Super League Enterprise(SLE)
Search documents
Super League Adds Deep Digital Asset Expertise With New Board Appointment and Strategic Advisor
Globenewswire· 2025-12-09 14:25
~ Company fortifies digital asset project design, DeFi ecosystem development, and governance capabilities for planned Q1 2026 digital-asset strategy announcement ~ SANTA MONICA, Calif., Dec. 09, 2025 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, today announced two strategic leadership additions through the appointments of Hunter Williams to its Board of Dir ...
Super League CEO Matt Edelman Highlights Recent Milestones and Market Opportunities in Newly Released Interview
Globenewswire· 2025-12-04 14:00
In a newly released interview, CEO Matt Edelman outlines Super League’s growth strategy, revenue opportunities, and vision for scaling shareholder value. SANTA MONICA, Calif., Dec. 04, 2025 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, today announced the release of a new interview featuring Chief Executive Officer Matt Edelman. In the discussion, Edelman pr ...
Gamified Foodtainment Content Coming to Connected TV and Mobile Advertising Through Groundbreaking Partnership Between Super League, Meta-Stadiums™ TasteViral Platform, AdArcade, and ES3
Globenewswire· 2025-12-02 14:00
Core Insights - Super League has announced a collaboration with ES3, AdArcade, and Meta-Stadium's TasteViral platform to enhance customer engagement for quick-service restaurant (QSR) and food delivery brands through interactive media and gamified content [1][7][10] Group 1: Collaboration and Offerings - The collaboration aims to create captivating short-form content from TikTok creators, shoppable recipes using generative AI, and measurable calls-to-action within mobile video and connected television (CTV) advertising [2][5] - The TasteViral platform will utilize creator-led food content to drive consumer engagement and purchases, leveraging real-time trend intelligence and proprietary algorithms to match brands with suitable creators and recipes [7][15] Group 2: Market Potential and Consumer Engagement - The QSR market is valued at approximately $447 billion in the U.S. and is projected to grow to $732 billion by 2030, while the online food delivery market is expected to increase from $53 billion in 2024 to $93 billion by 2030 [11] - According to Newzoo's Global Gamer Study, 85% of consumers engage with games, indicating a significant opportunity for gamified content to outperform traditional advertising methods [4][5] Group 3: Technology and Advertising Performance - The INGAGE interactive ad platform by ES3 achieves an average of 20 minutes of consumer activity and click-through rates of up to 70%, showcasing the effectiveness of interactive advertising [8] - Native playable ads powered by AdArcade have click-through rates that are six times higher than standard ads, demonstrating the potential for enhanced consumer engagement through gamified advertising [9][19]
Super League Enterprise(SLE) - 2025 Q3 - Quarterly Results
2025-11-19 22:29
Financial Performance - Q3 2025 revenue decreased to $2.4 million, down from $4.4 million in Q3 2024, representing a decline of 45% year-over-year[21] - Operating losses narrowed by 23% on a cash basis compared to Q3 2024, with a net operating loss of $3.1 million[21] - GAAP net loss for Q3 2025 was $3,562,000, a slight improvement from a loss of $3,632,000 in Q3 2024[23] - Pro forma net loss for the nine months ended September 30, 2025, was $8,491,449, compared to $8,597,000 for the same period in 2024[23] - Non-GAAP net earnings per share for Q3 2025 was $(2.52), significantly better than $(10.19) in Q3 2024[23] Revenue Sources - Mobile ad revenue accounted for 15% of total revenue, while Roblox campaigns contributed 42%, down from 57% in 2024, indicating diversification efforts[6] Cost Management - Gross margins improved to 45% in Q3 2025, up from 39% in the same quarter last year[6] - Non-cash operating expenses decreased by 29% year-over-year, reflecting strict cost discipline[6] - The company aims to achieve Adjusted EBITDA profitability in Q4 2025, supported by a more efficient cost structure and a stronger partner pipeline[6] Financial Position - The company achieved a strong balance sheet with $20 million from a private placement and zero debt, enhancing its financial foundation[2] - The total assets decreased to $8.7 million as of September 30, 2025, from $11.7 million at the end of 2024[19] - Total liabilities reduced to $10.7 million from $11.5 million at the end of 2024, indicating improved financial health[19] Cash Flow - Net cash used in operating activities for the nine months ended September 30, 2025, was $6,805,000, an improvement from $8,160,000 in 2024[25] - Cash and cash equivalents at the end of Q3 2025 were $1,061,000, compared to $289,000 at the end of Q3 2024[25] - Net cash provided by investing activities for the nine months ended September 30, 2025, was $923,000, compared to a net outflow of $457,000 in 2024[25] - Proceeds from the issuance of common stock in Q3 2025 amounted to $1,945,000[25] Expenses - The company recorded a depreciation and amortization expense of $1,607,000 for the nine months ended September 30, 2025[25] - The change in fair value of warrant liability resulted in a loss of $1,934,000 for the nine months ended September 30, 2025[25] - The company reported a stock-based compensation expense of $1,372,000 for the nine months ended September 30, 2025, compared to $986,000 in 2024[25] Strategic Initiatives - The company is exploring strategies within the digital asset economy, backed by a $10 million investment from Evo Fund[8]
