Group 1 - The gaming industry in China is experiencing rapid growth, with the market expected to exceed 320 billion yuan in actual sales revenue by 2024 and a user base reaching 674 million [12] - The establishment of independent academic programs for game education signifies a shift towards systematic talent cultivation in the gaming sector, moving from a "hanging" discipline to a recognized field of study [3] - The Chinese government has been actively promoting the "going global" strategy for the gaming industry, with significant policy support aimed at expanding the international presence of Chinese games [2][16] Group 2 - The core competencies required in the gaming industry include a blend of artistic and technical skills, enabling professionals to create engaging game designs while also drawing from traditional cultural elements for cross-cultural communication [9] - The demand for talent in the gaming sector is highlighted by the need for creative "soft skills," which are becoming essential in recruitment processes as companies seek individuals who can meet the increasing quality expectations of players [15] - The success of domestic AAA games, such as "Black Myth: Wukong," has not only stimulated the domestic hardware and cultural tourism markets but has also contributed to over 100 billion yuan in overseas revenue for Chinese games over the past five years [15]
自带艺术与技术“双Buff”跨文化传播“破圈” 千亿级游戏市场凸显人才需求
Yang Shi Wang·2025-06-17 07:00