Industry Dynamics - In August, the overseas revenue ranking for games was released, with Diandian Interactive's two games surpassing 25 billion in total revenue, securing the top two spots on the overseas revenue list [2][4] - The game "Gu Long Chao" announced its shutdown due to unsustainable operational conditions, with a refund policy for unspent purchases [5] - MiHoYo established two AI-related companies, focusing on AI application software development and game development [6] Regulatory Developments - The Mexican government announced an additional 8% tax on "violent games" starting in 2026, aimed at curbing consumption of products deemed harmful to public health [7] - A company in Zhengzhou was found guilty of unfair competition for providing virtual assets through an online trading platform, resulting in a compensation of over 3 million yuan [8] - Steam tightened its review policies, prohibiting games with explicit content from being submitted through the Early Access model [9] Esports Achievements - Chinese player Dodo from Shenzhen Aojia Esports won the 2025 FC PRO Championship, marking a significant victory for the Chinese esports community [10] - The XG team finished as the runner-up in the TI14 finals, with the next tournament scheduled to be held in Shanghai in August 2026 [11]
《归龙潮》宣布停运,XG获TI14亚军| 游戏周报
2 1 Shi Ji Jing Ji Bao Dao·2025-09-16 02:03