Core Insights - Tencent reported a revenue of 184.5 billion yuan for Q2 2025, representing a year-on-year growth of 14.5% driven primarily by advertising and gaming sectors [1] - Adjusted operating profit for Q2 2025 was 69.2 billion yuan, up 18% year-on-year, while non-IFRS net profit reached 63 billion yuan, reflecting a 10% increase [1] - The company’s comprehensive gross margin improved to 57%, a 4 percentage point increase year-on-year, with notable improvements in gross margins across value-added services, online advertising, and fintech services [1] Revenue Breakdown - Online gaming revenue for Q2 2025 was 59.2 billion yuan, showing a robust year-on-year increase of 22%, with domestic gaming revenue rising 17% to 40.4 billion yuan [2] - International gaming revenue surged by 35% to 18.8 billion yuan, driven by strong performances from titles like VALORANT and PUBG MOBILE [2] - The deferred revenue at the end of Q2 2025 stood at 120.9 billion yuan, marking a 13% year-on-year increase [2] Advertising and Fintech Performance - The company’s online advertising revenue reached 35.8 billion yuan in Q2 2025, reflecting a 20% year-on-year growth, attributed to higher click-through rates from AI deployment [3] - Fintech and enterprise services revenue grew by 10% year-on-year to 55.5 billion yuan, with commercial payment services and consumer credit driving growth [3] - Cloud service revenue is estimated to have increased by 17% in Q2 2025, benefiting from AI-related service demands [3] Future Outlook - The company is well-positioned for future growth, particularly in areas like WeChat e-commerce and AI applications, which are not fully reflected in current profit forecasts [4] - Projected adjusted net profits for 2025, 2026, and 2027 are 258.7 billion yuan, 296 billion yuan, and 335.2 billion yuan respectively, with slight upward adjustments [4] - Tencent's ecosystem continues to leverage its user and scenario advantages, positioning it as a leading player in the AI era [4]
腾讯控股(00700.HK):AI带动广告持续高增长 海外游戏表现亮眼