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TakeTwo's Q4 Loss Widens Year Over Year, Revenues Increase
TTWOTake-Two Interactive Software(TTWO) ZACKS·2025-05-16 17:01

Core Insights - TakeTwo Interactive Software (TTWO) reported a GAAP net loss of 21.08pershareforthefourthquarteroffiscal2025,whichiswiderthanthelossof21.08 per share for the fourth quarter of fiscal 2025, which is wider than the loss of 17.02 in the same quarter last year. The Zacks Consensus Estimate for earnings was 1.08pershare[1]GAAPnetrevenuesincreasedby13.11.08 per share [1] - GAAP net revenues increased by 13.1% year over year to 1.58 billion, surpassing the Zacks Consensus Estimate of 1.55billion[1]RevenueBreakdownRevenuesfromtheUnitedStatesroseby9.81.55 billion [1] Revenue Breakdown - Revenues from the United States rose by 9.8% year over year to 946.1 million, accounting for 59.8% of total GAAP net revenues. International revenues increased by 18.3% year over year to 636.4million[2]Gamerevenues,whichrepresent93.1636.4 million [2] - Game revenues, which represent 93.1% of total revenues, grew by 16.9% year over year to 1.47 billion, while advertising revenues, making up 6.9% of total revenues, fell by 21.7% year over year to 108.7million[2]BookingsPerformanceTotalbookingsimprovedby17.3108.7 million [2] Bookings Performance - Total bookings improved by 17.3% year over year to 1.58 billion, with U.S. bookings increasing by 17.4% to 961.1million,representing60.8961.1 million, representing 60.8% of total bookings. International bookings rose by 17.1% to 620.4 million [3] - Recurrent consumer spending increased by 14% for the period, accounting for 77% of net bookings [4] Distribution Channels - Digital online revenues grew by 14.3% year over year to 1.53billion,makingup96.41.53 billion, making up 96.4% of GAAP net revenues. Conversely, physical retail and other revenues declined by 11.4% to 56.9 million, representing 3.6% of total revenues [4] Platform Revenue Insights - Revenues from mobile, console, and PC/other accounted for 47.2%, 37.4%, and 15.4% of GAAP net revenues, respectively. Mobile revenues increased by 4.6% to 747.4million,consolerevenuesroseby4747.4 million, console revenues rose by 4% to 591.2 million, and PC/other revenues surged by 110.7% to 243.6million[6]GamingPerformanceHighlightsNBA2K25achievednearrecordperformance,sellingnearly10millionunits,a7243.6 million [6] Gaming Performance Highlights - NBA 2K25 achieved near-record performance, selling nearly 10 million units, a 7% increase compared to NBA 2K24 [8] - The Grand Theft Auto series exceeded expectations, with GTA V selling over 215 million units, and Red Dead Redemption 2 showing a 23% year-over-year growth in net bookings [10] Operating Details - GAAP gross profit surged by 71.2% year over year to 803.3 million, with gross margin expanding to 50.8% from 33.5% in the previous year [13] - Operating expenses rose by 43.9% year over year to 4.58billion,withanotableoperatinglossof4.58 billion, with a notable operating loss of 3.78 billion compared to a loss of 2.71billionintheprioryear[14]FinancialPositionAsofMarch31,2025,TakeTwohad2.71 billion in the prior year [14] Financial Position - As of March 31, 2025, TakeTwo had 1.47 billion in cash and short-term investments, up from 1.21billionasofDecember31,2024.Thecompanyhadatotaldebtof1.21 billion as of December 31, 2024. The company had a total debt of 2.51 billion [15] Future Guidance - For the first quarter of fiscal 2026, TakeTwo expects GAAP net revenues between 1.35billionand1.35 billion and 1.40 billion, with anticipated operating expenses between 908millionand908 million and 918 million. The expected loss per share is projected to be between 78 cents and 65 cents [16] - For fiscal 2026, the company forecasts GAAP net revenues between 5.95billionand5.95 billion and 6.05 billion, with net bookings expected in the range of 5.9billionto5.9 billion to 6 billion [18]