Take-Two Interactive Software(TTWO)

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INVESTOR ALERT: Pomerantz Law Firm Investigates Claims on Behalf of Investors of Take-Two Interactive Software, Inc. - TTWO
GlobeNewswire News Room· 2025-06-06 16:18
Core Viewpoint - Pomerantz LLP is investigating claims of potential securities fraud or unlawful business practices involving Take-Two Interactive Software, Inc. and its officers or directors [1]. Group 1: Company Developments - On May 2, 2025, Take-Two's subsidiary Rockstar Games announced a new release date for Grand Theft Auto VI, moving it to May 26, 2026, from a previously projected fall 2025 release [3]. - Following the announcement of the delayed release, Take-Two's stock price dropped by $15.67 per share, or 6.66%, closing at $219.50 per share on the same day [3]. Group 2: Legal Investigation - Pomerantz LLP is actively seeking investors of Take-Two who may have been affected by the alleged securities fraud and unlawful business practices [1]. - The firm has a long history in corporate, securities, and antitrust class litigation, having recovered numerous multimillion-dollar damages awards for victims of securities fraud [4].
Will an Innovative Game Pipeline Drive TTWO's Net Bookings Growth?
ZACKS· 2025-06-06 16:11
Core Insights - Take-Two Interactive (TTWO) is experiencing growth due to a strong product portfolio and innovative pipeline, with net bookings increasing 17% year-over-year to $1.58 billion in Q4 fiscal 2025, driven by a 14% rise in recurrent consumer spending, which constituted 77% of total net bookings [1][9] Group 1: Financial Performance - In fiscal 2026, net bookings are projected to be between $5.9 billion and $6 billion, reflecting confidence in the company's growth trajectory [2][9] - The Zacks Consensus Estimate for TTWO's 2026 revenues is $5.99 billion, indicating a 6.10% year-over-year growth, with earnings estimated at $3.27 per share, representing a 59.51% increase from the previous year [14] Group 2: Product Pipeline - Upcoming releases include major titles such as Mafia: The Old Country, Borderlands 4, NBA 2K26, WWE 2K26, CSR 3, Civilization VII for Switch, and the highly anticipated Grand Theft Auto VI, set for May 2026 [3] Group 3: Competitive Landscape - Take-Two faces significant competition from Electronic Arts (EA) and Microsoft, with EA reporting a net bookings increase of 8% year-over-year to $1.8 billion in its fiscal Q4 2025, and Microsoft leveraging its broader portfolio to maintain a competitive edge [4][5][6] Group 4: Stock Performance and Valuation - TTWO shares have appreciated 25.5% year-to-date, outperforming the Zacks Gaming industry's return of 1.8% [7] - The company appears overvalued with a forward price-to-sales ratio of 6.09, higher than the industry average of 3.22, and carries a Value Score of F [11]
Take-Two Rises 24% YTD: Here's Why You Should Stay Away From the Stock
ZACKS· 2025-05-30 15:36
Core Viewpoint - Take-Two Interactive (TTWO) has experienced a 24% year-to-date surge, significantly outperforming the Zacks Consumer Discretionary sector's growth of 1%, but this rally is viewed as a bull trap due to underlying fundamental weaknesses that suggest it is a sell candidate heading into 2025 [1]. Financial Projections - For fiscal 2026, Take-Two expects GAAP net revenues between $5.95 billion and $6.05 billion, with net bookings projected in the range of $5.9 billion to $6 billion. The Zacks Consensus Estimate for revenues is $5.99 billion, indicating a year-over-year growth of 6.1%, while earnings are expected to be $3.58 per share, down 51.6% in the past 30 days [2]. Revenue Impact from Game Delays - The delay of Grand Theft Auto VI from Fall 2025 to May 26, 2026, has significantly impacted revenue projections, removing a key revenue driver for fiscal 2026 and creating a substantial gap in near-term earnings expectations [3][4]. Financial Health Concerns - Take-Two's decision to raise over $1 billion through public stock offerings, pricing 4.75 million shares at $225 each, indicates financial desperation, especially given the timing coinciding with the GTA VI delay, raising questions about cash flow concerns [5][6]. Deteriorating Financial Metrics - Fiscal 2025 results show troubling trends, with operating expenses increasing by 44% to $4.6 billion, largely due to a $3.6 billion impairment charge related to goodwill and acquired intangible assets, suggesting previous acquisitions have not met expectations [7]. Consumer Spending Projections - Management projects flat recurrent consumer spending for fiscal 2026, with anticipated declines in mobile gaming and Grand Theft Auto Online revenues, which are critical high-margin segments, indicating structural challenges in maintaining profitability [8]. Revenue Concentration Risks - Take-Two's revenue is heavily concentrated in a few aging franchises, with 45% of fiscal 2026 net bookings expected from Zynga's mobile titles, 39% from 2K properties, and only 16% from Rockstar Games, exposing the company to sector-wide headwinds [10]. Lack of Diversification - The company has limited new intellectual property in development and faces increasing competition from emerging gaming platforms, indicating a lack of diversification necessary to withstand industry disruptions [11]. Investment Recommendation - Given the combination of GTA VI's delay, significant share dilution, deteriorating financial metrics, and over-reliance on declining revenue streams, the stock is viewed as a clear sell before the market adjusts to these fundamental weaknesses [12].
