Group 1 - Tencent's Q2 2025 financial report shows a 16% year-on-year increase in value-added services revenue to 91.4 billion yuan, driven by contributions from recently released games and established titles [1] - Domestic game revenue for Tencent reached 40.4 billion yuan, reflecting a 17% year-on-year growth, attributed to the success of games like "Honor of Kings" and "Peacekeeper Elite" [1] - International market game revenue for Tencent was 18.8 billion yuan, marking a 35% year-on-year increase (33% growth at constant exchange rates), indicating strong performance in global markets [1] Group 2 - Pearl Abyss announced a delay in the release of its flagship AAA game "Crimson Desert," pushing the launch to Q1 2026 due to coordination issues with partners [2] - The postponement of "Crimson Desert" may raise concerns regarding Pearl Abyss's execution capabilities in product development, potentially affecting market perceptions of the company's stability [2] Group 3 - The mobile game "Kingshot" by DianDian Interactive has risen to the second position in the July revenue rankings for Chinese mobile games overseas, with a 34% month-on-month revenue increase [3] - As of the end of July, "Kingshot" has surpassed 200 million USD in cumulative global revenue, showcasing the effectiveness of Chinese game developers' global strategies [3] - Perfect World’s game "Persona 5: Phantom X" debuted at 23rd place in the revenue rankings, with a remarkable 128% month-on-month revenue surge, further highlighting the strong performance of Chinese mobile games abroad [3]
腾讯二季度国际市场游戏收入同比增35%;《Kingshot》升至7月中国出海手游收入榜第二|游戏早参