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Take-Two Interactive Stock Is Beating the Market in 2025. Could a New Game Release Next Year Propel It to Even Greater Heights?
The Motley Fool· 2025-08-03 09:35
Core Viewpoint - Take-Two Interactive is poised for growth with the upcoming release of Grand Theft Auto VI, which is expected to significantly boost revenue and stock performance [1][2]. Financial Performance - Take-Two reported solid financial results for fiscal 2025 and anticipates record revenue for fiscal 2026 [1]. - The stock has increased approximately 21% year-to-date, outperforming the Nasdaq Composite's 10% return [2]. Upcoming Releases - The highly anticipated Grand Theft Auto VI is set to release on May 26, 2026, and is projected to drive substantial revenue growth in fiscal year 2027 [2]. - The last installment of the series sold 215 million copies over 12 years, indicating a strong established player base [4]. Business Strategy - Take-Two is diversifying its portfolio beyond reliance on GTA by increasing research and development spending and headcount for future releases [5]. - A significant portion of revenue comes from recurrent consumer spending, which accounted for 77% of bookings in the most recent quarter [6]. Profitability and Margins - Despite recent pressures on margins and free cash flow due to R&D and acquisitions, recurrent consumer spending has improved profitability over the last decade [7]. - The release of GTA VI and other titles is expected to enhance margins and free cash flow in the long term [7]. Market Position - Take-Two's stock is considered fairly valued, trading at a forward enterprise value-to-revenue multiple of 7.15x, which is competitive compared to peers [9]. - Analysts project earnings growth at an annualized rate of 39% through 2029, with free cash flow expected to reach $2.9 billion [12]. Future Outlook - The integration of artificial intelligence in game development is anticipated to improve efficiency and profitability for Take-Two over the next decade [11]. - The stock is positioned to potentially outperform the market due to its growth catalysts and reasonable pricing [8][12].
Take-Two Interactive Software, Inc. (TTWO) Is a Trending Stock: Facts to Know Before Betting on It
ZACKS· 2025-07-31 14:01
Core Viewpoint - Take-Two Interactive has been experiencing a decline in stock performance, with a -6.6% return over the past month, contrasting with the S&P 500's +2.7% and the Zacks Gaming industry's +7.4% [2] Earnings Estimates - Take-Two is projected to report earnings of $0.26 per share for the current quarter, reflecting a year-over-year increase of +420% [5] - The consensus earnings estimate for the current fiscal year stands at $2.73, indicating a +33.2% change from the previous year [5] - For the next fiscal year, the consensus estimate is $9.22, suggesting a significant increase of +237.5% compared to the prior year [6] - The Zacks Rank for Take-Two is 3 (Hold), based on recent changes in earnings estimates and other related factors [7] Revenue Growth - The consensus sales estimate for the current quarter is $1.28 billion, representing a year-over-year growth of +5.4% [10] - Projected revenue for the current fiscal year is $5.99 billion, indicating a +6.1% change, while the next fiscal year's estimate is $9.1 billion, reflecting a +51.9% increase [10] Recent Performance - In the last reported quarter, Take-Two achieved revenues of $1.58 billion, a +17.3% increase year-over-year, and an EPS of $1.09 compared to $0.31 a year ago [11] - The company exceeded consensus revenue estimates two times and EPS estimates in all four trailing quarters [12] Valuation - Take-Two is graded F on the Zacks Value Style Score, indicating it is trading at a premium compared to its peers [16]
Roblox vs. Take-Two: Which Gaming Stock Is in a Better Position Now?