Where Will Take-Two Stock Be in 3 Years?
The Motley Fool· 2025-05-25 22:25
Core Viewpoint - Take-Two Interactive is experiencing a positive trend in its stock price, driven by strong sales from its video game franchises, particularly Grand Theft Auto [1] Group 1: Stock Performance and Market Expectations - Take-Two's stock is gaining attention as the release date for Grand Theft Auto VI approaches, with the current version, Grand Theft Auto V, having sold over 215 million copies since its 2013 release [2] - The stock has historically performed well, doubling within three years of the GTA V release and achieving a remarkable 1,230% increase to date [2] - Wall Street anticipates record revenue for Take-Two, with non-GAAP revenue estimates reaching $9 billion by fiscal 2027, up from $5.6 billion in the recent fiscal year [7] Group 2: Anticipated Sales and Demand - The Grand Theft Auto series has sold a cumulative 450 million copies, making it one of the best-selling franchises of all time, with each new release expanding its popularity [5] - The second trailer for GTA VI garnered a record 475 million views within the first 24 hours, indicating significant pent-up demand from players [6] - The launch of GTA V was a pivotal moment for Take-Two, nearly doubling the company's revenue from $1.2 billion to $2.3 billion in fiscal 2014, suggesting that the next release could generate even higher sales [7] Group 3: Future Stock Projections - The stock is currently trading at a price-to-sales (P/S) multiple of 7, which is below the 8.5 multiple that Microsoft paid for Activision Blizzard, indicating potential undervaluation [10] - If the stock maintains its current P/S multiple, it could see a price increase in line with revenue growth, with fiscal 2027 bookings estimates being 60% higher than trailing-12-month bookings [11] - Investors can expect a potential return of around 50% from current share prices over the next three years, assuming continued strong performance [11] Group 4: Management and Strategic Focus - Take-Two's management is planning several other releases to enhance shareholder returns and is focused on cost management to improve profit margins [14] - The company is well-regarded for delivering high-quality gaming experiences, which supports the expectation that it is more likely to exceed sales estimates rather than miss them [13]
Take-Two Interactive: A Closer Look at Its Market Potential
The Motley Fool· 2025-05-21 23:00
Group 1 - The article does not provide specific insights or analysis on any companies or industries, focusing instead on the positions of individuals related to stocks mentioned [1]
Take-Two Interactive Software(TTWO) - 2025 Q4 - Annual Report
2025-05-20 10:32
Cybersecurity and Data Protection - The company has implemented various measures to enhance cybersecurity protections, addressing risks from potential attacks on its software supply chain [94]. - Information technology disruptions and security breaches have negatively impacted business continuity and financial results, with ongoing risks heightened by external events like the Russia-Ukraine war [95]. - The company faces significant costs related to responding to cyberattacks, which could lead to revenue loss and reputational harm if security breaches occur [96]. - Consumer data protection measures are critical, as breaches could lead to reputational damage and increased compliance costs [98]. - The company may face significant penalties from the ESRB for violations related to game ratings, including revocation of ratings or monetary fines [152]. - If a game is rated "AO" by the ESRB, platform licensors may not certify the game, and retailers may refuse to sell it, negatively impacting sales [153]. - The company has implemented processes to comply with ESRB requirements, but human error and resource constraints could lead to undisclosed content issues, resulting in recalls or fines [154]. - The company is exposed to potential reputational damage and financial impact from piracy and unauthorized copying of its software [157]. Market and Competition - The shift towards digital sales and free-to-play games increases competition and requires new marketing strategies, which may not be successful [109]. - The company is increasingly dependent on monetizing free-to-play games, facing risks if new products do not achieve commercial success [110]. - Successfully developing games for mobile platforms is essential, with uncertainties affecting