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「游戏风云」《明末:渊虚之羽》接棒《黑神话:悟空》落空,国产3A游戏破局之路在何方
Hua Xia Shi Bao·2025-07-25 11:12

Core Insights - The success of "Black Myth: Wukong" with 30 million copies sold has set a milestone for Chinese gaming and opened the door for domestic AAA titles [1][2] - The highly anticipated game "Mingmo: Yuanshu Zhi Yu" launched on July 24 but faced significant backlash, quickly receiving a flood of negative reviews on Steam [1][3] - The failure of "Mingmo: Yuanshu Zhi Yu" serves as a warning to other developers in the industry about the challenges of meeting high expectations [6][7] Game Performance - "Mingmo: Yuanshu Zhi Yu" was expected to replicate the success of "Black Myth: Wukong" but fell short, with Steam reviews dropping to below 30% positive shortly after launch [3][4] - The game had over 1 million wishlists prior to release and topped the Steam global sales chart during pre-sale, indicating high initial interest [2][4] - Players reported issues such as poor optimization, incorrect pre-order rewards, and pricing discrepancies, leading to widespread dissatisfaction [3][4] Industry Trends - The success of "Black Myth: Wukong" has inspired major gaming companies to invest in AAA game development, with notable projects like NetEase's "Guitang" and Light Media's upcoming AAA title [6][7] - Industry analysts suggest that focusing on high-quality single-player games can lead to both critical acclaim and commercial success, particularly for major players like Tencent and NetEase [7][8] - The push for AAA games is seen as beneficial for both domestic and international players, providing culturally rich gaming experiences [7][8]