreased to ¥290,453,102.38 from ¥298,009,927.04, reflecting a reduction of 2%[52] - The total equity decreased slightly to ¥978,773,961.20 from ¥980,220,815.74, a decline of 0.15%[52] Cash Flow - The net cash flow from operating activities was negative at -¥13,856,017.21, worsening by 130.05% compared to -¥6,022,979.06 in the same period last year[8] - The cash inflow from operating activities totaled ¥215,672,743.49, a 50.48% increase from ¥143,322,380.43 in the previous year, mainly due to the new subsidiary Tianxi Interactive's contributions[23] - The cash outflow from operating activities was ¥229,528,760.70, reflecting a 53.69% increase from ¥149,345,359.49, attributed to increased external procurement expenses and the new subsidiary's operational costs[23] - Cash flow from operating activities showed a net outflow of ¥13,856,017.21, worsening from a net outflow of ¥6,022,979.06 in the previous period[59] - The company reported a significant increase in cash inflow from operating activities to ¥215,672,743.49, compared to ¥143,322,380.43 in the previous period[59] - The net cash flow from financing activities was -¥5,105,540.62, a significant decrease of 817.20% compared to the previous year, mainly due to the repayment of short-term bank loans[26] - The company reported a net cash outflow of 73,420,679.28 in cash and cash equivalents, contrasting with a net increase of 144,756,134.14 in the prior period[61] - The company’s financing activities resulted in a net cash outflow of 11,035,027.06, compared to a net outflow of 556,641.27 last year[64] Operational Efficiency - The company's sales expenses decreased by 67.95% to ¥4,859,335.30, mainly due to reduced promotional expenses in internet cafes impacted by the COVID-19 pandemic[23] - The company recorded a decrease in sales expenses to ¥4,859,335.30 from ¥15,162,121.97, reflecting improved operational efficiency[55] - Research and development expenses were ¥12,476,195.80, slightly down from ¥13,177,608.90, indicating a focus on cost management[55] Market and Strategic Outlook - The company plans to enhance its cloud computing and data platform investments to drive strategic development[28] - The company faces regulatory risks in the gaming industry due to stricter approval requirements for game licenses, which could adversely affect its performance[33] - The actual sales revenue of the Chinese mobile game market continues to rise, while the client and web game markets are shrinking, leading to a significant decline in revenue and market share[34] - The company plans to launch new game products, with expectations that some will become key revenue drivers, although future performance remains dependent on a few major products[35] - The company is focusing on mobile product development and emulator efforts, but risks exist if the pace of development does not keep up with market changes[34] Shareholder Information - The total number of shareholders at the end of the reporting period was 25,573, with the largest shareholder holding 33.40% of the shares[13] - The company reported no overdue commitments from major stakeholders during the reporting period[40] - The company has not engaged in any fundraising activities during the reporting period[41] Financial Assets - The company's financial assets increased by 117.20% to ¥100,000,000.00, primarily due to the rise in unexpired financial products at the end of the reporting period[20] - The company's short-term borrowings decreased by 100% to ¥0, as the company repaid its bank loans during the reporting period[20] - The company received government subsidies amounting to ¥251,200.00 during the reporting period[9]