Core Insights - Super League is focused on streamlining operations to reduce operating expenses and net loss, aiming to achieve EBITDA positivity by Q4 2025 [1][3] - The company has successfully entered the mobile games market, which now constitutes 15% of its revenues, as part of its strategy for revenue diversification and higher-margin programs [4][5] - Super League acquired Supersocial, enhancing its Roblox business with 49 immersive builds that have garnered over 390 million visits and 3 billion impressions [5] - The company has a strong pipeline of nearly 20millioninactiveopportunitiesacrossapproximately100programs,positioningitselfattheintersectionofinteractiveentertainmentandadvertising[6]FinancialPerformance−ForQ12025,SuperLeaguereportedrevenuesof2.718 million, a decrease from 4.209millioninQ12024[12]−Thecostofrevenuewas1.522 million, leading to a gross profit of 1.196million[12]−Totaloperatingexpenseswerereducedto4.827 million from 6.337millionyear−over−year,resultinginanetoperatinglossof3.631 million, improved from a loss of 4.605millioninthepreviousyear[12]−ThenetlossforQ12025was4.230 million, compared to a net loss of 5.260millioninQ12024,indicatingayear−over−yearimprovement[12][14]BalanceSheetOverview−AsofMarch31,2025,totalassetswere9.784 million, down from 11.711millionattheendof2024[10]−Totalliabilitiesincreasedto13.245 million from 11.541million,withcurrentliabilitiesrisingsignificantly[10]−Stockholders′equityshowedadeficitof3.461 million, compared to a positive equity of 170,000attheendof2024[10]CashFlowAnalysis−NetcashusedinoperatingactivitiesforQ12025was2.203 million, an improvement from 3.743millioninQ12024[16]−Thecompanygenerated1.357 million in net cash from financing activities, contrasting with a cash outflow of 430,000inthesameperiodlastyear[16]−Cashandcashequivalentsdecreasedto747,000 from $1.310 million at the beginning of the period [17]