Super League Enterprise(SLE) - 2025 Q3 - Quarterly Report
2025-11-14 22:12
Financial Performance - Revenue for the three months ended September 30, 2025 totaled $2.4 million, a decrease of $2.0 million or 45% compared to $4.4 million for the same period in 2024[329] - Revenue for the nine months ended September 30, 2025 totaled $8.1 million, a decrease of $4.6 million or 36% compared to $12.8 million for the same period in 2024[335] - Total revenue decreased by $2.0 million, or 45%, to $2.4 million compared to $4.4 million in the prior year quarter[377] - The Company experienced a 36% decrease in revenue for the nine months ended September 30, 2025, totaling $8,142,000 compared to $12,756,000 in 2024[374] - Media and advertising revenue decreased by $513,000, or 33%, to $1.0 million compared to $1.5 million in the prior year quarter[377] - Publishing and content studio revenue decreased by $1.2 million, or 47%, to $1.4 million compared to $2.6 million in the prior year quarter[377] - Media and advertising revenue for the nine months ended September 30, 2025 decreased by $864,000, or 19%, to $3.8 million compared to $4.6 million in the prior year period[378] - Publishing and content studio revenue for the nine months ended September 30, 2025 decreased by $3.3 million, or 45%, to $4.1 million compared to $7.4 million in the prior year period[378] Cost and Expenses - Cost of revenue for the three months ended September 30, 2025 decreased $1.4 million, or 50% to $1.3 million, compared to $2.7 million in the prior year quarter, resulting in a gross profit margin of 45%[330] - Total operating expense for the three months ended September 30, 2025 decreased $1.0 million, or 20% to $4.1 million, compared to $5.2 million in the prior year quarter[333] - Cost of revenue for the nine months ended September 30, 2025 decreased $3.1 million, or 40% to $4.6 million, compared to $7.7 million in the prior year period[336] - Total operating expense for the nine months ended September 30, 2025 decreased $3.8 million, or 22% to $13.4 million, compared to $17.3 million in the prior year period[337] - Selling, marketing and advertising expense decreased by $698,000, or 29%, for the three months ended September 30, 2025[384] - Engineering, technology and development expense decreased by $247,000, or 27%, for the three months ended September 30, 2025[387] - General and administrative expenses for the three months ended September 30, 2025, decreased by $170,000 (9%) compared to the same period in 2024, totaling $1,765,000[389] - Total general and administrative expenses for the nine months ended September 30, 2025, decreased by $1,620,000 (25%) compared to the same period in 2024, totaling $4,938,000[389] Net Loss and Cash Flow - Net loss for the three months ended September 30, 2025 was $3.6 million, unchanged from the net loss of $3.6 million in the comparable prior year quarter[333] - The Company reported a net cash used in operating activities of $6.8 million for the nine months ended September 30, 2025, compared to $8.2 million for the same period in 2024, reflecting a decrease of approximately 17%[414] - The company reported net cash provided by financing activities of $5.6 million for the nine months ended September 30, 2025, compared to $1.3 million for the same period in 2024[420] Workforce and Cost Reduction - The company executed a 35% workforce reduction in April 2025, which is expected to reduce fiscal year operating costs by approximately $2.7 million through December 31, 2025[324] - The company achieved a 29% reduction in operating expenses for the three months ended September 30, 2025, and a 24% reduction for the nine months ended September 30, 2025, compared to the same periods in 2024[412] Financing Activities - On October 22, 2025, the company entered into Securities Purchase Agreements for a PIPE Offering, raising approximately $20 million before deducting offering costs[342] - The company issued a $4.5 million Convertible Note with an annual interest rate of 8%, scheduled to commence amortization in January 2026[326] - The Company completed equity financings totaling $20.0 million in gross proceeds in October 2025, providing significant additional working capital and liquidity[410] - The Company raised approximately $670,000 from the May III Offering by selling 79,750 shares at $4.80 per share, closing on June 2, 2025[454] - The May II Offering generated net proceeds of approximately $380,000 from the sale of 104,167 shares at a public price of $4.80 per share[456] Asset Sales and Acquisitions - The Company sold 100% of the membership interests of InPvP for $350,000, retaining rights to ad sales and brand integration for two years[355][356] - The Company sold its Mineville