Core Insights - The 2025 Global Esports Conference was held in Shanghai, where the China Audio-Video and Digital Publishing Association released the "2025 China Esports Industry Report" for the first half of the year [1][6] Group 1: Industry Revenue - The actual sales revenue of China's esports industry for the first half of 2025 reached 12.761 billion yuan, representing a year-on-year growth of 6.10% [2][7] - Live streaming revenue accounted for the largest share of the esports industry's income at 80.38%, followed by event revenue at 8.49%, club revenue at 7.03%, and other income at 4.10% [10] Group 2: User Base - The user base of China's esports industry approached 493 million, showing a slight year-on-year increase of 0.59% [2][12] Group 3: Product Composition - In terms of product types, mobile esports games accounted for 58.5%, client-based games for 25.5%, dual-version games for 11.7%, and web games for 4.3% [17][20] - Among the main esports game categories, shooting games held the highest share at 27.7%, followed by multiplayer online tactical games at 14.9%, and sports games at 11.7% [15] Group 4: Event Statistics - A total of 72 non-performance esports events involving professional players were held at the provincial level or above in the first half of 2025, with 51% being fully offline events and 41% being hybrid events [3][25] - Shanghai remained the city with the highest number of esports events, accounting for 22.9% of the total, followed by Chongqing at 14.0%, Hangzhou at 7.0%, and Beijing at 5.3% [29] Group 5: Club Development - As of June 2025, cities with 10 or more esports clubs included Shanghai, Beijing, Guangzhou, and Shenzhen, with Shanghai leading at 34 clubs [4][33] - The proportion of clubs participating in multiple types of events has increased, with 54.2% participating in a single type, 24.3% in two types, and 16.8% in three or more types [36] Group 6: International Expansion - The influence of China's esports industry is expanding internationally, with significant viewership for self-developed esports events overseas, peaking at over 4.13 million viewers for a single event [38]
2025年1—6月:电竞产业收入127.61亿元,同比增长6.10%
3 6 Ke·2025-08-04 09:13