Group 1 - Gabe Newell, co-founder of Valve, is associated with significant gaming titles and the Steam platform, which serves millions of gamers daily [1] - Valve's game "Half-Life" is recognized for its groundbreaking contributions to game design and interactivity, with "Half-Life: Alyx" being a revolutionary VR title [1] - Newell's reference to "long-term technological investment" likely pertains to Brain-Computer Interfaces (BCI), indicating a broader vision beyond just VR technology [1] Group 2 - Starfish Neuroscience, co-founded by Newell, recently announced a low-power microelectrophysiology chip for developing minimally invasive distributed neural interfaces [2][3] - The chip, measuring 2mm x 4mm, utilizes TSMC's 55 nm process and features 32 electrode sites and 16 synchronous recording channels, enabling both monitoring and stimulation of brain signals [6] - The chip operates at a total power consumption of only 1.1 milliwatts, allowing for wireless operation and charging, making it a fully wireless, battery-free implant [8] Group 3 - Starfish's approach differs from Neuralink's by distributing functions across multiple smaller implants, which theoretically reduces power consumption and simplifies usage [11][13] - The technology aims to improve data precision and address diseases involving cooperation across different brain regions, compared to traditional single-point signal collection [13] - While current BCI technologies primarily assist individuals with disabilities, the involvement of Valve raises possibilities for broader applications in gaming [14] Group 4 - Newell's participation in Starfish aligns with Valve's previous explorations into integrating BCI with gaming, as discussed by Valve's chief experimental psychologist at GDC 2019 [16] - The potential future of gaming could involve BCI enabling dynamic interactions, where games adapt to players' emotions and preferences, creating immersive experiences [19]
Steam创始人开了家“脑后插管”公司,赛博朋克不用等到2077年
Hu Xiu·2025-05-27 10:10