the ability to launch new features and maintain financial performance [112]. - The company derives revenue from advertisements and offers integrated into free-to-play games, relying on strong relationships with advertisers to maintain sufficient inventory [113]. - Advertising revenues are subject to seasonality, with budgets peaking in Q4 and declining significantly in Q1, negatively impacting revenues [117]. - Competition for intellectual property licenses, especially for sports titles, may increase costs and affect revenue and profitability [140]. - Unauthorized third-party sales of game accounts and virtual items could impede revenue growth and create downward pressure on prices [162]. Regulatory and Legal Risks - The company faces increased regulatory scrutiny, such as Apple's AppTracking Transparency framework, which requires explicit user consent for targeted advertising [114]. - The company is subject to evolving laws regarding consumer protection, data privacy, and competition, which may increase compliance costs and legal risks [127]. - The Trade and Cooperation Agreement post-Brexit may disrupt markets and complicate business operations in Europe, potentially affecting sales [131]. - Ongoing discussions in multiple jurisdictions regarding the regulation of game genres and mechanics, such as loot boxes, may lead to civil and criminal penalties for non-compliance [173]. - The FTC's enforcement action against a game developer resulted in a $20 million fine and a ten-year compliance monitoring program, highlighting the risks associated with consumer protection violations [173]. - The U.K. government is reviewing loot box regulations, which may lead to further restrictions impacting the company's games [174]. - The E.U. is considering a ban on loot boxes as part of the Digital Fairness Act, which could significantly affect the company's operations in the region [175]. - The company faces potential fines of up to 6% of annual global revenues for non-compliance with the E.U. Digital Services Act, which imposes new content moderation and transparency obligations [181]. - The evolving landscape of privacy laws in the U.S. and E.U. may increase compliance costs and expose the company to government investigations and substantial fines [180]. - The company must navigate complex regulations regarding the collection and use of data from minors, which could impact marketing strategies and game features [182]. - Changes in platform policies regarding data collection may affect how the company engages with players and operates its business [185]. - The company is subject to various U.S. and foreign laws and regulations, which may increase compliance costs and expose it to litigation, penalties, or fines linked to a percentage of global turnover [171]. Financial Performance and Risks - The company relies on key management and creative personnel, with potential risks associated with employee turnover impacting product development and market performance [101]. - The company is dependent on the successful release of hit titles, which can lead to significant fluctuations in quarterly operating results [143]. - Price protection and product returns may adversely affect operating results, with revenue recognized after deducting estimated price protection and reserves for returns [146]. - Fluctuations in recurring revenue from annualized titles and services may negatively impact financial and operating results [142]. - Insufficient server capacity could result in decreased sales and loss of consumer base, adversely affecting reputation and financial performance [135]. - As of March 31, 2025, the company had $3,650.0 million in outstanding senior notes and a $750.0 million revolving credit facility with no outstanding borrowings [165]. - The company has recorded a valuation allowance against the majority of its deferred tax assets due to uncertainty regarding their realization [193]. - Changes in tax laws, including the Base Erosion Anti-Abuse Tax, could adversely impact the company's effective tax rate and financial condition in future periods [195]. - The company may issue additional equity securities in the future, which could dilute existing stockholders' ownership and adversely affect the market price of its common stock [205]. - The company is susceptible to declines in consumer spending, which could materially affect its business and financial condition [202]. - The company may face increased credit risk during