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为什么他们会给《苏丹的游戏》打差评?
3 6 Ke·2025-05-09 12:05

Core Insights - The article discusses the mixed reception of the game "Sudan's Game," highlighting its commercial success with 450,000 copies sold and a revenue of 34 million yuan, while also addressing the decline of negative discourse surrounding it [2] - The game has received 93% positive reviews on Steam, contrasting with earlier criticisms related to its political correctness and perceived biases [4][5] - The article features interviews with two players, "Qiqi" and "Xiaolu," who provide differing perspectives on the game's content and its implications for gender politics [18][20] Group 1: Sales and Reception - "Sudan's Game" topped the sales chart with 450,000 copies sold and generated 34 million yuan in revenue [2] - The game has a high approval rating on Steam, with 93% of 13,669 reviews being positive [4] - Initial controversies regarding the game's content have faded, with fewer players engaging in negative discussions [4][5] Group 2: Player Perspectives - Qiqi, a high school student, expresses discomfort with the game's portrayal of male homosexual elements, linking it to personal experiences of humiliation [8][10][16] - Xiaolu, a gender studies student, critiques the game for perpetuating male-centric narratives and "insertion worship," arguing that it reflects broader societal issues of gender inequality [20][22] - Both players' critiques highlight the complexities of identity politics and the impact of game narratives on personal experiences [24][29] Group 3: Cultural Commentary - The article suggests that the discussions surrounding "Sudan's Game" reflect larger cultural tensions and the challenges of navigating diverse perspectives in contemporary society [26][30] - It emphasizes the importance of understanding the emotional underpinnings of criticism, advocating for a deeper exploration of the reasons behind players' reactions [29][30] - The game serves as a mirror to societal conflicts, illustrating the ongoing struggles related to gender and identity in the gaming community [30]