Group 1 - The gaming sector experienced a morning decline on August 28, with the gaming ETF (159869) dropping nearly 1%, while it attracted a net inflow of 206 million yuan over the past five trading days, indicating strong investor interest [1] - Giant Network (002558) reported a revenue of 1.662 billion yuan for the first half of 2025, representing a year-on-year growth of 16.47%, and a net profit attributable to shareholders of 777 million yuan, up 8.27% year-on-year [1] - The company highlighted that the self-developed hit game "Supernatural Action Group" has seen rapid growth in user base and revenue, although its main contributions will be reflected in future reports due to revenue deferral [1] Group 2 - In the new game segment, Giant Network's casual game "Supernatural Action Group" launched on January 23, 2025, has achieved significant performance, with user scale and revenue showing exponential growth, reaching over 1 million concurrent users in July [2] - The company believes "Supernatural Action Group" possesses the characteristics of a long-lasting hit, potentially driving mid-to-long-term growth [2] - Giant Network has integrated artificial intelligence into its core gaming business, enhancing product interaction and gameplay innovation, with ongoing collaborations with cloud service providers like Volcano Cloud, Alibaba Cloud, and Tencent Cloud to advance AI applications in gaming [2]
现象级爆款《超自然行动组》势头强劲,巨人网络上半年营收同比增长16.47%