
Core Viewpoint - The gaming industry has shown significant recovery in the first half of 2025, with many companies reporting improved financial performance, indicating a return to growth after a challenging period [3][6][26]. Group 1: Company Performance - Seven gaming companies turned losses into profits, while six companies reported profit increases, and one company saw a reduction in losses [3]. - Tencent's gaming revenue reached 1187 billion, growing by 23%, while NetEase's gaming revenue was 468 billion, up by 6.12% [6]. - Century Huatong's net profit is projected to be between 23.9 to 27 billion, marking a growth of 107.2% to 159% [4]. - Heartbeat Company reported a profit of 7.9 billion, an increase of 215% [4]. - Perfect World has turned a profit with a net profit of 4.8 to 5.2 billion, attributed to the success of its game "Zhu Xian World" [10]. Group 2: Industry Trends - The overall gaming market in China grew by 14.08% year-on-year, the highest growth rate in nearly five years [6][15]. - The number of approved game licenses has increased, with 946 licenses issued in the first seven months of the year, a 19.29% increase [15][19]. - The gaming sector is experiencing renewed investor interest, with gaming stocks outperforming other industries, and a gaming ETF rising over 38% this year [8][12]. Group 3: Government Support - Various local governments have introduced policies to support the gaming industry, including financial incentives for original games and technology innovation [19][23]. - The central government has recognized the cultural significance of games, leading to increased support for the industry [17][19]. Group 4: Future Outlook - The gaming industry is expected to continue its upward trajectory, with new high-quality projects being developed and a focus on diverse game types [20][25]. - The recovery of confidence in the industry is evident, with companies increasing R&D investments and launching promising new titles [20][25].