Core Viewpoint - The lawsuit against Tencent regarding the public disclosure of the matchmaking mechanism in "Honor of Kings" has garnered significant attention, being referred to as the "first case of game algorithm in China" [1][2]. Group 1: Lawsuit Details - The court hearing focused on whether the matchmaking mechanism of "Honor of Kings" should be made public, with the plaintiff arguing for transparency based on consumer rights [2][3]. - The plaintiff, Sun Qianhe, claims that the matchmaking algorithm is unfair, leading to inconsistent win rates for players [2][3]. - The defendant, Tencent, argues that disclosing the matchmaking details could lead to negative consequences, citing examples where public disclosure has harmed game fairness [1][3]. Group 2: Arguments Presented - The plaintiff demands specific details about the factors influencing matchmaking, including their weight in different game modes [3][4]. - The defendant contends that the matchmaking mechanism does not control match outcomes, which are influenced by various factors such as team coordination and player skill [7][8]. - The defendant also emphasizes that the matchmaking mechanism is a technical secret that provides a competitive advantage and should not be disclosed [8][9]. Group 3: Public Interest and Consumer Rights - The debate includes whether consumer rights should extend to the disclosure of technical secrets, with experts suggesting that not all service details need to be public [4][9]. - The plaintiff argues that public interest should be prioritized, drawing parallels with other industries where algorithms have been made public for fairness [10][11]. - However, experts assert that the matchmaking mechanism in gaming is primarily for enhancing user experience and does not directly relate to public interest [11].
律师诉《王者荣耀》,5小时庭审激辩游戏匹配机制是否应公开