periods of economic weakness, which could adversely impact financial condition and operating results [203]. - Inflation has the potential to increase the company's overall cost structure, impacting its financial position and liquidity [209]. International Operations and Currency Risks - The company may experience adverse effects from international operations due to compliance with foreign laws and potential trade restrictions [123]. - Cultural differences may impact product performance in international markets, necessitating modifications to content and pricing strategies [124]. - 39.5% of the company's net revenue for the fiscal year ended March 31, 2025, was earned outside the U.S. [200]. - The company faces risks related to fluctuations in foreign currency exchange rates, especially in jurisdictions like Turkey, which could adversely affect operating results [200]. - The company recognized foreign currency exchange transaction losses of $22.6 million, $28.6 million, and $31.8 million for the fiscal years ended March 31, 2025, 2024, and 2023, respectively [314]. - As of March 31, 2025, the company had $97.0 million of forward contracts outstanding to buy foreign currencies and $299.8 million to sell foreign currencies, all with maturities of less than one year [315]. - A hypothetical 10% increase in the value of the U.S. dollar against all currencies would decrease revenue by 4.0%, while a 10% decrease would increase revenue by 4.0% [315]. Strategic Initiatives and Growth - The company is continuing to execute growth initiatives in Asia, particularly in expanding its online gaming presence in China [200]. - The company has divested certain products and services that no longer align with long-term strategies, which may affect operating results and financial condition [122]. - Major world events, such as the Russia-Ukraine war, could decrease demand for products and services, impacting business operations [125]. - Catastrophic events and climate change may disrupt the company's operations and adversely affect its financial condition and operating results [207]. - The company may be restricted from taking actions beneficial to its interests due to covenants in its debt agreements [166]. - The company may face legal proceedings that could disrupt operations and have a material adverse effect on its business and financial condition [211].
TTWO Investors Have Opportunity to Join Take-Two Interactive Software, Inc. Fraud Investigation with the Schall Law Firm
Prnewswire· 2025-05-20 09:30
Core Viewpoint - The Schall Law Firm is investigating claims against Take-Two Interactive Software, Inc. for potential violations of securities laws related to misleading statements and failure to disclose important information to investors [1][2]. Group 1: Investigation Details - The investigation centers on whether Take-Two issued false or misleading statements or failed to disclose relevant information to investors [2]. - Take-Two's Rockstar Games announced a delay for the highly anticipated video game Grand Theft Auto VI, moving the release date from fall 2025 to May 26, 2026 [2]. - Following the announcement of the delay, Take-Two's shares dropped by over 6.6% on the same day [2].
Take-Two Interactive: Negative EPS And Game Release Date Changes (Q4 Review)
Seeking Alpha· 2025-05-19 15:08
Group 1 - Take-Two Interactive Software, Inc. is recognized as a leading company in the gaming industry, owning popular titles such as Grand Theft Auto, NBA2K, and Red Dead Redemption [1] - The focus is on identifying high-quality companies with a market capitalization of less than $10 billion, which present significant growth opportunities [1] - The ideal companies should demonstrate a long-term capability of capital compounding with a high compound annual growth rate, potentially delivering tenfold returns or more [1] Group 2 - A conservative investment strategy is primarily adopted, with occasional pursuits of opportunities that offer a favorable risk-reward ratio [1] - The approach emphasizes maintaining a long-term perspective to achieve higher returns compared to market indices in a rapidly evolving investment landscape [1]
TakeTwo's Q4 Loss Widens Year Over Year, Revenues Increase
ZACKS· 2025-05-16 17:01