ZACKS· 2025-07-29 16:56
Core Insights - Roblox Corporation (RBLX) and Take-Two Interactive Software, Inc. (TTWO) represent different growth strategies in the gaming industry, with Roblox focusing on user-generated content and social gaming, while Take-Two relies on established franchises for revenue [1][2]. Group 1: Roblox (RBLX) - Roblox has experienced significant user growth, with daily active users (DAUs) increasing by 26% year-over-year in Q1 2025, approaching 100 million [3][4]. - Engagement metrics are strong, with users spending over 21.7 billion hours on the platform, a 30% increase [3]. - International expansion has been crucial, with India and Japan seeing DAUs grow by 77% and 48%, respectively [4]. - The demographic shift shows that users aged 13 and older now make up 62% of DAUs, presenting monetization opportunities [4]. - Developer payouts increased by 39% year-over-year to $281 million, indicating a healthy creator economy [5]. - The top 100 creators earned an average of $6.7 million over the past year, with over 100 developers making at least $1 million [6]. - Operational efficiency improvements led to an 86% rise in cash from operations and a 123% surge in free cash flow in Q1 [7]. - The company is leveraging AI for content moderation and development, enhancing productivity and reducing costs [8]. - Despite strong performance, reliance on discretionary consumer spending poses risks during economic downturns [9]. Group 2: Take-Two Interactive (TTWO) - Take-Two's growth is driven by strong franchises like NBA 2K and Grand Theft Auto, which maintain user engagement and retention [10][12]. - The mobile segment, led by Zynga, is a key growth area, with successful titles generating profits shortly after launch [13]. - Direct-to-consumer mobile monetization strategies are being implemented to improve margins and reduce reliance on third-party app stores [14]. - The long-term outlook is supported by a robust release pipeline, including anticipated titles like Grand Theft Auto VI and Borderlands 4 [15]. - Management is investing in new technologies and partnerships to drive growth and improve margins [16]. - However, the company faces challenges with rising development costs and a potential decline in mobile monetization [17][18]. - The Zacks Consensus Estimate for TTWO's fiscal 2026 sales implies a year-over-year growth of 6.1% [21]. Group 3: Comparative Analysis - RBLX stock has surged 69.5% in the past six months, outperforming the industry growth of 15.9%, while TTWO shares rose 18.3% [22]. - RBLX is trading at a forward price-to-sales ratio of 13.16X, above its median of 8.28X, while TTWO's ratio is 5.61X, above its median of 4.90X [25]. - Both companies have compelling growth narratives, but Roblox's recent momentum and engagement expansion give it a slight edge over Take-Two [28][29].
Why Take-Two (TTWO) is Poised to Beat Earnings Estimates Again
ZACKS· 2025-07-22 17:11
Core Insights - Take-Two Interactive is well-positioned to maintain its earnings-beat streak, particularly in the upcoming report, with a history of exceeding earnings estimates [1][5] - The company has an average surprise of 13.62% over the past two quarters, indicating strong performance [1] Earnings Performance - For the most recent quarter, Take-Two reported earnings of $1.08 per share, slightly below the expected $1.09, resulting in a surprise of 0.93% [2] - In the previous quarter, the company exceeded expectations by reporting $0.72 per share against a consensus estimate of $0.57, achieving a surprise of 26.32% [2] Earnings Estimates and Predictions - There has been a favorable change in earnings estimates for Take-Two, with a positive Earnings ESP of +13.93%, suggesting analysts are optimistic about the company's earnings prospects [5][8] - The combination of a positive Earnings ESP and a Zacks Rank of 3 (Hold) indicates a high likelihood of another earnings beat [5][8] Statistical Insights - Research indicates that stocks with a positive Earnings ESP and a Zacks Rank of 3 or better have a nearly 70% chance of producing a positive surprise [6] - The Earnings ESP compares the Most Accurate Estimate to the Zacks Consensus Estimate, reflecting the latest analyst revisions [7] Upcoming Earnings Report - The next earnings report for Take-Two is expected to be released on August 7, 2025 [8]
GTA 6 Delay Makes Take-Two Valuation Tough: Video Game ETF CEO Says 'Long-Only Holders Need Patience'
Benzinga· 2025-07-18 16:52
Core Viewpoint - Take-Two Interactive Software's stock valuation is heavily influenced by the anticipated release of "Grand Theft Auto VI," now scheduled for May 26, 2026, which has led to a significant shift in revenue forecasts and stock performance [1][2][6]. Group 1: Release Date and Market Expectations - The release of "Grand Theft Auto VI" has been officially set for May 26, 2026, moving it out of fiscal 2026 and into fiscal 2027, allowing the development team to finalize what is described as their "most ambitious title ever" [2]. - Prediction markets indicate a 68% chance of the game being released before June 2026, an 84% chance before August 2026, and a 94% chance before 2027 [3]. Group 2: Pricing Strategy - Analysts expect the game to be priced higher than typical releases, with standard editions around $80 and deluxe editions exceeding $100, reflecting the franchise's strong market position [4]. - The higher pricing strategy is not expected to impact the overall gaming sector significantly, as most publishers will continue to release games at $70 and monetize through post-launch content [5]. Group 3: Stock Valuation and Performance - The delay of "Grand Theft Auto VI" has caused Take-Two's stock to drop by 7% to 10%, translating to a $2 billion reduction in revenue forecasts for the current year [6]. - Despite the short-term challenges, sell-side targets for Take-Two's stock remain clustered around $235 to $240, anticipating a $3 billion-plus launch year in fiscal 2027 [6]. - Take-Two's stock is currently trading at $228.66, with a year-to-date increase of 25.8% in 2025, within a 52-week range of $135.24 to $245.08 [6].
Sea Limited vs. Take-Two Interactive: Which Gaming Stock has an Edge?
