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Take-Two to Report Q2 Earnings: What's in the Cards for the Stock?
ZACKS· 2025-11-04 17:01
Key Takeaways TTWO reports fiscal Q2 2026 results on Nov. 6, with consensus expecting revenues of $1.74 billion.The quarter featured three major launches: Mafia: The Old Country, NBA 2K26, and Borderlands 4.Recurrent consumer spending grew 48% for NBA 2K25 and accounted for 83% of net bookings in fiscal Q1.Take-Two Interactive Software (TTWO) is scheduled to release second-quarter fiscal 2026 results on Nov. 6.For the second quarter of fiscal 2026, Take-Two expects GAAP net revenues between $1.65 billion an ...
杰富瑞上调Take-Two互动软件目标价至300美元
Ge Long Hui· 2025-11-04 09:45
杰富瑞:将Take-Two互动软件的目标价从270美元上调至300美元,维持"买入"评级。(格隆汇) ...
NBA TAKE-TWO MEDIA UNVEILS NEW NBA 2K LEAGUE
Prnewswire· 2025-11-03 16:00
Accessibility StatementSkip Navigation New 2KL to blend competition, culture, and connection to introduce an immersive entertainment and gaming property New League to feature influential sports creator Jesser as its Honorary Commissioner, plus original content and a first-ever open ladder competition NEW YORK, Nov. 3, 2025 /PRNewswire/ -- NBA Take-Two Media (NBAT2), the next chapter in the long- standing partnership between the National Basketball Association (NBA) and Take-Two Interactive Software (NASDAQ: ...
Video Game CEO Says Regenerative AI Will 'Increase Employment,' Despite Job Losses In The Industry
Yahoo Finance· 2025-11-01 18:01
Core Viewpoint - Regenerative AI is expected to create more jobs in the video game industry, despite recent layoffs among animators and other workers due to the technology [1][2]. Group 1: Employment Impact - Take-Two CEO Strauss Zelnick stated that technology increases productivity, which subsequently boosts GDP and employment [2]. - A report indicated that 1-in-10 game developers were laid off in the past year, with 30% of surveyed developers believing AI negatively impacts the industry, marking a 12-point increase from the previous year [2]. Group 2: Company Actions - Microsoft laid off 9,000 workers in July, with many cuts occurring in its gaming division, including those who trained AI for game development [3]. - Multiple video game production companies have adopted regenerative AI for game development after significant layoffs [3]. Group 3: AI's Role in Creativity - Zelnick emphasized that while AI has benefits, it cannot fully replace human creativity, stating that "the genius is human" and AI is merely a tool [4][5]. - He noted that AI cannot create hits or genius-level content, highlighting the limitations of AI in the creative process [5].
Take-Two Interactive set to deliver in-line Q2 results, Wedbush lifts price target
Proactiveinvestors NA· 2025-10-31 15:56
About this content About Emily Jarvie Emily began her career as a political journalist for Australian Community Media in Hobart, Tasmania. After she relocated to Toronto, Canada, she reported on business, legal, and scientific developments in the emerging psychedelics sector before joining Proactive in 2022. She brings a strong journalism background with her work featured in newspapers, magazines, and digital publications across Australia, Europe, and North America, including The Examiner, The Advocate, ...
Take-Two Interactive Software, Inc. (TTWO) is Attracting Investor Attention: Here is What You Should Know
ZACKS· 2025-10-30 14:01
Take-Two Interactive (TTWO) has recently been on Zacks.com's list of the most searched stocks. Therefore, you might want to consider some of the key factors that could influence the stock's performance in the near future.Shares of this publisher of "Grand Theft Auto" and other video games have returned -1.4% over the past month versus the Zacks S&P 500 composite's +3.6% change. The Zacks Gaming industry, to which Take-Two belongs, has lost 9.3% over this period. Now the key question is: Where could the stoc ...
