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龙华打造首个电竞文创电商园区
Sou Hu Cai Jing·2025-07-29 23:27

Group 1 - The second Bay Area Youth E-sports League in Longhua District aims to promote high-quality development of the e-sports industry and stimulate consumer market growth by engaging corporate youth teams [2][3] - The league will select four corporate teams and four public teams from six sub-regions to compete in the finals, transforming competitive enthusiasm into consumer vitality [2][6] - Longhua District is positioning itself as a core area for Shenzhen's digital economy, with e-sports recognized as a key driver for regional economic development [3][10] Group 2 - Vivo's iQOO brand focuses on the Z generation, emphasizing high-performance gaming experiences and expanding its business in Southeast Asia [4] - The launch of the "Longhua E-sports Industry Park and E-sports Hotel Map" aims to guide participants and audiences to local e-sports consumption experiences, promoting the integration of events, industry, and consumption [5] - Longhua District's "Youth + Consumption" initiative includes 14 targeted measures to enhance youth consumption capabilities, focusing on new consumption scenarios like e-sports events [5][6] Group 3 - The league features a zero-threshold participation model, allowing all youth players to compete for cash prizes, thereby fostering a broader engagement in e-sports [6] - Shenzhen's e-sports industry is projected to exceed 200 billion yuan by 2024, with significant events like the League of Legends World Championship attracting over 2 million offline participants [8] - The city is actively promoting the integration of gaming and e-sports, with various districts enhancing their unique advantages to support industry growth [8][9]