Core Insights - Tencent's Q2 financial report reveals domestic game revenue of RMB 40.4 billion, a year-on-year increase of 17% [1] - "Honor of Kings" continues to be a flagship title for Tencent, contributing significantly to overall gaming revenue growth [1] - The game has achieved over $1 billion in revenue in the first half of the year, maintaining its position as the top-grossing mobile game globally [1] Company Performance - Tencent's gaming revenue growth is primarily driven by "Honor of Kings," which has been featured in the financial report for the 35th time [1] - The game has shown remarkable growth, with a 26% year-on-year revenue increase projected for 2024, despite no new commercial products launched in the previous year [1] Industry Trends - The Chinese gaming market reported actual sales revenue of RMB 85.7 billion in Q1 2025, reflecting a year-on-year growth of 17.99% [1] - The mobile gaming sector specifically saw revenue of RMB 63.6 billion, marking a significant increase of 20.29% year-on-year [1] - The report indicates a rising share of revenue in MOBA, shooting, strategy (including SLG), and action game categories, with MOBA revenue share boosted by "Honor of Kings" [1]
第35次登上腾讯财报!《王者荣耀》已连续三年霸榜全球手游收入TOP1