Core Insights - The 2025 AI+ Entertainment Technology Conference, hosted by ChinaJoy and supported by various tech companies, focuses on the transformative impact of AI on the entertainment industry, emphasizing the efficiency revolution and the creative boundaries of human-machine collaboration [1][3]. Group 1: Conference Overview - The conference aims to showcase the new ecosystem of the entertainment industry driven by AI technology, highlighting the efficiency revolution in the broader entertainment sector [1]. - 36Kr, as a leading tech and new economy service platform, plays a crucial role in presenting the conference highlights and insights, leveraging its industry resources and media influence [3]. Group 2: Key Presentations - Wang Chuan, Vice President of Shengshu Technology, discussed the practical applications of Vidu AI in video content creation, emphasizing its capabilities in various scenarios such as game scene building and interactive short dramas [6]. - Song Yachen, founder of VAST, addressed the IP practices of 3D-AIGC entertainment assets, focusing on the development of user-generated content platforms through their 3D content creation tools [8]. - Zheng Shuliang, CEO of Beijing Lingxin Intelligent Technology, highlighted the potential of super-empathetic technology in revolutionizing immersive entertainment education, suggesting that AI could soon possess both rational and emotional capabilities [9]. Group 3: Industry Trends and Future Directions - Yang Sheng, CEO of Perle Interactive Technology, emphasized that the maturity of AIGC can accelerate IP incubation and enhance content production efficiency, allowing creators to focus on higher-level artistic exploration [12]. - Li Wenhao, Planning Director at Perle Interactive Technology, discussed how AI can assist creators by understanding their intentions and alleviating repetitive tasks, thus enhancing the creative process [14]. - The roundtable discussion on "How AI + Creators Can Play? More Commercialization Possibilities" highlighted the rapid convergence of various content forms and the importance of integrating offline channel resources for IP adaptation [17]. Group 4: Technological Innovations - Xia Lixue, co-founder and CEO of Wuxin Qiong, presented on how AI technology is fundamentally transforming the game industry, shifting from surface applications to core productivity enhancements [21]. - Wang Wenbin, founder and chairman of Boli Technology, shared advancements in 3D printing technology, which have significantly improved production speed and material performance, showcasing the value of AI in this field [23]. - The roundtable on "Can AI Bring a 'Singularity Moment' to Contemporary Game Art?" discussed the potential of AI to enhance production efficiency and the importance of aesthetic judgment in the AI era [25]. Group 5: Market Opportunities and Challenges - Cheng Yinbin, founder of MASS, introduced a digital planet platform that leverages AIGC for user interaction and content creation, indicating a growing user base and creator engagement [27]. - Lin Rui, Art Director at Shengqu Games, outlined the company's integration of AIGC technologies across various production categories, aiming for broader application in game development [29]. - The final roundtable emphasized the need for the industry to adapt to the "AI Industrial Revolution," recognizing the immense potential of AIGC and the importance of creating value through innovative content strategies [35].
“AI变革生产力,让创意更有价值”——2025 AI+娱乐科技大会圆满召开 | ChinaJoy2025
3 6 Ke·2025-08-01 14:17