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腾讯二季报:国际市场游戏收入连续四季度创新高,旗舰长青向平台化进化

Core Insights - Tencent's Q2 2025 earnings report shows strong performance in the gaming sector, with total revenue reaching 592 billion yuan, driven by international market growth [1][2] - The international gaming revenue reached 188 billion yuan, marking a 35% year-on-year increase, the highest growth rate since separate disclosure began [1][3] - Tencent's CEO, Ma Huateng, highlighted the success of established games like "Honor of Kings" and "Peacekeeper Elite," as well as new titles like "Delta Force," contributing to user and revenue growth [1][4] Gaming Performance - The international market's gaming revenue growth is attributed to successful titles such as Supercell's games and "PUBG MOBILE," with overall sales from self-developed games in overseas markets increasing by 11.07% to 9.501 billion USD in the first half of the year [1][2] - "Clash Royale" has emerged as a new growth engine for Tencent in international markets, achieving a near seven-year high in daily active users through content updates and community events [2][3] - The shooting game genre is experiencing growth, with its share in the top 100 mobile games rising from 13.89% in 2024 to 17.03% in the first half of this year, with Tencent leading in this category [3][4] New Game Launches - "Delta Force" has surpassed 20 million daily active users, ranking among the top five in China, and is set to launch on PS and Xbox platforms, potentially increasing its user base further [3][4] - The mobile version of "Valorant," titled "Valorant: Source Energy," is scheduled for release on August 19, with over 60 million pre-registrations, indicating strong market interest [4][5] - "Dungeon & Fighter: Innovation Century" has seen a resurgence in popularity, ranking fifth on the gaming charts after a major update, while its mobile counterpart has also returned to the top of the sales charts [5]