Core Viewpoint - The implementation of the "830 New Regulation" has significantly reduced the gaming time of minors, with 85.63% of surveyed minors playing within the 3-hour weekly limit, indicating the effectiveness of the regulation in preventing gaming addiction among minors [1][3][4]. Group 1: Survey Findings - The survey collected over 2,000 valid responses, revealing that 79.04% of parents reported their children using adult accounts to play games, with 73.65% specifically using their parents' accounts [3][4]. - Approximately 60.48% of parents were aware that their children had used adult accounts to bypass gaming restrictions, and 14.37% of parents noted that their children played video games for more than 3 hours weekly during the summer [7][10]. - Over half of the surveyed students indicated that they recharge their gaming accounts, with 58.62% spending less than 50 yuan monthly on in-game purchases [12][14]. Group 2: Parental Challenges - A significant 63.84% of parents cited being too busy to supervise their children as a major challenge, while 42.94% lacked effective monitoring methods [19][21]. - The survey highlighted that many parents struggle with the pressure of their children wanting to play games due to peer influence, leading to difficulties in maintaining gaming restrictions [18][19]. - Parents expressed a desire for simple and effective tools to help manage their children's gaming time and spending, indicating a need for better resources and education on gaming supervision [21][24]. Group 3: Regulatory Framework - The existing regulatory framework includes specific rules for in-game purchases, such as limiting the amount minors can spend based on their age, yet only 53.67% of parents were aware of these regulations [17][19]. - The survey revealed that many parents do not fully understand the gaming platforms' anti-addiction measures, which could hinder effective monitoring [24]. - The gaming industry has introduced parental control features, such as temporary game switches and facial recognition for account access, to assist parents in managing their children's gaming activities [21][24].
暑期网游调查:孩子用家长账号玩游戏成普遍现象,家庭监管存漏洞
Xin Jing Bao·2025-08-25 11:24