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经历一波洗礼后,二游现在算不算陷阱?
3 6 Ke·2025-05-06 00:54

Core Viewpoint - The 二次元 (2D) gaming sector is experiencing significant challenges, with a notable decline in sales and a potential market contraction by 2025, despite the overall growth in the Chinese gaming industry [2][8][38] Industry Overview - The Chinese gaming market reached a record high of 325.783 billion yuan in 2023, with 674 million users [2][4] - While other gaming segments like console and esports saw substantial growth, the 二次元 segment faced a sales decline of 7.44%, with total revenue at 29.348 billion yuan, ranking low compared to other gaming categories [5][8] Market Dynamics - The 二次元 gaming category accounted for nearly 30% of the 114 games that were shut down in 2024, indicating a lack of sustainability in this segment [8][12] - The number of new 二次元 games launching in 2025 is expected to be significantly lower than in previous years, suggesting a slowdown in innovation and product development [13][14] Competitive Landscape - The market is increasingly dominated by a few major players like 米哈游 (miHoYo), with smaller developers struggling to compete due to high operational costs and a saturated market [19][34] - The majority of 二次元 games rely on similar gameplay mechanics, with a significant portion of revenue coming from a small number of successful titles [16][34] Development Challenges - The 二次元 genre requires continuous content updates, which can be resource-intensive and lead to creative burnout among developers [27][30] - The high entry cost for new players and the complexity of long-term engagement pose additional challenges for player retention and acquisition [30] Consumer Behavior - Despite the challenges, the willingness to pay among 二次元 gamers remains relatively high, with top titles achieving a payment rate exceeding 20% [34] - However, the payment models are becoming increasingly standardized, limiting innovation in monetization strategies [34][38]