assets for cash consideration totaling $350,000, with no gain or loss recognized[392] - The company recorded a gain on the sale of Minehut assets totaling $144,000 for the three and nine months ended September 30, 2024[394] - The company recognized additional gains on the sale of Minehut assets totaling $343,000 for the nine months ended September 30, 2025[394] - The acquisition of Supersocial expanded the Company's partnerships and included multiple live branded games on Roblox[354] Stock and Equity - The Company increased its authorized shares of Common Stock from 400 million to 750 million through an amended certificate[351] - The Company issued 2,333,057 Series B Warrants with an exercise price of $1.00, exercisable after one year from issuance[349] - The Company has the right to direct Yield Point to purchase up to $20,000,000 in shares of common stock under the YP Equity Purchase Agreement[459] Compliance and Reporting - The Company regained compliance with the minimum bid price requirement under NASDAQ Listing Rule 5550(a)(2) on July 8, 2025[367] - The stockholders' equity reported in the Annual Report for the year ended December 31, 2024, was $170,000, which did not meet the $2,500,000 requirement for continued listing on the Nasdaq Capital Market[371] - The company qualifies as a "smaller reporting company," allowing it to take advantage of certain reporting exemptions[477] - The company expects to utilize reporting exemptions until it no longer qualifies as a smaller reporting company[479] - The company ceased being an "emerging growth company" as of December 31, 2024, but continues to be a smaller reporting company[480] Revenue Recognition and Accounting Policies - The Company generates revenue from innovative advertising, content and technology, and direct-to-consumer offers[468] - Revenue is recognized when the Company transfers promised goods or services to customers, reflecting the consideration expected in exchange[469] - The company assesses the collectability of receivables based on past transaction history and customer creditworthiness, impacting revenue recognition timing and amounts[470] - Significant judgments and estimates are required to determine revenue arrangements, which can materially affect financial results[472] - The fair value of certain promissory notes is measured at estimated fair value on a recurring basis, impacting other comprehensive income and interest expense[473] - The estimated fair value adjustments for promissory notes are recognized in other income (expense) and interest expense, reflecting market fluctuations[474] - The company uses the Black-Scholes option pricing model to determine the fair value of warrants, with significant judgments affecting financial results[476]
Super League Enterprise(SLE) - 2025 Q3 - Earnings Call Transcript
2025-11-13 23:00
Financial Data and Key Metrics Changes - Q3 2025 revenues decreased to $2.4 million, marking a historical low point for the company [12] - Gross margin improved to 45%, up from 44% in Q2 and 39% in Q3 of 2024 [13] - Pro forma operating costs decreased by 29% compared to the respective prior year periods [13] - Operating loss on a cash basis improved by 23% for Q3 2025 despite the decline in revenue [13] - Booked revenue for Q4 is already higher than Q3 revenue, indicating positive momentum [15] Business Line Data and Key Metrics Changes - Roblox opportunities now represent only 42% of the pipeline, down from 57% in 2024 [14] - Playable and in-game mobile advertising now accounts for 20% of the pipeline and 15% of Q3 revenue [15] - The company launched 12 Pop-Up programs by the end of 2025, which are expected to become more meaningful in 2026 [11][12] Market Data and Key Metrics Changes - Total ad spend in connected TV is projected to grow from $33 billion in 2025 to $47 billion by 2028 [9] - The gaming content and media space is gaining recognition, as evidenced by the success of the gaming summit organized by Super League [6] Company Strategy and Development Direction - The company aims to achieve profitability and increase shareholder value as its highest priority [3] - Focus on enabling brands to engage consumers through gaming, targeting a broader audience beyond hardcore gamers [4] - Plans to explore digital asset strategies that could fuel growth, with a target launch in Q1 of the following year [17] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's stronger position and ability to grow after overcoming previous challenges [2] - There are encouraging signs of budget openings in the advertising market, indicating a potential recovery [21] - The company sees significant growth potential in mobile gaming and connected TV partnerships [23] Other Important Information - The company has eliminated its debt and is fully compliant with Nasdaq listing requirements [3] - A strategic partnership with Evo Fund enhances the company's growth potential through access to a global network [3] Q&A Session Summary Question: Expectations for future operating expenses - Management indicated that current operating expense levels are expected to be a good base moving forward, with no immediate additional reductions anticipated [19] Question: Sentiment around the broader advertising market - Management noted a recent flight to safe havens in advertising budgets but observed that budgets are beginning to open up again [21] Question: Future revenue mix from Roblox and other platforms - Management expects Roblox to remain a significant revenue source, projecting it will not dip below a third of revenue in 2026, while also highlighting growth in mobile and connected TV [22][23] Question: Digital strategy leadership - The company is in the process of finding a board member with deep experience in the digital asset space and plans to bring in advisors with strong track records [24][25] Question: Pop-ups as a lead generation tool - Management confirmed that pop-ups serve as a low-friction entry point for brands, facilitating larger revenue opportunities through successful initial engagements [26]
Super League Reports Third Quarter 2025 Financial Results
Globenewswire· 2025-11-13 21:30
Core Insights - Super League has completed a significant financial turnaround, achieving a strong balance sheet with $20 million from a private placement and zero debt, positioning the company for renewed operational momentum [1][2] - The company is focused on revenue diversification and maintaining a lean cost structure, which is expected to drive profitability and growth [1][5] Financial Performance - In Q3 2025, Super League reported revenues of $2.4 million, a decline from $4.4 million in Q3 2024, while gross margins improved to 45% from 39% year-over-year [5][19] - Operating losses narrowed by 23% on a cash basis compared to Q3 2024, indicating progress towards achieving Adjusted EBITDA profitability [5][6] - Non-cash operating expenses decreased by 29% year-over-year, reflecting strict cost discipline [5] Strategic Initiatives - The company has established partnerships with major brands like Google and Lionsgate, enhancing its ability to activate playable media campaigns and engage with 190 million U.S. consumers [3][4] - Super League is exploring opportunities in the digital asset economy, backed by a $10 million investment from Evo Fund, which is seen as a significant growth frontier [7][8] Future Outlook - The company aims to scale operations and recapture revenue momentum, with potential for mergers and acquisitions to build a significant asset base [8][9] - Super League is confident in its ability to deliver sustainable value creation for shareholders through disciplined execution and an expanding ecosystem [6][10]
Super League Advances Digital Asset Strategy Following Completion of Financing Backed by Evo Fund
Globenewswire· 2025-11-05 13:00
Core Insights - Super League is advancing its digital asset strategy following successful financing from Evo Fund, with plans to launch in Q1 2026 [1][2] - The partnership with Evo Fund is expected to enhance Super League's capabilities in integrating digital assets into its platform strategy, aiming to empower brands and creators [2][7] Company Overview - Super League is a leader in playable media, focusing on connecting brands with consumers through playable ads and gamified content across various platforms [3] - The company utilizes proprietary technologies and a network of creators to drive measurable impact in the attention-driven economy [3] Strategic Developments - The company has initiated a search for a digital asset expert to join its Board of Directors, enhancing its strategic capabilities as it enters a new growth phase [7] - Discussions with multiple potential partners are underway to support the design and execution of the digital asset strategy, targeting a launch in Q1 2026 [7]
Super League Sets Third Quarter 2025 Earnings Date, November 13, 2025
Globenewswire· 2025-11-03 13:00
Core Insights - Super League, a leader in playable media, will release its third quarter 2025 financial results on November 13, 2025, after market close [1] - A webinar to discuss the financial results will take place on the same day at 5:00 pm Eastern Time [2] Company Overview - Super League (Nasdaq: SLE) focuses on connecting brands with consumers through playable media, utilizing playable ads and gamified content across various platforms [3] - The company leverages proprietary technologies and a network of creators to enhance brand visibility and consumer engagement in a competitive market [3]
Super League Regains Full Compliance with Nasdaq Listing Requirements
Globenewswire· 2025-10-29 13:00
Core Insights - Super League has regained compliance with Nasdaq Listing Rule 5550(b) and is now in compliance with all applicable continued listing requirements [1][2] - The scheduled hearing before the Hearings Panel on November 11, 2025, has been canceled, allowing the company's ordinary shares to continue trading uninterrupted on Nasdaq under the ticker "SLE" [2] Company Overview - Super League is a leader in playable media, enabling brands to connect with consumers through playable ads and gamified content across various platforms including mobile, web, CTV, and social media [3] - The company utilizes proprietary technologies and an award-winning development studio to create impactful brand experiences in the attention-driven economy [3]