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沐瞳连推3款新游,最赚钱的一款出现了:4天爆发式吸金2700万,或将成为“STG赛道之王”?
3 6 Ke·2025-09-05 02:15

Core Insights - The company, Mu Tong, has been actively launching new games this year, including "Magic Chess: Go Go" and "Silver and Scarlet," with a third title, "ACECRAFT," recently released, showing promising initial performance [1][3][5]. Group 1: Game Performance - "Magic Chess: Go Go" generated approximately 6 million in its first month and has a total revenue of around 21.1 million, with Indonesia, Malaysia, and the Philippines being the top markets [1]. - "Silver and Scarlet" achieved a first-month revenue of 78.8 million, with a total estimated revenue of 140 million, primarily driven by Japan, Korea, and China's iOS market [3]. - "ACECRAFT" had a strong debut, with an iOS revenue of 13.3 million in just four days, significantly outperforming previous titles [5][8]. Group 2: Market Strategy and Testing - "ACECRAFT" underwent a lengthy 10-month testing phase, receiving positive feedback that led to a global release strategy [12]. - The game had over 800,000 pre-registrations before its launch, indicating strong market interest [8]. - The game was launched in over 170 countries, achieving significant download numbers and ranking high in various regional app stores [18][20]. Group 3: Revenue and User Engagement - In its first four days, "ACECRAFT" accumulated approximately 2.7 million downloads, with a revenue of over 13.3 million, showcasing its strong market entry [28]. - The game's revenue per download (RPD) is estimated at around 4.92 yuan, indicating effective monetization strategies [28]. - The game maintained a strong presence in the iOS free charts, ranking in the top 50 across multiple regions shortly after launch [20][24]. Group 4: Differentiation and Gameplay - "ACECRAFT" features a unique art style and gameplay mechanics that differentiate it from competitors, including a blend of bullet-hell shooting and roguelike elements [33][36]. - The game incorporates a talent tree and various upgrade systems, enhancing long-term player engagement [40]. - The marketing strategy included collaborations with popular franchises and influencers to broaden its reach [41]. Group 5: Long-term Vision and Challenges - The development team aims to establish "ACECRAFT" as a classic original IP, focusing on continuous updates and new content to retain player interest [47]. - Challenges include balancing the game's visual style with gameplay mechanics and addressing player feedback regarding difficulty and monetization strategies [45]. - The company is exploring diversification in game genres and global expansion, indicating a strategic shift in response to market dynamics [63].