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为了留住回忆,130万玩家对游戏公司宣战
3 6 Ke·2025-07-18 01:52

Group 1 - The "Stop Killing Games" movement has gathered over 1.3 million signatures, compelling the European Commission to discuss legislative changes regarding game shutdowns [3][33]. - The movement was sparked by the shutdown of Ubisoft's racing game "The Crew," which had been operational for 10 years, leading to player outrage over the loss of access to purchased games [6][9]. - The movement's key demands include ensuring that games remain playable after official support ends and that players do not need to maintain a connection with the game company to access their games [15][33]. Group 2 - The movement reflects a growing discontent among players regarding the perceived "tyranny" of game companies, which often dictate the terms of game access and ownership through user agreements [8][11]. - Critics of the movement, such as streamer Thor, argue that imposing regulations could stifle innovation and increase operational costs for game developers, potentially leading to fewer new games being created [24][26]. - The movement has highlighted the broader issue of user rights in the digital space, where players often do not own their games or accounts, raising questions about data ownership and the implications of centralized control by game companies [37][40]. Group 3 - The success of the movement has prompted the European Games Industry Association to view it as a significant threat, indicating a potential shift in the balance of power between players and game developers [33]. - Ubisoft has responded to the movement by adding offline modes to its upcoming titles, suggesting that player activism can influence corporate decisions [33]. - The movement signifies a critical moment in the gaming industry, where players are uniting to challenge long-standing practices and advocate for their rights [20][33].