Core Insights - TakeTwo Interactive Software (TTWO) reported a GAAP net loss of $21.08 per share for the fourth quarter of fiscal 2025, which is wider than the loss of $17.02 in the same quarter last year. The Zacks Consensus Estimate for earnings was $1.08 per share [1] - GAAP net revenues increased by 13.1% year over year to $1.58 billion, surpassing the Zacks Consensus Estimate of $1.55 billion [1] Revenue Breakdown - Revenues from the United States rose by 9.8% year over year to $946.1 million, accounting for 59.8% of total GAAP net revenues. International revenues increased by 18.3% year over year to $636.4 million [2] - Game revenues, which represent 93.1% of total revenues, grew by 16.9% year over year to $1.47 billion, while advertising revenues, making up 6.9% of total revenues, fell by 21.7% year over year to $108.7 million [2] Bookings Performance - Total bookings improved by 17.3% year over year to $1.58 billion, with U.S. bookings increasing by 17.4% to $961.1 million, representing 60.8% of total bookings. International bookings rose by 17.1% to $620.4 million [3] - Recurrent consumer spending increased by 14% for the period, accounting for 77% of net bookings [4] Distribution Channels - Digital online revenues grew by 14.3% year over year to $1.53 billion, making up 96.4% of GAAP net revenues. Conversely, physical retail and other revenues declined by 11.4% to $56.9 million, representing 3.6% of total revenues [4] Platform Revenue Insights - Revenues from mobile, console, and PC/other accounted for 47.2%, 37.4%, and 15.4% of GAAP net revenues, respectively. Mobile revenues increased by 4.6% to $747.4 million, console revenues rose by 4% to $591.2 million, and PC/other revenues surged by 110.7% to $243.6 million [6] Gaming Performance Highlights - NBA 2K25 achieved near-record performance, selling nearly 10 million units, a 7% increase compared to NBA 2K24 [8] - The Grand Theft Auto series exceeded expectations, with GTA V selling over 215 million units, and Red Dead Redemption 2 showing a 23% year-over-year growth in net bookings [10] Operating Details - GAAP gross profit surged by 71.2% year over year to $803.3 million, with gross margin expanding to 50.8% from 33.5% in the previous year [13] - Operating expenses rose by 43.9% year over year to $4.58 billion, with a notable operating loss of $3.78 billion compared to a loss of $2.71 billion in the prior year [14] Financial Position - As of March 31, 2025, TakeTwo had $1.47 billion in cash and short-term investments, up from $1.21 billion as of December 31, 2024. The company had a total debt of $2.51 billion [15] Future Guidance - For the first quarter of fiscal 2026, TakeTwo expects GAAP net revenues between $1.35 billion and $1.40 billion, with anticipated operating expenses between $908 million and $918 million. The expected loss per share is projected to be between 78 cents and 65 cents [16] - For fiscal 2026, the company forecasts GAAP net revenues between $5.95 billion and $6.05 billion, with net bookings expected in the range of $5.9 billion to $6 billion [18]
Take-Two Q4 Beats On NBA 2K, Mobile; Analysts Flag Cautious Guidance On GTA 6 Delay
Benzinga· 2025-05-16 16:48
Core Viewpoint - Take-Two Interactive Software reported mixed fiscal fourth-quarter results, leading to a decline in share price despite some positive analyst ratings and guidance for future performance [1][2]. Financial Performance - The company declared net bookings of $1.582 billion, exceeding consensus estimates of $1.550 billion and reaching the high end of its guidance [2]. - Recurrent consumer spending grew by 14% year-on-year, contributing 77% of total net bookings [7]. - NBA 2K25 sold nearly 10 million units, reflecting a 7% year-on-year increase [6]. Analyst Ratings and Guidance - Wedbush analyst Michael Pachter maintained an Outperform rating and raised the price target from $253 to $269, noting the solid performance across various segments [2]. - Raymond James analyst Andrew Marok reiterated an Outperform rating and increased the price target from $240 to $250, highlighting strong results and positive fan reception for major titles [4]. - Benchmark analyst Mike Hickey reaffirmed a Buy rating with a price target of $250, citing broad-based performance across core franchises and mobile [6]. Future Outlook - Management guided for net bookings of $5.9 billion to $6 billion and earnings of $2.45 to $2.70 per share for fiscal 2026, which was below expectations due to the delay of Grand Theft Auto VI's launch to May 26, 2026 [3]. - Fiscal 2026 is expected to have a solid release slate, with positive responses to major titles like Mafia and Borderlands 4, which should support bookings momentum [5].