ZACKS· 2025-06-26 17:40
Core Insights - Sea Limited (SE) and Take-Two Interactive (TTWO) are benefiting from increased consumer spending on mobile games, with mobile game revenues reaching approximately $6.85 billion in May, reflecting a 5.4% month-over-month increase [2][3] - Video game revenues are projected to grow at a CAGR of 7.01% from 2025 to 2030, reaching $733.22 billion, with mobile game revenues expected to hit $163.98 billion by 2030, indicating significant growth opportunities for both companies [3] Sea Limited (SE) Analysis - SE's Garena Digital Entertainment revenues increased 8.2% year-over-year to $495.6 million in Q1 2025, with bookings soaring 51.4% year-over-year to $775.4 million, driven by the success of Free Fire [4] - Garena Free Fire was the second most downloaded mobile game globally in May 2025, with a growing user base in markets like India, Brazil, and Indonesia [4][5] - Quarterly active users rose 11.3% year-over-year to 661.8 million, while quarterly paying users increased 32.2% year-over-year to 64.6 million, resulting in a paying user ratio of 9.8% [5] - SE's gaming portfolio expansion includes the launch of Delta Force Mobile, which attracted over 10 million downloads, and the company aims for double-digit growth in user base and bookings for Garena in 2025 [6] Take-Two Interactive (TTWO) Analysis - In Q4 fiscal 2025, TTWO's NBA 2K25 exceeded forecasts with nearly 10 million units sold, a 7% increase compared to NBA 2K24 [7] - The Grand Theft Auto series continues to perform well, with GTA V selling over 215 million units, and Red Dead Redemption 2 showing a 23% year-over-year growth in net bookings [7] - However, TTWO's reliance on a few franchises poses challenges, as the anticipated Grand Theft Auto VI release has been delayed to May 26, 2026, impacting near-term revenue expectations [8] - TTWO's fiscal 2026 guidance for net bookings is $5.9-$6 billion, reflecting a modest 5% growth, with increasing cost pressures and flat recurrent consumer spending expected [9][10] Stock Performance and Valuation - Year-to-date, Sea Limited shares have surged 46.8%, outperforming Take-Two Interactive's 31.2% increase [11] - Both companies are currently considered overvalued, with Sea Limited trading at a forward Price/Sales ratio of 3.78X, lower than TTWO's 6.22X [14][17] - The Zacks Consensus Estimate for Sea Limited's 2025 earnings is $2.68 per share, indicating a 41.8% year-over-year increase, while TTWO's fiscal 2026 earnings estimate is $2.93 per share, reflecting a 42.93% year-over-year jump despite a 10.4% decline over the past 30 days [19][20] Business Model Comparison - Sea Limited benefits from a diversified business model, with growth in its e-commerce platform Shopee and fintech service Monee, while TTWO's performance is heavily reliant on its established franchises [21] - Sea Limited's strategic expansion into underserved markets like Brazil signals a pivot towards sustainable growth, contrasting with TTWO's challenges in maintaining consistent release schedules [21][22]
3 Reasons Take-Two Stock is a Sell Despite a 32% YTD Surge
ZACKS· 2025-06-25 16:51
Core Viewpoint - Take-Two Interactive Software (TTWO) has seen a 32% increase year to date, but this rally is viewed with caution due to fundamental weaknesses and concerning financial metrics indicating the stock may be overvalued and due for a correction [1][10]. Financial Performance - Take-Two reported a GAAP net loss of $4.48 billion for fiscal 2025, worsening from a $3.74 billion loss the previous year, primarily due to goodwill impairment charges of $3.55 billion [2]. - The company's operational cash flow turned negative at $45.2 million for fiscal 2025, highlighting fundamental weaknesses despite the stock's recent surge [3]. - Adjusted EBITDA for the full year was only $199.1 million, indicating a disconnect between financial performance and stock price appreciation [4]. Revenue and Growth Expectations - The Zacks Consensus Estimate for fiscal 2026 revenues is $5.99 billion, reflecting a 6.1% year-over-year growth, with earnings expected to rise 42.93% to $2.93 per share [5]. - The company's fiscal 2026 guidance for net bookings is $5.9-$6 billion, representing only 5% growth, which does not justify the recent stock surge [7]. Dependence on Key Releases - Take-Two's business model is heavily reliant on a few blockbuster releases, with the anticipated Grand Theft Auto VI release delayed to May 26, 2026, impacting near-term revenue expectations [6][7]. - The concentration risk is evident as a small number of franchises, such as NBA 2K and Grand Theft Auto, generate the majority of income, limiting diversification [8]. Growth Trajectory and Margin Pressures - The company faces a declining growth trajectory, with guidance indicating flat recurrent consumer spending in fiscal 2026, raising concerns for its business model [9]. - Operating expenses are projected to increase by 3% year-over-year, primarily due to higher marketing costs, which, combined with modest revenue growth, suggests margin compression [12]. - Capital expenditures are planned at approximately $140 million for fiscal 2026, which may not yield immediate returns, adding pressure to near-term financial performance [13]. Competitive Landscape - Take-Two trades at a premium P/E ratio of around 55.11, significantly above the industry average of 34.38, indicating a stretched valuation [14]. - The gaming industry is increasingly competitive, with major players like Microsoft and Sony capturing market share, while Take-Two struggles to match operational metrics of competitors like Electronic Arts and Activision Blizzard [22].
