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RED LAND开岛,二次元热潮撞上小红书“破圈”野心
2 1 Shi Ji Jing Ji Bao Dao·2025-08-09 14:03

Core Insights - The article highlights the successful launch of "RED LAND," a large-scale offline event by Xiaohongshu, aimed at engaging the growing community of anime and gaming enthusiasts, marking the company's entry into the two-dimensional culture market [1][2][3] Group 1: Event Overview - "RED LAND" attracted nearly 300,000 users for a ticket giveaway activity, with tickets selling out in seconds during the public sale phase [1][2] - The event featured popular IPs from various gaming companies, indicating a strategic collaboration to enhance user engagement [2][4] Group 2: Market Trends - The two-dimensional culture is transitioning from a subculture to a mainstream consumer market, as evidenced by record attendance at recent major events like BW and ChinaJoy [2] - Xiaohongshu's content in the two-dimensional and gaming categories has seen significant growth, with a year-on-year increase of 175% for two-dimensional content and 168% for gaming content [3][4] Group 3: Strategic Shifts - Xiaohongshu is evolving from a utility-focused platform to an interest-based social community, as reflected in its rebranding strategy [3][4] - The platform aims to diversify its user base by attracting male users through esports and gaming content, while maintaining engagement with its core young female demographic [5][6] Group 4: Competitive Landscape - Xiaohongshu faces competition from established players like Douyin and Bilibili, which have a strong foothold in the gaming and two-dimensional culture sectors [5][6] - The introduction of esports content is seen as a way to enhance user stickiness and attract a broader range of advertisers [5]