Take-Two CEO 泽尔尼克:AI 不可能生成一款堪比《GTA》的游戏
Sou Hu Cai Jing· 2025-10-29 23:40
Core Insights - Take-Two's CEO Strauss Zelnick stated that generative AI currently has a limited impact on the development of large games like Grand Theft Auto due to its fundamental lack of creativity [1][3] - Zelnick acknowledged that while AI has entered the game production process, its role in enhancing development efficiency remains quite limited [1] Group 1 - Zelnick does not deny the value of AI but believes that the changes it brings to production processes are not as significant as many perceive [3] - One reason for this limitation is intellectual property issues, while a deeper barrier is that AI is inherently "backward-looking," relying on vast databases of historical data [3] - Zelnick emphasized that even if AI were unrestricted, it would not be possible to generate a game comparable to GTA with a complete marketing plan at the push of a button [3] Group 2 - The essence of AI is a combination of large datasets, significant computing power, and large language models, which are fundamentally retrospective in nature [3] - AI can assist in areas that rely on historical data, but it is incapable of true creativity, which is essential in certain business aspects of Take-Two [3] - Take-Two is committed to creating long-lasting series, with Grand Theft Auto being a prime example, showcasing the creativity of its team and Rockstar Games' pursuit of perfection [3]
Can AI create next 'Grand Theft Auto'? Take-Two Interactive CEO says no
CNBC· 2025-10-28 19:30
Core Insights - Strauss Zelnick, CEO of Take-Two Interactive, acknowledges the potential of artificial intelligence (AI) but notes its current limited impact on game development and production [1][4] AI and Intellectual Property - The integration of AI in creative industries raises concerns regarding intellectual property rights, as AI-generated content may not be protectable [2] - The ongoing conflict between AI companies and content creators has led to licensing deals and lawsuits as AI firms seek data for training [2] Concerns with AI in Content Creation - The release of OpenAI's video creation app Sora has intensified concerns about deepfakes and the unauthorized use of individuals' likenesses [3] - Zelnick emphasizes the importance of adhering to copyright laws and protecting individual rights in AI-generated content [4] Limitations of AI in Game Development - Zelnick argues that even without constraints, AI cannot replicate the marketing strategies of successful franchises like "Grand Theft Auto" [5] - AI's reliance on historical data limits its ability to create innovative and unique content, often resulting in derivative outputs [5][9] Creative Edge and Market Position - Take-Two's success hinges on maintaining a creative edge, especially as the gaming industry sees significant mergers and acquisitions [7] - The company aims to develop enduring franchises, with "Grand Theft Auto" set to launch its next iteration in May 2026, following the record-breaking sales of its predecessor [8] The Nature of Creativity - Zelnick asserts that true creativity cannot be achieved through AI, as it is fundamentally data-driven and lacks the ability to innovate [9]
Take-Two CEO泽尔尼克:AI无法创造爆款游戏,创造力属于人类
Sou Hu Cai Jing· 2025-10-27 01:13
Core Viewpoint - Take-Two's CEO Strauss Zelnick maintains a cautious stance on artificial intelligence, emphasizing that while AI may enhance efficiency in game studios, it lacks true creativity and cannot produce hit games [1][3][4] Group 1: AI's Role in the Gaming Industry - Zelnick believes that AI is fundamentally a predictive model based on large datasets and computational power, which primarily reflects past data rather than creating future innovations [3] - He argues that AI's current capabilities are overstated, describing it as "just metadata with a bit of hype," and suggests that society will gradually adapt to its presence, similar to the acceptance of Google [3] Group 2: Employment and AI - Zelnick predicts that the rise of AI will not lead to job losses but rather promote job growth, drawing a historical comparison to the agricultural sector's evolution in the U.S. [4] - He acknowledges AI as beneficial across industries but asserts that it cannot replicate or create genius-level work or blockbuster products [4]
Take-Two Interactive (TTWO) Falls More Steeply Than Broader Market: What Investors Need to Know
ZACKS· 2025-10-22 22:51
Company Performance - Take-Two Interactive (TTWO) shares decreased by 1.81% to $255.56, underperforming the S&P 500's loss of 0.53% on the same day [1] - Over the past month, TTWO shares gained 3.58%, outperforming the Consumer Discretionary sector, which saw a loss of 0.52%, and the S&P 500, which gained 1.13% [1] Upcoming Earnings - The earnings report for Take-Two Interactive is scheduled for November 6, 2025, with projected earnings of $0.91 per share, reflecting a year-over-year growth of 37.88% [2] - Revenue is expected to reach $1.74 billion, indicating a 17.71% increase compared to the same quarter last year [2] Fiscal Year Estimates - For the entire fiscal year, earnings are estimated at $2.83 per share, representing a growth of 38.05%, while revenue is projected at $6.11 billion, showing an increase of 8.13% from the previous year [3] Analyst Estimates - Changes in analyst estimates for Take-Two Interactive are crucial as they reflect short-term business dynamics, with positive adjustments indicating analyst optimism [4] - The Zacks Rank system, which incorporates these estimate changes, provides a rating system for actionable insights [5] Zacks Rank and Valuation - Take-Two Interactive currently holds a Zacks Rank of 3 (Hold), with a consensus EPS projection that has decreased by 0.02% in the past 30 days [6] - The company has a Forward P/E ratio of 91.92, significantly higher than the industry average of 22.31, and a PEG ratio of 2.69 compared to the industry average of 1.8 [7] Industry Overview - The Gaming industry, part of the Consumer Discretionary sector, ranks 61 in the Zacks Industry Rank, placing it in the top 25% of over 250 industries [8] - Research indicates that the top 50% rated industries outperform the bottom half by a factor of 2 to 1 [8]