Take-Two Interactive (TTWO) Earnings Call Presentation
2025-06-19 13:44
Company Overview - Take-Two Interactive is a leading multi-platform developer, publisher, and marketer of interactive entertainment[7] - The company's strategy is to create hit entertainment experiences delivered on every platform relevant to its audience[9] - The company has significantly expanded its development staff headcount to support its pipeline[24] - As of March 31, 2025, the company's development studio staff headcount is 10,099[26] Market Opportunity - The global video game market is projected to reach $210 billion in 2025[29] - The interactive entertainment market is estimated to reach $95 billion in 2025[31] - There were nearly 136 billion new app downloads in 2024[31] Key Franchises - The Grand Theft Auto franchise has sold-in nearly 450 million units[43] - Grand Theft Auto V has sold-in over 215 million units to date[43] - The Red Dead Redemption series has sold-in over 100 million units worldwide[47] - The NBA 2K franchise has sold-in over 160 million units worldwide[58] Financial Performance - Net bookings are diversified across various platforms, with mobile accounting for 51%, console for 38%, and PC and other for 11% of FY2025 net bookings[128] - FY2025 net bookings is $5,648 million[128]
Take-Two Stock Is Crushing the Nasdaq in 2025. Is It a Buy?
The Motley Fool· 2025-06-17 00:45
Core Viewpoint - Take-Two Interactive has shown strong stock performance, up 27% year to date, significantly outperforming the Nasdaq Composite, which is up only 0.59% [1] - The company reported impressive financial results for fiscal 2025, with a focus on upcoming game releases, including GTA VI, to drive future growth [1][4] Recent Business Performance and Outlook - Take-Two's non-GAAP revenue grew 6% year over year in fiscal 2025, with a notable 17% increase in the most recent quarter [4] - Recurrent consumer spending, which includes player spending on virtual currency and content, accounted for 80% of bookings in fiscal 2025 [5] - For fiscal 2026, management projects bookings to increase by 6% to approximately $6 billion [6] - The highly anticipated GTA VI is set to release on May 26, 2026, with Wall Street estimating bookings could reach $9 billion in fiscal 2027 [7] Historical Growth and Future Projections - Over the past decade, Take-Two has achieved an annualized revenue growth rate of 18%, despite recent profit and cash flow impacts from the acquisition of Zynga [9] - The company aims to expand its game portfolio and increase recurrent consumer spending to enhance margins and revenue [10] - Management expressed confidence in achieving operating margins in the low to mid-20% range, similar to levels during the pandemic [11] Valuation and Investment Considerations - The stock is currently trading at high price-to-sales and forward price-to-earnings multiples, reflecting market expectations for growth [13] - A discounted cash flow model suggests an intrinsic value of $236, assuming double-digit revenue growth to $18 billion by 2035 with a 25% operating margin [15] - To justify a fair value of $300, more aggressive growth projections would be necessary, such as achieving a 30% operating margin or growing revenue to $25 billion [16] - While the stock has potential for modest returns, current valuations suggest it may not significantly outperform the broader market [17]
INVESTOR ALERT: Pomerantz Law Firm Investigates Claims on Behalf of Investors of Take-Two Interactive Software, Inc. - TTWO
GlobeNewswire News Room· 2025-06-06 16:18
Core Viewpoint - Pomerantz LLP is investigating claims of potential securities fraud or unlawful business practices involving Take-Two Interactive Software, Inc. and its officers or directors [1]. Group 1: Company Developments - On May 2, 2025, Take-Two's subsidiary Rockstar Games announced a new release date for Grand Theft Auto VI, moving it to May 26, 2026, from a previously projected fall 2025 release [3]. - Following the announcement of the delayed release, Take-Two's stock price dropped by $15.67 per share, or 6.66%, closing at $219.50 per share on the same day [3]. Group 2: Legal Investigation - Pomerantz LLP is actively seeking investors of Take-Two who may have been affected by the alleged securities fraud and unlawful business practices [1]. - The firm has a long history in corporate, securities, and antitrust class litigation, having recovered numerous multimillion-dollar damages awards for victims of securities fraud [4].