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再次暂停实施24%关税90天:中美关税博弈背后的“重复囚徒困境”
3 6 Ke·2025-08-21 03:43

Group 1 - In the late 1980s, Nintendo dominated the gaming industry with a 95% market share in Japan and 83% in North America, but this changed dramatically by the mid-1990s due to Sony's entry into the market [1][2] - The introduction of CD-ROM technology by Sony allowed for larger game sizes and lower costs, prompting Nintendo to consider upgrading from cartridge-based systems [2] - A partnership was formed between Nintendo and Sony to leverage Sony's technology while Nintendo maintained strict control over third-party licensing, but this partnership soon faced significant challenges [2][3] Group 2 - The partnership between Nintendo and Sony collapsed when Nintendo discovered a control rights loophole in their agreement, leading to Nintendo secretly negotiating with Philips [3][4] - At the 1991 CES, Sony was blindsided by Nintendo's announcement of a partnership with Philips, prompting Sony to launch the PlayStation independently, which became a major success [3][4] - The PlayStation sold approximately 100 million units, while Nintendo's subsequent console, the Nintendo 64, struggled due to its reliance on cartridges and high costs [3][4] Group 3 - The conflict between Nintendo and Sony exemplifies a "prisoner's dilemma," where both companies prioritized individual gains over collaboration, leading to suboptimal outcomes for both [4] - The dynamics of repeated interactions in trade negotiations, such as the U.S.-China tariff disputes, reflect similar patterns of behavior seen in the gaming industry rivalry [4][6] - The strategies employed in these repeated games highlight the importance of cooperation and the potential pitfalls of short-sighted tactics [4][6]